Обновление модулей (#365)
* base aim module * sprites, prototypes * more prototypes * fix * fix * fix2
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@@ -0,0 +1,8 @@
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namespace Content.Shared._White.WeaponModules;
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[RegisterComponent]
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public sealed partial class AimModuleComponent : BaseModuleComponent
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("divisor")]
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public float Divisor = 0.3F;
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}
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@@ -2,7 +2,6 @@
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namespace Content.Shared._White.WeaponModules;
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[RegisterComponent, NetworkedComponent]
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public partial class BaseModuleComponent : Component
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{
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@@ -1,8 +1,5 @@
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namespace Content.Shared._White.WeaponModules;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class FlameHiderModuleComponent : BaseModuleComponent
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{
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@@ -20,7 +20,8 @@ public partial class WeaponModulesComponent : Component
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public enum ModuleVisualState : byte
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{
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BarrelModule,
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HandGuardModule
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HandGuardModule,
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AimModule
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}
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[Serializable, NetSerializable]
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