Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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Content.Server/Weapon/Ranged/Systems/GunSystem.Revolver.cs
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Content.Server/Weapon/Ranged/Systems/GunSystem.Revolver.cs
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using Content.Shared.Weapons.Ranged.Components;
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namespace Content.Server.Weapon.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void SpinRevolver(RevolverAmmoProviderComponent component, EntityUid? user = null)
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{
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base.SpinRevolver(component, user);
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var index = Random.Next(component.Capacity);
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if (component.CurrentIndex == index) return;
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component.CurrentIndex = index;
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Dirty(component);
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}
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}
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