more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -14,7 +14,6 @@ using Content.Shared.Throwing;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -72,11 +71,9 @@ namespace Content.Server.VendingMachines
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args.Price += price;
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}
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protected override void OnComponentInit(EntityUid uid, SharedVendingMachineComponent sharedComponent, ComponentInit args)
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protected override void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
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{
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base.OnComponentInit(uid, sharedComponent, args);
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var component = (VendingMachineComponent) sharedComponent;
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base.OnComponentInit(uid, component, args);
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if (HasComp<ApcPowerReceiverComponent>(component.Owner))
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{
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