Implements item pricing, and piracy. (#8548)

* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
This commit is contained in:
Moony
2022-06-03 10:56:11 -05:00
committed by GitHub
parent c87f4ab65c
commit fada213a22
53 changed files with 712 additions and 26 deletions

View File

@@ -286,6 +286,19 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<int> NukeopsPlayersPerOp =
CVarDef.Create("nukeops.players_per_op", 5);
/*
* Pirates
*/
public static readonly CVarDef<int> PiratesMinPlayers =
CVarDef.Create("pirates.min_players", 25);
public static readonly CVarDef<int> PiratesMaxOps =
CVarDef.Create("pirates.max_pirates", 6);
public static readonly CVarDef<int> PiratesPlayersPerOp =
CVarDef.Create("pirates.players_per_pirate", 5);
/*
* Console
*/

View File

@@ -42,5 +42,11 @@ namespace Content.Shared.Materials
[ViewVariables]
[DataField("icon")]
public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
/// <summary>
/// The price per cm3.
/// </summary>
[DataField("price", required: true)]
public double Price = 0;
}
}