address all reviews

This commit is contained in:
Víctor Aguilera Puerto
2020-09-12 20:10:56 +02:00
parent efcd29bff8
commit fa74e9f19f
6 changed files with 22 additions and 17 deletions

View File

@@ -24,6 +24,7 @@ namespace Content.Server.GameObjects.Components.Atmos
[Dependency] private readonly IEntityManager _entityManager = default!;
private (GridId, MapIndices) _lastPosition;
private AtmosphereSystem _atmosphereSystem = default!;
public override string Name => "Airtight";
@@ -79,6 +80,8 @@ namespace Content.Server.GameObjects.Components.Atmos
{
base.Initialize();
_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
// Using the SnapGrid is critical for performance, and thus if it is absent the component
// will not be airtight. A warning is much easier to track down than the object magically
// not being airtight, so log one if the SnapGrid component is missing.
@@ -140,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Atmos
UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
if (_fixVacuum)
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(_lastPosition.Item1)?.FixVacuum(_lastPosition.Item2);
_atmosphereSystem.GetGridAtmosphere(_lastPosition.Item1)?.FixVacuum(_lastPosition.Item2);
}
private void OnTransformMove()
@@ -162,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private void UpdatePosition(GridId gridId, MapIndices pos)
{
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
var gridAtmos = _atmosphereSystem.GetGridAtmosphere(gridId);
if (gridAtmos == null) return;

View File

@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Interactable;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
@@ -17,8 +18,6 @@ namespace Content.Server.GameObjects.Components.Atmos
[RegisterComponent]
public class FirelockComponent : ServerDoorComponent, IInteractUsing, ICollideBehavior
{
[Dependency] private IServerNotifyManager _notifyManager = default!;
public override string Name => "Firelock";
protected override TimeSpan CloseTimeOne => TimeSpan.FromSeconds(0.1f);
@@ -87,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Atmos
if (State == DoorState.Closed)
{
if(holdingPressure)
_notifyManager.PopupMessage(Owner, eventArgs.User, "A gush of air blows in your face... Maybe you should reconsider.");
Owner.PopupMessage(eventArgs.User, "A gush of air blows in your face... Maybe you should reconsider.");
}
if (!await tool.UseTool(eventArgs.User, Owner, holdingPressure || holdingFire ? 1.5f : 0.25f, ToolQuality.Prying)) return false;

View File

@@ -16,6 +16,7 @@ using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
@@ -34,6 +35,7 @@ namespace Content.Server.GameObjects.Components.Atmos
[Robust.Shared.IoC.Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
[Robust.Shared.IoC.Dependency] private IServerEntityManager _serverEntityManager = default!;
/// <summary>
/// Check current execution time every n instances processed.
/// </summary>