pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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@@ -56,7 +56,7 @@ namespace Content.Server.Cuffs.Components
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Owner.EnsureComponentWarn<HandsComponent>();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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// there are 2 approaches i can think of to handle the handcuff overlay on players
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// 1 - make the current RSI the handcuff type that's currently active. all handcuffs on the player will appear the same.
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