Implements item pricing, and piracy. (#8548)
* Start implementing item pricing. * Flesh out prices a bit, add the appraisal tool. * Add prices to more things. * YARRRRRRR * gives pirates an appraisal tool in their pocket. * Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them. * Address reviews. * Address reviews.
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@@ -286,6 +286,19 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<int> NukeopsPlayersPerOp =
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CVarDef.Create("nukeops.players_per_op", 5);
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/*
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* Pirates
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*/
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public static readonly CVarDef<int> PiratesMinPlayers =
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CVarDef.Create("pirates.min_players", 25);
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public static readonly CVarDef<int> PiratesMaxOps =
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CVarDef.Create("pirates.max_pirates", 6);
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public static readonly CVarDef<int> PiratesPlayersPerOp =
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CVarDef.Create("pirates.players_per_pirate", 5);
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/*
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* Console
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*/
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