Refactor Resolve and IEntity in SolutionContainerSystem (#5083)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -146,7 +146,7 @@ namespace Content.Server.Chemistry.Components
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}
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else if (ToggleState == InjectorToggleMode.Draw)
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{
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if (solutionsSys.TryGetDrawableSolution(targetEntity, out var drawableSolution))
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if (solutionsSys.TryGetDrawableSolution(targetEntity.Uid, out var drawableSolution))
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{
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TryDraw(targetEntity, drawableSolution, eventArgs.User);
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}
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@@ -175,7 +175,7 @@ namespace Content.Server.Chemistry.Components
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private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(user, SharedBloodstreamComponent.DefaultSolutionName, out var bloodstream)
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.TryGetSolution(user.Uid, SharedBloodstreamComponent.DefaultSolutionName, out var bloodstream)
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|| bloodstream.CurrentVolume == 0)
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return;
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@@ -216,7 +216,7 @@ namespace Content.Server.Chemistry.Components
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private void TryInject(IEntity targetEntity, Solution targetSolution, IEntity user, bool asRefill)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution)
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|| solution.CurrentVolume == 0)
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{
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return;
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@@ -259,7 +259,7 @@ namespace Content.Server.Chemistry.Components
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private void AfterInject()
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{
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// Automatically set syringe to draw after completely draining it.
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution)
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&& solution.CurrentVolume == 0)
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{
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ToggleState = InjectorToggleMode.Draw;
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@@ -269,7 +269,7 @@ namespace Content.Server.Chemistry.Components
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private void AfterDraw()
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{
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// Automatically set syringe to inject after completely filling it.
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution)
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&& solution.AvailableVolume == 0)
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{
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ToggleState = InjectorToggleMode.Inject;
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@@ -278,7 +278,7 @@ namespace Content.Server.Chemistry.Components
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private void TryDraw(IEntity targetEntity, Solution targetSolution, IEntity user)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution)
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|| solution.AvailableVolume == 0)
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{
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return;
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@@ -315,7 +315,7 @@ namespace Content.Server.Chemistry.Components
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public override ComponentState GetComponentState(ICommonSession player)
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{
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Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
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.TryGetSolution(Owner, SolutionName, out var solution);
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.TryGetSolution(Owner.Uid, SolutionName, out var solution);
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var currentVolume = solution?.CurrentVolume ?? ReagentUnit.Zero;
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var maxVolume = solution?.MaxVolume ?? ReagentUnit.Zero;
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