Added Checkers (#6219)
This commit is contained in:
committed by
GitHub
parent
d4e89ecbfd
commit
facb2ea849
71
Content.Server/Tabletop/TabletopCheckerSetup.cs
Normal file
71
Content.Server/Tabletop/TabletopCheckerSetup.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Tabletop
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class TabletopCheckerSetup : TabletopSetup
|
||||
{
|
||||
[DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string CheckerBoardPrototype { get; } = "CheckerBoardTabletop";
|
||||
|
||||
// TODO: Un-hardcode the rest of entity prototype IDs, probably.
|
||||
|
||||
public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
|
||||
{
|
||||
var checkerboard = entityManager.SpawnEntity(CheckerBoardPrototype, session.Position.Offset(-1, 0));
|
||||
|
||||
session.Entities.Add(checkerboard);
|
||||
|
||||
SpawnPieces(session, entityManager, session.Position.Offset(-4.5f, 3.5f));
|
||||
}
|
||||
|
||||
private void SpawnPieces(TabletopSession session, IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
|
||||
{
|
||||
var (mapId, x, y) = topLeft;
|
||||
|
||||
// Spawn all black pieces
|
||||
SpawnPieces(session, entityManager, "Black", topLeft, separation);
|
||||
|
||||
// Spawn all white pieces
|
||||
SpawnPieces(session, entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
|
||||
|
||||
// Queens
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
EntityUid tempQualifier = entityManager.SpawnEntity("BlackCheckerQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - i * separation, mapId));
|
||||
session.Entities.Add(tempQualifier);
|
||||
|
||||
EntityUid tempQualifier1 = entityManager.SpawnEntity("WhiteCheckerQueen", new MapCoordinates(x + 8 * separation + 9f / 32, y - i * separation, mapId));
|
||||
session.Entities.Add(tempQualifier1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SpawnPieces(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
|
||||
{
|
||||
var (mapId, x, y) = left;
|
||||
// If white is being placed it must go from bottom->up
|
||||
var reversed = (color == "White") ? 1 : -1;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var x_offset = i % 2;
|
||||
if (reversed == -1) x_offset = 1 - x_offset; // Flips it
|
||||
|
||||
for (int j = 0; j < 8; j += 2)
|
||||
{
|
||||
// Prevents an extra piece on the middle row
|
||||
if (x_offset + j > 8) continue;
|
||||
|
||||
EntityUid tempQualifier4 = entityManager.SpawnEntity(color + "CheckerPiece", new MapCoordinates(x + (j + x_offset) * separation, y + i * reversed * separation, mapId));
|
||||
session.Entities.Add(tempQualifier4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user