Atmos optimizations (#1944)
* Adds IFireAct, ITemperatureExpose * Use AtmosDirection instead of Direction for Atmos * Refactor atmos to heavily rely on arrays and bitflags. Adds F A S T M O S and reduces atmos tech debt heavily. * Optimize and fix more stuff * Kinda improve superconduction * Pipenet is a word * T U R B O M O S * Address reviews * Small optimization * Superconduct is also a word * Remove check * Cleanup tile atmosphere * Correct a comment
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@@ -211,6 +211,12 @@
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public const int LowPressureDamage = 4;
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public const float WindowHeatTransferCoefficient = 0.1f;
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/// <summary>
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/// Directions that atmos currently supports. Modify in case of multi-z.
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/// See <see cref="AtmosDirection"/> on the server.
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/// </summary>
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public const int Directions = 4;
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}
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/// <summary>
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