Обновление модулей (#365)

* base aim module

* sprites, prototypes

* more prototypes

* fix

* fix

* fix2
This commit is contained in:
CaypenNow
2024-06-21 15:24:13 +05:00
committed by GitHub
parent 0181d4fc8b
commit fa348657f9
21 changed files with 189 additions and 7 deletions

View File

@@ -285,6 +285,7 @@
- id: MagazinePistol
- id: BoxMindshield
- id: TagillaHammer
- id: EightAimModule
- type: entity
id: LockerFreezerVaultFilled
suffix: Vault, Locked

View File

@@ -15,7 +15,6 @@
- Back
- suitStorage
- type: AmmoCounter
- type: WeaponModules
- type: Gun
fireRate: 5
selectedMode: FullAuto
@@ -81,10 +80,15 @@
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Gun
fireRate: 5
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/ak.ogg
- type: WeaponModules
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg
@@ -122,12 +126,21 @@
whitelist:
tags:
- BaseBarrelModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
@@ -201,11 +214,16 @@
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/ltrifle.ogg
- type: WeaponModules
- type: ItemSlots
slots:
gun_magazine:
@@ -240,12 +258,21 @@
whitelist:
tags:
- BaseBarrelModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
@@ -261,6 +288,7 @@
id: WeaponRifleLecterRubber
suffix: Non-lethal
components:
- type: WeaponModules
- type: ItemSlots
slots:
gun_magazine:
@@ -295,3 +323,11 @@
whitelist:
tags:
- BaseBarrelModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule

View File

@@ -108,6 +108,10 @@
visible: false
sprite: White/Objects/Weapons/modulesOnSMGs.rsi
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnSMGs.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
- type: Gun
@@ -150,12 +154,21 @@
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 6
@@ -186,6 +199,10 @@
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
- type: Gun
@@ -230,12 +247,21 @@
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
@@ -319,6 +345,10 @@
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
- type: ChamberMagazineAmmoProvider
@@ -363,12 +393,21 @@
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 2
whitelist:
tags:
- BaseAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 6
@@ -419,6 +458,14 @@
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule
- type: entity
name: Vector

View File

@@ -701,3 +701,12 @@
Plastic: 1000
Glass: 500
Gold: 1000
- type: latheRecipe
id: EightAimRecipe
result: EightAimModule
completetime: 15
materials:
Steel: 500
Plastic: 700
Glass: 300

View File

@@ -32,6 +32,23 @@
- 0,0,0,0
- type: Appearance
- type: entity
id: BaseAimModule
parent: BaseItem
abstract: true
components:
- type: Sprite
sprite: White/Objects/Weapons/modules.rsi
- type: Tag
tags:
- BaseAimModule
- type: Item
sprite: White/Objects/Weapons/modules.rsi
size: Small
shape:
- 0,0,0,0
- type: Appearance
# modules
- type: entity
id: LightModule
@@ -97,3 +114,16 @@
- type: Sprite
state: accelerator
- type: Appearance
- type: entity
id: EightAimModule
description: 8X Aim Module for rifles.
name: "aim module"
parent: BaseAimModule
components:
- type: AimModule
value: "eightaim"
module_type: "aim_module"
- type: Sprite
state: eightaim
- type: Appearance

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@@ -75,3 +75,6 @@
- type: Tag
id: BaseHandGuardModule
- type: Tag
id: BaseAimModule

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@@ -22,11 +22,17 @@
{
"name": "accelerator"
},
{
"name": "eightaim"
},
{
"name": "barrel_module"
},
{
"name": "handguard_module"
},
{
"name": "aim_module"
}
]
}

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@@ -22,11 +22,17 @@
{
"name": "accelerator"
},
{
"name": "eightaim"
},
{
"name": "handguard_module"
},
{
"name": "barrel_module"
},
{
"name": "aim_module"
}
]
}

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@@ -22,11 +22,17 @@
{
"name": "accelerator"
},
{
"name": "eightaim"
},
{
"name": "handguard_module"
},
{
"name": "barrel_module"
},
{
"name": "aim_module"
}
]
}