more component ref removal + combining server/client comps (#13178)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Nemanja
2022-12-24 23:28:21 -05:00
committed by GitHub
parent fddcc0cece
commit faca40b8d5
78 changed files with 504 additions and 643 deletions

View File

@@ -1,92 +0,0 @@
using Content.Shared.Singularity.Components;
using Content.Server.Singularity.EntitySystems;
using Robust.Shared.Audio;
namespace Content.Server.Singularity.Components;
/// <summary>
/// The server-side version of <see cref="SharedSingularityComponent">.
/// Primarily managed by <see cref="SingularitySystem">.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedSingularityComponent))]
public sealed class SingularityComponent : SharedSingularityComponent
{
/// <summary>
/// The amount of energy this singularity contains.
/// If you want to set this go through <see cref="SingularitySystem.SetEnergy"/>
/// </summary>
[DataField("energy")]
[Access(friends:typeof(SingularitySystem))]
public float Energy = 180f;
/// <summary>
/// The rate at which this singularity loses energy over time.
/// </summary>
[DataField("energyLoss")]
[ViewVariables(VVAccess.ReadWrite)]
public float EnergyDrain;
#region Audio
/// <summary>
/// The sound that this singularity produces by existing.
/// </summary>
[DataField("ambientSound")]
[ViewVariables(VVAccess.ReadOnly)]
public SoundSpecifier? AmbientSound = new SoundPathSpecifier(
"/Audio/Effects/singularity_form.ogg",
AudioParams.Default.WithVolume(5).WithLoop(true).WithMaxDistance(20f)
);
/// <summary>
/// The audio stream that plays the sound specified by <see cref="AmbientSound"> on loop.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public IPlayingAudioStream? AmbientSoundStream = null;
/// <summary>
/// The sound that the singularity produces when it forms.
/// </summary>
[DataField("formationSound")]
[ViewVariables(VVAccess.ReadOnly)]
public SoundSpecifier? FormationSound = null;
/// <summary>
/// The sound that the singularity produces when it dissipates.
/// </summary>
[DataField("dissipationSound")]
[ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier? DissipationSound = new SoundPathSpecifier(
"/Audio/Effects/singularity_collapse.ogg",
AudioParams.Default
);
#endregion Audio
#region Update Timing
/// <summary>
/// The amount of time that should elapse between automated updates to this singularity.
/// </summary>
[DataField("updatePeriod")]
[ViewVariables(VVAccess.ReadOnly)]
[Access(typeof(SingularitySystem))]
public TimeSpan TargetUpdatePeriod { get; internal set; } = TimeSpan.FromSeconds(1.0);
/// <summary>
/// The next time this singularity should be updated by <see cref="SingularitySystem"/>
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[Access(typeof(SingularitySystem))]
public TimeSpan NextUpdateTime { get; internal set; } = default!;
/// <summary>
/// The last time this singularity was be updated by <see cref="SingularitySystem"/>
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[Access(typeof(SingularitySystem))]
public TimeSpan LastUpdateTime { get; internal set; } = default!;
#endregion Update Timing
}

View File

@@ -4,19 +4,18 @@ using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Projectiles;
using Content.Server.Projectiles.Components;
using Content.Server.Singularity.Components;
using Content.Server.Storage.Components;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Content.Shared.Singularity.Components;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;

View File

@@ -14,9 +14,9 @@ using Content.Server.Singularity.Events;
namespace Content.Server.Singularity.EntitySystems;
/// <summary>
/// The server-side version of <seed cref="SharedSingularitySystem">.
/// The server-side version of <see cref="SharedSingularitySystem"/>.
/// Primarily responsible for managing <see cref="SingularityComponent"/>s.
/// Handles their accumulation of energy upon consuming entities (see <see cref="EventHorizonComponent">) and gradual dissipation.
/// Handles their accumulation of energy upon consuming entities (see <see cref="EventHorizonComponent"/>) and gradual dissipation.
/// Also handles synchronizing server-side components with the singuarities level.
/// </summary>
public sealed class SingularitySystem : SharedSingularitySystem
@@ -41,7 +41,6 @@ public sealed class SingularitySystem : SharedSingularitySystem
{
base.Initialize();
SubscribeLocalEvent<SingularityDistortionComponent, ComponentStartup>(OnDistortionStartup);
SubscribeLocalEvent<SingularityComponent, ComponentStartup>(OnSingularityStartup);
SubscribeLocalEvent<SingularityComponent, ComponentShutdown>(OnSingularityShutdown);
SubscribeLocalEvent<SingularityComponent, EventHorizonConsumedEntityEvent>(OnConsumed);
SubscribeLocalEvent<SinguloFoodComponent, EventHorizonConsumedEntityEvent>(OnConsumed);
@@ -198,7 +197,7 @@ public sealed class SingularitySystem : SharedSingularitySystem
/// <param name="uid">The entity UID of the singularity that is forming.</param>
/// <param name="comp">The component of the singularity that is forming.</param>
/// <param name="args">The event arguments.</param>
public void OnSingularityStartup(EntityUid uid, SingularityComponent comp, ComponentStartup args)
protected override void OnSingularityStartup(EntityUid uid, SingularityComponent comp, ComponentStartup args)
{
comp.LastUpdateTime = _timing.CurTime;
comp.NextUpdateTime = comp.LastUpdateTime + comp.TargetUpdatePeriod;
@@ -309,7 +308,8 @@ public sealed class SingularitySystem : SharedSingularitySystem
/// <param name="args">The event arguments.</param>
public void UpdateEnergyDrain(EntityUid uid, SingularityComponent comp, SingularityLevelChangedEvent args)
{
comp.EnergyDrain = args.NewValue switch {
comp.EnergyDrain = args.NewValue switch
{
6 => 20,
5 => 15,
4 => 10,