pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -99,7 +99,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.True(buckle.Buckled);
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var player = IoCManager.Resolve<IPlayerManager>().Sessions.Single();
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Assert.True(((BuckleComponentState) buckle.GetComponentState(player)).Buckled);
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Assert.True(((BuckleComponentState) buckle.GetComponentState()).Buckled);
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Assert.False(actionBlocker.CanMove(human.Uid));
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Assert.False(actionBlocker.CanChangeDirection(human.Uid));
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Assert.False(standingState.Down(human.Uid));
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@@ -418,7 +418,7 @@ namespace Content.IntegrationTests.Tests.Networking
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Foo = pred.Foo;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new PredictionComponentState(Foo);
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}
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@@ -42,7 +42,7 @@ namespace Content.Server.Atmos.Components
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Owner.TryGetComponent(out _appearance);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new GasAnalyzerComponentState(_pressureDanger);
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}
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@@ -390,7 +390,7 @@ namespace Content.Server.Buckle.Components
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base.Shutdown();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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int? drawDepth = null;
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@@ -158,7 +158,7 @@ namespace Content.Server.Buckle.Components
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_occupiedSize = 0;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new StrapComponentState(Position);
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}
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@@ -17,7 +17,7 @@ namespace Content.Server.Cargo.Components
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Database = EntitySystem.Get<CargoConsoleSystem>().StationOrderDatabase;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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if (!ConnectedToDatabase)
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return new CargoOrderDatabaseState(null);
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@@ -7,7 +7,7 @@ namespace Content.Server.Cargo.Components
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[RegisterComponent]
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public class GalacticMarketComponent : SharedGalacticMarketComponent
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{
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new GalacticMarketState(GetProductIdList());
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}
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@@ -122,7 +122,7 @@ namespace Content.Server.Chemistry.Components
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return true;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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var solutionSys = Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>();
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return solutionSys.TryGetSolution(Owner.Uid, SolutionName, out var solution)
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@@ -313,7 +313,7 @@ namespace Content.Server.Chemistry.Components
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
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.TryGetSolution(Owner.Uid, SolutionName, out var solution);
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@@ -99,7 +99,7 @@ namespace Content.Server.Climbing.Components
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IsClimbing = false;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ClimbModeComponentState(_isClimbing, OwnerIsTransitioning);
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}
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@@ -52,7 +52,7 @@ namespace Content.Server.Clothing.Components
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ClothingComponentState(ClothingEquippedPrefix, EquippedPrefix);
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}
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@@ -114,7 +114,7 @@ namespace Content.Server.Clothing.Components
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Toggle(eventArgs.User);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new MagbootsComponentState(On);
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}
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@@ -89,7 +89,7 @@ namespace Content.Server.Crayon
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new CrayonComponentState(_color, SelectedState, Charges, Capacity);
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}
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@@ -56,7 +56,7 @@ namespace Content.Server.Cuffs.Components
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Owner.EnsureComponentWarn<HandsComponent>();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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// there are 2 approaches i can think of to handle the handcuff overlay on players
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// 1 - make the current RSI the handcuff type that's currently active. all handcuffs on the player will appear the same.
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@@ -138,7 +138,7 @@ namespace Content.Server.Cuffs.Components
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/// </summary>
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private bool _cuffing;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new HandcuffedComponentState(Broken ? BrokenState : string.Empty);
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}
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@@ -15,7 +15,7 @@ namespace Content.Server.DoAfter
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// we'll just send them the index. Doesn't matter if it wraps around.
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private byte _runningIndex;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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var toAdd = new List<ClientDoAfter>();
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@@ -769,7 +769,7 @@ namespace Content.Server.Doors.Components
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*/
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new DoorComponentState(State, StateChangeStartTime, CurrentlyCrushing, GameTiming.CurTime);
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}
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@@ -517,7 +517,7 @@ namespace Content.Server.Inventory.Components
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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var list = new List<KeyValuePair<Slots, EntityUid>>();
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foreach (var (slot, container) in _slotContainers)
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@@ -18,7 +18,7 @@ namespace Content.Server.Lathe.Components
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[DataField("static")]
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public bool Static { get; private set; } = false;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new LatheDatabaseState(GetRecipeIdList());
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}
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@@ -22,7 +22,7 @@ namespace Content.Server.Lathe.Components
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[DataField("StorageLimit")]
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private int _storageLimit = -1;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new MaterialStorageState(Storage);
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}
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@@ -17,7 +17,7 @@ namespace Content.Server.Lathe.Components
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public override string Name => "ProtolatheDatabase";
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ProtolatheDatabaseState(GetRecipeIdList());
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}
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@@ -241,7 +241,7 @@ namespace Content.Server.Light.Components
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return (byte?) ContentHelpers.RoundToNearestLevels(currentCharge / Cell.MaxCharge * 255, 255, StatusLevels);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new HandheldLightComponentState(GetLevel());
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}
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@@ -223,7 +223,7 @@ namespace Content.Server.Nutrition.Components
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UpdateCurrentThreshold();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new HungerComponentState(_currentHungerThreshold);
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}
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@@ -220,7 +220,7 @@ namespace Content.Server.Nutrition.Components
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UpdateCurrentThreshold();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ThirstComponentState(_currentThirstThreshold);
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}
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@@ -38,7 +38,7 @@ namespace Content.Server.Projectiles.Components
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Dirty();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ProjectileComponentState(Shooter, IgnoreShooter);
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}
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@@ -98,7 +98,7 @@ namespace Content.Server.Radiation
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Dirty();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new RadiationPulseState(_radsPerSecond, _range, Draw, Decay, _endTime);
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}
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@@ -8,7 +8,7 @@ namespace Content.Server.Research.Components
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[RegisterComponent]
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public class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
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{
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new TechnologyDatabaseState(_technologies);
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}
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@@ -73,7 +73,7 @@ namespace Content.Server.Singularity.Components
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[DataField("singularityFormingSound")] private SoundSpecifier _singularityFormingSound = new SoundPathSpecifier("/Audio/Effects/singularity_form.ogg");
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[DataField("singularityCollapsingSound")] private SoundSpecifier _singularityCollapsingSound = new SoundPathSpecifier("/Audio/Effects/singularity_collapse.ogg");
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new SingularityComponentState(Level);
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}
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@@ -142,7 +142,7 @@ namespace Content.Server.Suspicion
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message.AddMarkup(tooltip);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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if (Role == null)
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{
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@@ -117,7 +117,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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UpdateAppearance();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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var chamberedExists = _chamberContainer.ContainedEntity != null;
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@@ -78,7 +78,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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UpdateAppearance();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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var chamberedExists = _chamberContainer.ContainedEntity != null;
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@@ -75,7 +75,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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_ammoSlots = new IEntity[_serializedCapacity];
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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var slotsSpent = new bool?[Capacity];
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for (var i = 0; i < Capacity; i++)
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@@ -81,7 +81,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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[DataField("soundPowerCellEject", required: true)]
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private SoundSpecifier _soundPowerCellEject = default!;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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@@ -149,7 +149,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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return types;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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(int, int)? count = null;
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var magazine = MagazineContainer.ContainedEntity;
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@@ -134,7 +134,7 @@ namespace Content.Server.Weapon.Ranged
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new RangedWeaponComponentState(FireRateSelector);
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}
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@@ -75,7 +75,7 @@ namespace Content.Shared.Actions.Components
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ActionComponentState(_actions, _itemActions);
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}
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@@ -36,7 +36,7 @@ namespace Content.Shared.Alert
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_alerts = state.Alerts;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new AlertsComponentState(_alerts);
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}
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@@ -547,7 +547,7 @@ namespace Content.Shared.Body.Components
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return SlotParts.ElementAt(index);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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var parts = new (string slot, EntityUid partId)[SlotParts.Count];
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@@ -138,7 +138,7 @@ namespace Content.Shared.Body.Components
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Dirty();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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var mechanismIds = new EntityUid[_mechanisms.Count];
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@@ -31,7 +31,7 @@ namespace Content.Shared.Chemistry.Components
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[ViewVariables]
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public TimeSpan ModifierTimer { get; set; } = TimeSpan.Zero;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new MovespeedModifierMetabolismComponentState(WalkSpeedModifier, SprintSpeedModifier, ModifierTimer);
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}
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@@ -65,7 +65,7 @@ namespace Content.Shared.CombatMode
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new CombatModeComponentState(IsInCombatMode, ActiveZone);
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}
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@@ -53,7 +53,7 @@ namespace Content.Shared.Cooldown
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new ItemCooldownComponentState
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{
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@@ -68,7 +68,7 @@ namespace Content.Shared.Disposal.Components
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Pressurizing
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new DisposalUnitComponentState(RecentlyEjected);
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}
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@@ -28,7 +28,7 @@ namespace Content.Shared.Emoting
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new EmotingComponentState(Enabled);
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}
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@@ -10,14 +10,18 @@ namespace Content.Shared.Flash
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base.Initialize();
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SubscribeLocalEvent<SharedFlashableComponent, ComponentGetState>(OnFlashableGetState);
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SubscribeLocalEvent<SharedFlashableComponent, ComponentGetStateAttemptEvent>(OnGetStateAttempt);
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}
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private void OnGetStateAttempt(EntityUid uid, SharedFlashableComponent component, ComponentGetStateAttemptEvent args)
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{
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// Only send state to the player attached to the entity.
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if (args.Player.AttachedEntityUid != uid)
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args.Cancel();
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}
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private void OnFlashableGetState(EntityUid uid, SharedFlashableComponent component, ref ComponentGetState args)
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{
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// Only send state to the player attached to the entity.
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if (args.Player.AttachedEntityUid != uid)
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return;
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args.State = new FlashableComponentState(component.Duration, component.LastFlash);
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}
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}
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@@ -31,7 +31,7 @@ namespace Content.Shared.Friction
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[DataField("modifier")]
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private float _modifier = 1.0f;
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public override ComponentState GetComponentState(ICommonSession session)
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public override ComponentState GetComponentState()
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{
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return new TileFrictionComponentState(_modifier);
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}
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||||
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@@ -47,7 +47,7 @@ namespace Content.Shared.Ghost
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[DataField("canReturnToBody")]
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private bool _canReturnToBody;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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{
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return new GhostComponentState(CanReturnToBody, CanGhostInteract);
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}
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@@ -41,7 +41,7 @@ namespace Content.Shared.Gravity
|
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private bool _enabled;
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public override ComponentState GetComponentState(ICommonSession player)
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public override ComponentState GetComponentState()
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||||
{
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return new GravityComponentState(_enabled);
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}
|
||||
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@@ -26,7 +26,7 @@ namespace Content.Shared.Hands.Components
|
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}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
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||||
public override ComponentState GetComponentState()
|
||||
{
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||||
return new VirtualItemComponentState(BlockingEntity);
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||||
}
|
||||
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||||
@@ -78,7 +78,7 @@ namespace Content.Shared.Hands.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public float ThrowRange { get; set; } = 8f;
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||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
var hands = new HandState[Hands.Count];
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace Content.Shared.Item
|
||||
[DataField("sprite")]
|
||||
private string? _rsiPath;
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new ItemComponentState(Size, EquippedPrefix, Color, RsiPath);
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Content.Shared.MobState.Components
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new MobStateComponentState(CurrentThreshold);
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace Content.Shared.Movement.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new MoverComponentState(_heldMoveButtons);
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Content.Shared.Movement.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession session)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new PlayerMobMoverComponentState(_grabRange, _pushStrength, _weightlessStrength);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Shared.Placeable
|
||||
[DataField("positionOffset")]
|
||||
public Vector2 PositionOffset { get; set; }
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession session)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new PlaceableSurfaceComponentState(IsPlaceable,PlaceCentered, PositionOffset);
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Content.Shared.Pulling.Components
|
||||
|
||||
public EntityCoordinates? MovingTo { get; set; }
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new PullableComponentState(Puller?.Uid);
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Content.Shared.Shuttles.Components
|
||||
Console = shuttleConsoleComponent;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new PilotComponentState(Console?.OwnerUid);
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Shared.Singularity.Components
|
||||
set => this.SetAndDirtyIfChanged(ref _falloff, value);
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SingularityDistortionComponentState(Intensity, Falloff);
|
||||
}
|
||||
|
||||
@@ -138,7 +138,7 @@ namespace Content.Shared.Slippery
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery, SlipSound.GetSound(), Slipped.ToArray());
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Shared.Standing
|
||||
[DataField("standing")]
|
||||
public bool Standing { get; set; } = true;
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new StandingComponentState(Standing);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Shared.SubFloor
|
||||
[DataField("requireAnchored")]
|
||||
public bool RequireAnchored { get; set; } = true;
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SubFloorHideComponentState(Enabled, RequireAnchored);
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Shared.Tag
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
var tags = new string[_tags.Count];
|
||||
var i = 0;
|
||||
|
||||
@@ -52,18 +52,18 @@ namespace Content.Tests.Server.GameObjects.Components.Mobs
|
||||
Assert.That(alertManager.TryGet(AlertType.HighPressure, out var highpressure));
|
||||
|
||||
alertsComponent.ShowAlert(AlertType.LowPressure);
|
||||
var alertState = alertsComponent.GetComponentState(null) as AlertsComponentState;
|
||||
var alertState = alertsComponent.GetComponentState() as AlertsComponentState;
|
||||
Assert.NotNull(alertState);
|
||||
Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
|
||||
Assert.That(alertState.Alerts.ContainsKey(lowpressure.AlertKey));
|
||||
|
||||
alertsComponent.ShowAlert(AlertType.HighPressure);
|
||||
alertState = alertsComponent.GetComponentState(null) as AlertsComponentState;
|
||||
alertState = alertsComponent.GetComponentState() as AlertsComponentState;
|
||||
Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
|
||||
Assert.That(alertState.Alerts.ContainsKey(highpressure.AlertKey));
|
||||
|
||||
alertsComponent.ClearAlertCategory(AlertCategory.Pressure);
|
||||
alertState = alertsComponent.GetComponentState(null) as AlertsComponentState;
|
||||
alertState = alertsComponent.GetComponentState() as AlertsComponentState;
|
||||
Assert.That(alertState.Alerts.Count, Is.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user