Revert "Add support for multi-layer in-hand and clothing sprites" (#6521)

This commit is contained in:
metalgearsloth
2022-02-07 14:59:22 +11:00
committed by GitHub
parent 470e4f8bdc
commit f9e32fb0c1
17 changed files with 262 additions and 529 deletions

View File

@@ -4,11 +4,10 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using System;
namespace Content.Shared.Item
{
public abstract class SharedItemSystem : EntitySystem
public class ItemSystem : EntitySystem
{
public override void Initialize()
{
@@ -29,11 +28,13 @@ namespace Content.Shared.Item
component.Size = state.Size;
component.EquippedPrefix = state.EquippedPrefix;
component.Color = state.Color;
component.RsiPath = state.RsiPath;
}
private void OnGetState(EntityUid uid, SharedItemComponent component, ref ComponentGetState args)
{
args.State = new ItemComponentState(component.Size, component.EquippedPrefix);
args.State = new ItemComponentState(component.Size, component.EquippedPrefix, component.Color, component.RsiPath);
}
private void OnUnequipped(EntityUid uid, SharedSpriteComponent component, GotUnequippedEvent args)
@@ -69,11 +70,5 @@ namespace Content.Shared.Item
args.Verbs.Add(verb);
}
/// <summary>
/// Notifies any entity that is holding or wearing this item that they may need to update their sprite.
/// </summary>
public virtual void VisualsChanged(EntityUid owner, SharedItemComponent? item = null)
{ }
}
}

View File

@@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Inventory;
using Content.Shared.Sound;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
@@ -12,7 +13,6 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Robust.Shared.GameObjects.SharedSpriteComponent;
namespace Content.Shared.Item
{
@@ -40,18 +40,10 @@ namespace Content.Shared.Item
[DataField("size")]
private int _size;
[DataField("inhandVisuals")]
public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
[DataField("clothingVisuals")]
public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
/// <summary>
/// Part of the state of the sprite shown on the player when this item is in their hands or inventory.
/// Part of the state of the sprite shown on the player when this item is in their hands.
/// </summary>
/// <remarks>
/// Only used if <see cref="InhandVisuals"/> or <see cref="ClothingVisuals"/> are unspecified.
/// </remarks>
// todo paul make this update slotvisuals on client on change
[ViewVariables(VVAccess.ReadWrite)]
public string? EquippedPrefix
{
@@ -59,7 +51,7 @@ namespace Content.Shared.Item
set
{
_equippedPrefix = value;
EntitySystem.Get<SharedItemSystem>().VisualsChanged(Owner, this);
OnEquippedPrefixChange();
Dirty();
}
}
@@ -73,7 +65,6 @@ namespace Content.Shared.Item
[DataField("EquipSound")]
public SoundSpecifier? EquipSound { get; set; } = default!;
// TODO REMOVE. Currently nonfunctional and only used by RGB system. #6253 Fixes this but requires #6252
/// <summary>
/// Color of the sprite shown on the player when this item is in their hands.
/// </summary>
@@ -91,11 +82,20 @@ namespace Content.Shared.Item
private Color _color = Color.White;
/// <summary>
/// Rsi of the sprite shown on the player when this item is in their hands. Used to generate a default entry for <see cref="InhandVisuals"/>
/// Rsi of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? RsiPath
{
get => _rsiPath;
set
{
_rsiPath = value;
Dirty();
}
}
[DataField("sprite")]
public readonly string? RsiPath;
private string? _rsiPath;
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
@@ -116,6 +116,12 @@ namespace Content.Shared.Item
return hands.TryPickupEntityToActiveHand(Owner, animateUser: true);
}
private void OnEquippedPrefixChange()
{
if (Owner.TryGetContainer(out var container))
_entMan.EventBus.RaiseLocalEvent(container.Owner, new ItemPrefixChangeEvent(Owner, container.ID));
}
public void RemovedFromSlot()
{
if (_entMan.TryGetComponent(Owner, out SharedSpriteComponent component))
@@ -134,25 +140,29 @@ namespace Content.Shared.Item
{
public int Size { get; }
public string? EquippedPrefix { get; }
public Color Color { get; }
public string? RsiPath { get; }
public ItemComponentState(int size, string? equippedPrefix)
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath)
{
Size = size;
EquippedPrefix = equippedPrefix;
Color = color;
RsiPath = rsiPath;
}
}
/// <summary>
/// Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so
/// that it can properly update its hands or inventory sprites and GUI.
/// Raised when an item's EquippedPrefix is changed. The event is directed at the entity that contains this item, so
/// that it can properly update its sprite/GUI.
/// </summary>
[Serializable, NetSerializable]
public class VisualsChangedEvent : EntityEventArgs
public class ItemPrefixChangeEvent : EntityEventArgs
{
public readonly EntityUid Item;
public readonly string ContainerId;
public VisualsChangedEvent(EntityUid item, string containerId)
public ItemPrefixChangeEvent(EntityUid item, string containerId)
{
Item = item;
ContainerId = containerId;