Implements item pricing, and piracy. (#8548)
* Start implementing item pricing. * Flesh out prices a bit, add the appraisal tool. * Add prices to more things. * YARRRRRRR * gives pirates an appraisal tool in their pocket. * Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them. * Address reviews. * Address reviews.
This commit is contained in:
240
Content.Server/Cargo/Systems/CargoSystem.Console.cs
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240
Content.Server/Cargo/Systems/CargoSystem.Console.cs
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@@ -0,0 +1,240 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Access.Systems;
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using Content.Server.Cargo.Components;
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using Content.Server.MachineLinking.System;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Cargo;
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using Content.Shared.GameTicking;
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namespace Content.Server.Cargo.Systems
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{
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public sealed partial class CargoSystem
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{
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/// <summary>
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/// How much time to wait (in seconds) before increasing bank accounts balance.
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/// </summary>
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private const float Delay = 10f;
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/// <summary>
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/// How many points to give to every bank account every <see cref="Delay"/> seconds.
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/// </summary>
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private const int PointIncrease = 150;
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/// <summary>
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/// Keeps track of how much time has elapsed since last balance increase.
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/// </summary>
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private float _timer;
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/// <summary>
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/// Stores all bank accounts.
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/// </summary>
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private readonly Dictionary<int, CargoBankAccount> _accountsDict = new();
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private readonly Dictionary<int, CargoOrderDatabase> _databasesDict = new();
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/// <summary>
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/// Used to assign IDs to bank accounts. Incremental counter.
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/// </summary>
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private int _accountIndex;
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/// <summary>
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/// Enumeration of all bank accounts.
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/// </summary>
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public IEnumerable<CargoBankAccount> BankAccounts => _accountsDict.Values;
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/// <summary>
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/// The station's bank account.
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/// </summary>
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public CargoBankAccount StationAccount => GetBankAccount(0);
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public CargoOrderDatabase StationOrderDatabase => GetOrderDatabase(0);
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[Dependency] private readonly IdCardSystem _idCardSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly SignalLinkerSystem _linker = default!;
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private void InitializeConsole()
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{
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SubscribeLocalEvent<CargoConsoleComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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Reset();
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}
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private void OnInit(EntityUid uid, CargoConsoleComponent console, ComponentInit args)
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{
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_linker.EnsureTransmitterPorts(uid, console.SenderPort);
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}
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private void Reset(RoundRestartCleanupEvent ev)
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{
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Reset();
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}
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private void Reset()
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{
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_accountsDict.Clear();
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_databasesDict.Clear();
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_timer = 0;
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_accountIndex = 0;
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CreateBankAccount("Space Station 14", 1000);
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CreateOrderDatabase(0);
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}
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private void UpdateConsole(float frameTime)
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{
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_timer += frameTime;
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while (_timer > Delay)
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{
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_timer -= Delay;
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foreach (var account in BankAccounts)
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{
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account.Balance += PointIncrease;
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}
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}
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}
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/// <summary>
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/// Creates a new bank account.
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/// </summary>
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public void CreateBankAccount(string name, int balance)
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{
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var account = new CargoBankAccount(_accountIndex, name, balance);
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_accountsDict.Add(_accountIndex, account);
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_accountIndex += 1;
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}
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public void CreateOrderDatabase(int id)
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{
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_databasesDict.Add(id, new CargoOrderDatabase(id));
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}
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/// <summary>
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/// Returns the bank account associated with the given ID.
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/// </summary>
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public CargoBankAccount GetBankAccount(int id)
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{
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return _accountsDict[id];
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}
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public CargoOrderDatabase GetOrderDatabase(int id)
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{
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return _databasesDict[id];
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}
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/// <summary>
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/// Returns whether the account exists, eventually passing the account in the out parameter.
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/// </summary>
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public bool TryGetBankAccount(int id, [NotNullWhen(true)] out CargoBankAccount? account)
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{
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return _accountsDict.TryGetValue(id, out account);
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}
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public bool TryGetOrderDatabase(int id, [NotNullWhen(true)] out CargoOrderDatabase? database)
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{
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return _databasesDict.TryGetValue(id, out database);
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}
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/// <summary>
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/// Verifies if there is enough money in the account's balance to pay the amount.
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/// Returns false if there's no account associated with the given ID
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/// or if the balance would end up being negative.
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/// </summary>
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public bool CheckBalance(int id, int amount)
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{
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if (!TryGetBankAccount(id, out var account))
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{
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return false;
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}
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if (account.Balance + amount < 0)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Attempts to change the given account's balance.
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/// Returns false if there's no account associated with the given ID
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/// or if the balance would end up being negative.
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/// </summary>
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public bool ChangeBalance(int id, int amount)
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{
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if (!TryGetBankAccount(id, out var account))
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{
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return false;
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}
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account.Balance += amount;
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return true;
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}
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public bool AddOrder(int id, string requester, string reason, string productId, int amount, int payingAccountId)
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{
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if (amount < 1 || !TryGetOrderDatabase(id, out var database) || amount > database.MaxOrderSize)
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{
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return false;
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}
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database.AddOrder(requester, reason, productId, amount, payingAccountId);
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SyncComponentsWithId(id);
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return true;
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}
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public bool RemoveOrder(int id, int orderNumber)
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{
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if (!TryGetOrderDatabase(id, out var database))
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return false;
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database.RemoveOrder(orderNumber);
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SyncComponentsWithId(id);
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return true;
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}
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public bool ApproveOrder(EntityUid uid, EntityUid approver, int id, int orderNumber, AccessReaderComponent? reader = null)
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{
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// does the approver have permission to approve orders?
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if (Resolve(uid, ref reader) && !_accessReaderSystem.IsAllowed(approver, reader))
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return false;
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// get the approver's name
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_idCardSystem.TryFindIdCard(approver, out var idCard);
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var approverName = idCard?.FullName ?? string.Empty;
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if (!TryGetOrderDatabase(id, out var database))
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return false;
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if (!database.TryGetOrder(orderNumber, out var order))
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return false;
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if (!database.ApproveOrder(approverName, orderNumber))
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return false;
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SyncComponentsWithId(id);
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return true;
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}
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public List<CargoOrderData> RemoveAndGetApprovedOrders(int id)
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{
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if (!TryGetOrderDatabase(id, out var database))
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return new List<CargoOrderData>();
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var approvedOrders = database.SpliceApproved();
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SyncComponentsWithId(id);
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return approvedOrders;
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}
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public (int CurrentCapacity, int MaxCapacity) GetCapacity(int id)
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{
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if (!TryGetOrderDatabase(id, out var database))
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return (0,0);
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return (database.CurrentOrderSize, database.MaxOrderSize);
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}
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private void SyncComponentsWithId(int id)
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{
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foreach (var comp in EntityManager.EntityQuery<CargoOrderDatabaseComponent>(true))
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{
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if (comp.Database == null || comp.Database.Id != id)
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continue;
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Dirty(comp);
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}
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}
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}
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}
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138
Content.Server/Cargo/Systems/CargoSystem.Telepad.cs
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138
Content.Server/Cargo/Systems/CargoSystem.Telepad.cs
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@@ -0,0 +1,138 @@
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using Content.Server.Cargo.Components;
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using Content.Server.Labels.Components;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem
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{
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[Dependency] private readonly PaperSystem _paperSystem = default!;
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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// Shouldn't need re-anchored event
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SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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}
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private void UpdateTelepad(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<CargoTelepadComponent>())
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{
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// Don't EntityQuery for it as it's not required.
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TryComp<AppearanceComponent>(comp.Owner, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered || comp.TeleportQueue.Count <= 0)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Idle);
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comp.Accumulator = comp.Delay;
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continue;
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}
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comp.Accumulator -= frameTime;
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// Uhh listen teleporting takes time and I just want the 1 float.
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if (comp.Accumulator > 0f)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Idle);
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continue;
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}
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var product = comp.TeleportQueue.Pop();
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.TeleportSound.GetSound(), comp.Owner, AudioParams.Default.WithVolume(-8f));
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SpawnProduct(comp, product);
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comp.CurrentState = CargoTelepadState.Teleporting;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Teleporting);
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comp.Accumulator = comp.Delay;
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}
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}
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private void OnInit(EntityUid uid, CargoTelepadComponent telepad, ComponentInit args)
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{
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_linker.EnsureReceiverPorts(uid, telepad.ReceiverPort);
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}
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private void SetEnabled(CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
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TransformComponent? xform = null)
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{
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// False due to AllCompsOneEntity test where they may not have the powerreceiver.
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if (!Resolve(component.Owner, ref receiver, ref xform, false)) return;
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var disabled = !receiver.Powered || !xform.Anchored;
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// Setting idle state should be handled by Update();
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if (disabled) return;
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TryComp<AppearanceComponent>(component.Owner, out var appearance);
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component.CurrentState = CargoTelepadState.Unpowered;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Unpowered);
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}
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private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, PowerChangedEvent args)
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{
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SetEnabled(component);
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}
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private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
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{
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SetEnabled(component);
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}
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public void QueueTeleport(CargoTelepadComponent component, CargoOrderData order)
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{
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for (var i = 0; i < order.Amount; i++)
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{
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component.TeleportQueue.Push(order);
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}
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}
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/// <summary>
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/// Spawn the product and a piece of paper. Attempt to attach the paper to the product.
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/// </summary>
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private void SpawnProduct(CargoTelepadComponent component, CargoOrderData data)
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{
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// spawn the order
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if (!_protoMan.TryIndex(data.ProductId, out CargoProductPrototype? prototype))
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return;
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var xform = Transform(component.Owner);
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var product = EntityManager.SpawnEntity(prototype.Product, xform.Coordinates);
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Transform(product).Anchored = false;
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// spawn a piece of paper.
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var printed = EntityManager.SpawnEntity(component.PrinterOutput, xform.Coordinates);
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if (!TryComp<PaperComponent>(printed, out var paper))
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return;
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// fill in the order data
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var val = Loc.GetString("cargo-console-paper-print-name", ("orderNumber", data.OrderNumber));
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MetaData(printed).EntityName = val;
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_paperSystem.SetContent(printed, Loc.GetString(
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"cargo-console-paper-print-text",
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("orderNumber", data.OrderNumber),
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("requester", data.Requester),
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("reason", data.Reason),
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("approver", data.Approver)),
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paper);
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// attempt to attach the label
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if (TryComp<PaperLabelComponent>(product, out var label))
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{
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_slots.TryInsert(component.Owner, label.LabelSlot, printed, null);
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}
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}
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}
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25
Content.Server/Cargo/Systems/CargoSystem.cs
Normal file
25
Content.Server/Cargo/Systems/CargoSystem.cs
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@@ -0,0 +1,25 @@
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using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeConsole();
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InitializeTelepad();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateConsole(frameTime);
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UpdateTelepad(frameTime);
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}
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}
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37
Content.Server/Cargo/Systems/PriceGunSystem.cs
Normal file
37
Content.Server/Cargo/Systems/PriceGunSystem.cs
Normal file
@@ -0,0 +1,37 @@
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using Content.Server.Cargo.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Robust.Shared.Player;
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namespace Content.Server.Cargo.Systems;
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/// <summary>
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/// This handles...
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/// </summary>
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public sealed class PriceGunSystem : EntitySystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly PricingSystem _pricingSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<PriceGunComponent, AfterInteractEvent>(OnAfterInteract);
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}
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private void OnAfterInteract(EntityUid uid, PriceGunComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null)
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return;
|
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if (TryComp(args.Used, out UseDelayComponent? useDelay) && useDelay.ActiveDelay)
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return;
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var price = _pricingSystem.GetPrice(args.Target.Value);
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_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result", ("object", args.Target.Value), ("price", $"{price:F2}")), args.User, Filter.Entities(args.User));
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_useDelay.BeginDelay(uid, useDelay);
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}
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}
|
||||
190
Content.Server/Cargo/Systems/PricingSystem.cs
Normal file
190
Content.Server/Cargo/Systems/PricingSystem.cs
Normal file
@@ -0,0 +1,190 @@
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Body.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Materials;
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using Content.Server.Stack;
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using Content.Shared.Administration;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
|
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using Robust.Shared.Map;
|
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using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Cargo.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// This handles calculating the price of items, and implements two basic methods of pricing materials.
|
||||
/// </summary>
|
||||
public sealed class PricingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IConsoleHost _consoleHost = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<StaticPriceComponent, PriceCalculationEvent>(CalculateStaticPrice);
|
||||
SubscribeLocalEvent<StackPriceComponent, PriceCalculationEvent>(CalculateStackPrice);
|
||||
SubscribeLocalEvent<MobPriceComponent, PriceCalculationEvent>(CalculateMobPrice);
|
||||
|
||||
_consoleHost.RegisterCommand("appraisegrid",
|
||||
"Calculates the total value of the given grids.",
|
||||
"appraisegrid <grid Ids>", AppraiseGridCommand);
|
||||
}
|
||||
|
||||
[AdminCommand(AdminFlags.Debug)]
|
||||
private void AppraiseGridCommand(IConsoleShell shell, string argstr, string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
shell.WriteError("Not enough arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var gid in args)
|
||||
{
|
||||
if (!int.TryParse(gid, out var i) || i <= 0)
|
||||
{
|
||||
shell.WriteError($"Invalid grid ID \"{gid}\".");
|
||||
continue;
|
||||
}
|
||||
|
||||
var gridId = new GridId(i);
|
||||
|
||||
if (!_mapManager.TryGetGrid(gridId, out var mapGrid))
|
||||
{
|
||||
shell.WriteError($"Grid \"{i}\" doesn't exist.");
|
||||
continue;
|
||||
}
|
||||
|
||||
List<(double, EntityUid)> mostValuable = new();
|
||||
|
||||
var value = AppraiseGrid(mapGrid.GridEntityId, null, (uid, price) =>
|
||||
{
|
||||
mostValuable.Add((price, uid));
|
||||
mostValuable.Sort((i1, i2) => i2.Item1.CompareTo(i1.Item1));
|
||||
if (mostValuable.Count > 5)
|
||||
mostValuable.Pop();
|
||||
});
|
||||
|
||||
shell.WriteLine($"Grid {gid} appraised to {value} credits.");
|
||||
shell.WriteLine($"The top most valuable items were:");
|
||||
foreach (var (price, ent) in mostValuable)
|
||||
{
|
||||
shell.WriteLine($"- {ToPrettyString(ent)} @ {price} credits");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateMobPrice(EntityUid uid, MobPriceComponent component, ref PriceCalculationEvent args)
|
||||
{
|
||||
if (!TryComp<BodyComponent>(uid, out var body) || !TryComp<MobStateComponent>(uid, out var state))
|
||||
{
|
||||
Logger.ErrorS("pricing", $"Tried to get the mob price of {ToPrettyString(uid)}, which has no {nameof(BodyComponent)} and no {nameof(MobStateComponent)}.");
|
||||
return;
|
||||
}
|
||||
|
||||
var partList = body.Slots.ToList();
|
||||
var totalPartsPresent = partList.Sum(x => x.Part != null ? 1 : 0);
|
||||
var totalParts = partList.Count;
|
||||
|
||||
var partRatio = totalPartsPresent / (double) totalParts;
|
||||
var partPenalty = component.Price * (1 - partRatio) * component.MissingBodyPartPenalty;
|
||||
|
||||
args.Price += (component.Price - partPenalty) * (state.IsAlive() ? 1.0 : component.DeathPenalty);
|
||||
}
|
||||
|
||||
private void CalculateStackPrice(EntityUid uid, StackPriceComponent component, ref PriceCalculationEvent args)
|
||||
{
|
||||
if (!TryComp<StackComponent>(uid, out var stack))
|
||||
{
|
||||
Logger.ErrorS("pricing", $"Tried to get the stack price of {ToPrettyString(uid)}, which has no {nameof(StackComponent)}.");
|
||||
return;
|
||||
}
|
||||
|
||||
args.Price += stack.Count * component.Price;
|
||||
}
|
||||
|
||||
private void CalculateStaticPrice(EntityUid uid, StaticPriceComponent component, ref PriceCalculationEvent args)
|
||||
{
|
||||
args.Price += component.Price;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Appraises an entity, returning it's price.
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to appraise.</param>
|
||||
/// <returns>The price of the entity.</returns>
|
||||
/// <remarks>
|
||||
/// This fires off an event to calculate the price.
|
||||
/// Calculating the price of an entity that somehow contains itself will likely hang.
|
||||
/// </remarks>
|
||||
public double GetPrice(EntityUid uid)
|
||||
{
|
||||
var ev = new PriceCalculationEvent();
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
//TODO: Add an OpaqueToAppraisal component or similar for blocking the recursive descent into containers, or preventing material pricing.
|
||||
|
||||
if (TryComp<MaterialComponent>(uid, out var material) && !HasComp<StackPriceComponent>(uid))
|
||||
{
|
||||
if (TryComp<StackComponent>(uid, out var stack))
|
||||
ev.Price += stack.Count * material.Materials.Sum(x => x.Price * material._materials[x.ID]);
|
||||
else
|
||||
ev.Price += material.Materials.Sum(x => x.Price);
|
||||
}
|
||||
|
||||
if (TryComp<ContainerManagerComponent>(uid, out var containers))
|
||||
{
|
||||
foreach (var container in containers.Containers)
|
||||
{
|
||||
foreach (var ent in container.Value.ContainedEntities)
|
||||
{
|
||||
ev.Price += GetPrice(ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ev.Price;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Appraises a grid, this is mainly meant to be used by yarrs.
|
||||
/// </summary>
|
||||
/// <param name="grid">The grid to appraise.</param>
|
||||
/// <param name="predicate">An optional predicate that controls whether or not the entity is counted toward the total.</param>
|
||||
/// <param name="afterPredicate">An optional predicate to run after the price has been calculated. Useful for high scores or similar.</param>
|
||||
/// <returns>The total value of the grid.</returns>
|
||||
public double AppraiseGrid(EntityUid grid, Func<EntityUid, bool>? predicate = null, Action<EntityUid, double>? afterPredicate = null)
|
||||
{
|
||||
var xform = Transform(grid);
|
||||
var price = 0.0;
|
||||
|
||||
foreach (var child in xform.ChildEntities)
|
||||
{
|
||||
if (predicate is null || predicate(child))
|
||||
{
|
||||
var subPrice = GetPrice(child);
|
||||
price += subPrice;
|
||||
afterPredicate?.Invoke(child, subPrice);
|
||||
}
|
||||
}
|
||||
|
||||
return price;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A directed by-ref event fired on an entity when something needs to know it's price. This value is not cached.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public struct PriceCalculationEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The total price of the entity.
|
||||
/// </summary>
|
||||
public double Price = 0;
|
||||
|
||||
public PriceCalculationEvent() { }
|
||||
}
|
||||
Reference in New Issue
Block a user