pda improvements (#1072)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
@@ -1,11 +1,32 @@
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using Content.Shared.GameObjects.Components.PDA;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.PDA
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{
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[RegisterComponent]
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public class PDAComponent : SharedPDAComponent
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{
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch(message)
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{
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case PDAUplinkBuySuccessMessage _ :
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EntitySystem.Get<AudioSystem>().Play("/Audio/effects/kaching.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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break;
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case PDAUplinkInsufficientFundsMessage _ :
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EntitySystem.Get<AudioSystem>().Play("/Audio/effects/error.ogg", Owner, AudioParams.Default);
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break;
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}
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}
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}
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}
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