Refactor Resolve and IEntity in SolutionContainerSystem (#5083)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Ygg01
2021-11-02 02:03:23 +01:00
committed by GitHub
parent a13e23528c
commit fc5fa67a56
30 changed files with 141 additions and 170 deletions

View File

@@ -34,7 +34,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
private void TransferSolution(BarrelFiredMessage barrelFired)
{
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var ammoSolution))
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var ammoSolution))
return;
var projectiles = barrelFired.FiredProjectiles;
@@ -44,7 +44,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
foreach (var projectile in projectiles)
{
if (EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(projectile, SolutionName, out var projectileSolutionContainer))
.TryGetSolution(projectile.Uid, SolutionName, out var projectileSolutionContainer))
{
projectileSolutionContainers.Add((projectile.Uid, projectileSolutionContainer));
}