Refactor Resolve and IEntity in SolutionContainerSystem (#5083)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -34,7 +34,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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private void TransferSolution(BarrelFiredMessage barrelFired)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var ammoSolution))
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var ammoSolution))
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return;
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var projectiles = barrelFired.FiredProjectiles;
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@@ -44,7 +44,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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foreach (var projectile in projectiles)
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{
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if (EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(projectile, SolutionName, out var projectileSolutionContainer))
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.TryGetSolution(projectile.Uid, SolutionName, out var projectileSolutionContainer))
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{
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projectileSolutionContainers.Add((projectile.Uid, projectileSolutionContainer));
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}
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