Bandaid medibots (#11718)
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@@ -63,7 +63,7 @@ public sealed partial class NPCSteeringSystem
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if (!doorQuery.TryGetComponent(ent, out var door))
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continue;
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if (!door.BumpOpen)
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if (!door.BumpOpen && (component.Flags & PathFlags.Interact) != 0x0)
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{
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if (door.State != DoorState.Opening)
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{
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@@ -71,6 +71,10 @@ public sealed partial class NPCSteeringSystem
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return SteeringObstacleStatus.Continuing;
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}
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}
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else
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{
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return SteeringObstacleStatus.Failed;
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}
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}
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return SteeringObstacleStatus.Completed;
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