diff --git a/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs index 5f31f52fc4..88759402f9 100644 --- a/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs @@ -86,7 +86,7 @@ public sealed partial class ZombieRuleComponent : Component /// After this amount of the crew become zombies, the shuttle will be automatically called. /// [DataField("zombieShuttleCallPercentage")] - public float ZombieShuttleCallPercentage = 0.5f; + public float ZombieShuttleCallPercentage = 0.7f; /// /// Have we called the evac shuttle yet?