Predicted stamina (#12413)
* Predicted stamina Needed to do some semblence of predicted melee. * Okay now done. * Pause support * Comment
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namespace Content.Server.CombatMode
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{
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public sealed class DisarmedEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// The entity being disarmed.
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/// </summary>
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public EntityUid Target { get; init; }
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/// <summary>
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/// The entity performing the disarm.
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/// </summary>
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public EntityUid Source { get; init; }
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/// <summary>
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/// Probability for push/knockdown.
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/// </summary>
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public float PushProbability { get; init; }
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}
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}
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