Piping sprites cleanup (#3022)

* Moves piping visualizers to own folder

* Pump visualizer update

* Siphon and vent visualiser only set enabled visibility

* PipeVisualizer cleanup

* Replaces off vent/scrubber sprites

* Gas filter sprite update

* Revert "Gas filter sprite update"

This reverts commit 676e5d55e1157a229b1445eeea53a5c8032dbbb5.

* Rotates gas filter sprites to match T-junction pipe directions

* Removes pipes from scruber and vent state

* Makes sprite components use layers

* disabled sprite netsync on piping entities

* piping meta.json cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2021-01-19 07:26:16 -06:00
committed by GitHub
parent 6a41194bc9
commit f9f724b4af
27 changed files with 251 additions and 358 deletions

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@@ -5,7 +5,6 @@ using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos

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@@ -10,6 +10,7 @@ using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
@@ -18,14 +19,18 @@ namespace Content.Client.GameObjects.Components.Atmos
[UsedImplicitly]
public class PipeVisualizer : AppearanceVisualizer
{
private string _rsiString;
private RSI _pipeRSI;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var rsiString = node.GetNode("pipeRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _rsiString, "rsiString", "Constructible/Atmos/pipe.rsi");
var rsiPath = SharedSpriteComponent.TextureRoot / _rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();

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@@ -1,9 +1,9 @@
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using Robust.Shared.Serialization;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
@@ -16,7 +16,9 @@ namespace Content.Client.GameObjects.Components.Atmos
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_pumpEnabledState = node.GetNode("pumpEnabledState").ToString();
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _pumpEnabledState, "pumpEnabledState", "pumpPressureOn");
}
public override void InitializeEntity(IEntity entity)

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@@ -0,0 +1,51 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.Components.Atmos;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class SiphonVisualizer : AppearanceVisualizer
{
private string _siphonOnState;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _siphonOnState, "siphonOnState", "scrubOn");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.SiphonEnabled);
var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
sprite.LayerSetState(layer, _siphonOnState);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return;
var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
sprite.LayerSetVisible(layer, siphonVisualState.SiphonEnabled);
}
private enum Layer : byte
{
SiphonEnabled,
}
}
}

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@@ -0,0 +1,51 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.Components.Atmos;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class VentVisualizer : AppearanceVisualizer
{
private string _ventOnstate;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _ventOnstate, "ventOnState", "ventOn");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.VentEnabled);
var layer = sprite.LayerMapGet(Layer.VentEnabled);
sprite.LayerSetState(layer, _ventOnstate);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return;
var layer = sprite.LayerMapGet(Layer.VentEnabled);
sprite.LayerSetVisible(layer, ventVisualState.VentEnabled);
}
private enum Layer : byte
{
VentEnabled,
}
}
}

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@@ -1,72 +0,0 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System;
using Content.Shared.GameObjects.Components.Atmos;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class SiphonVisualizer : AppearanceVisualizer
{
private RSI _siphonRSI;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var rsiString = node.GetNode("siphonRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_siphonRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.siphonvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.SiphonBase);
var pipeBaseLayer = sprite.LayerMapGet(Layer.SiphonBase);
sprite.LayerSetRSI(pipeBaseLayer, _siphonRSI);
sprite.LayerSetVisible(pipeBaseLayer, true);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return;
var siphonBaseState = "scrub";
siphonBaseState += siphonVisualState.SiphonEnabled ? "On" : "Off";
var baseSiphonLayer = sprite.LayerMapGet(Layer.SiphonBase);
sprite.LayerSetRSI(baseSiphonLayer, _siphonRSI);
sprite.LayerSetState(baseSiphonLayer, siphonBaseState);
sprite.LayerSetVisible(baseSiphonLayer, true);
}
private enum Layer : byte
{
SiphonBase,
}
}
}

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@@ -1,72 +0,0 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System;
using Content.Shared.GameObjects.Components.Atmos;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class VentVisualizer : AppearanceVisualizer
{
private RSI _ventRSI;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var rsiString = node.GetNode("ventRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_ventRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.VentBase);
var pipeBaseLayer = sprite.LayerMapGet(Layer.VentBase);
sprite.LayerSetRSI(pipeBaseLayer, _ventRSI);
sprite.LayerSetVisible(pipeBaseLayer, true);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return;
var ventBaseState = "vent";
ventBaseState += ventVisualState.VentEnabled ? "On" : "Off";
var baseVentLayer = sprite.LayerMapGet(Layer.VentBase);
sprite.LayerSetRSI(baseVentLayer, _ventRSI);
sprite.LayerSetState(baseVentLayer, ventBaseState);
sprite.LayerSetVisible(baseVentLayer, true);
}
private enum Layer : byte
{
VentBase,
}
}
}