Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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Content.Shared/Weapons/Ranged/Events/RequestShootEvent.cs
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Content.Shared/Weapons/Ranged/Events/RequestShootEvent.cs
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Events;
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/// <summary>
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/// Raised on the client to indicate it'd like to shoot.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RequestShootEvent : EntityEventArgs
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{
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public EntityUid Gun;
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public EntityCoordinates Coordinates;
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}
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