Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
* Refactor battery/powercell assets and add new ones. * committing before I fuck things up * slot component doned I think * dictionary update * Fixes * Moving flashlight to powerslotcomponent * har har i am using the message tubes * Better documentation comment * Reverting this overengineered garbage. * Off with ye I said * Examine texts. * Some minor fixes to IDE complaints * slot size from yaml * Ignored component + removing a useless typo entry * Making stunbatons use this * Handle the message and remove some unnecessary dirtiness * actionblocker checks * remove unused file * remove updatevisual * make these nullable * make these nullable too * Unrename sprite folder * check itemcomponent on insertion * Use SendMessage over Owner.SendMessage * Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it. * get rid of public fields which are Bad * add a description for the stun baton while i'm in here * one more public field * Add the blinky animation to the atomic cell * Fix the charge indicator being STUPID * better comments * this is a better function * add pause for flashlight, remove unnecessary imports from battery * potato battery copyright link * WHO DID THAT * mr clean has come * Random pitch * pausing * round to nearest levels
This commit is contained in:
@@ -1,52 +1,33 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Clothing;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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/// <summary>
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// Component that represents a powered handheld light source which can be toggled on and off.
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/// </summary>
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[RegisterComponent]
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internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing,
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IMapInit
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internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing
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{
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[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10;
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[ViewVariables] private ContainerSlot _cellContainer = default!;
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[ViewVariables]
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private BatteryComponent? Cell
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{
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get
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{
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if (_cellContainer.ContainedEntity == null) return null;
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if (_cellContainer.ContainedEntity.TryGetComponent(out BatteryComponent? cell))
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{
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return cell;
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}
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return null;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10f;
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[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
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private PowerCellComponent? Cell => _cellSlot.Cell;
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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@@ -54,26 +35,36 @@ namespace Content.Server.GameObjects.Components.Interactable
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[ViewVariables]
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public bool Activated { get; private set; }
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[ViewVariables] protected override bool HasCell => Cell != null;
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[ViewVariables] protected override bool HasCell => _cellSlot.HasCell;
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[ViewVariables(VVAccess.ReadWrite)] public string? TurnOnSound;
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[ViewVariables(VVAccess.ReadWrite)] public string? TurnOnFailSound;
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[ViewVariables(VVAccess.ReadWrite)] public string? TurnOffSound;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Wattage, "wattage", 10f);
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serializer.DataField(ref TurnOnSound, "turnOnSound", "/Audio/Items/flashlight_toggle.ogg");
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serializer.DataField(ref TurnOnFailSound, "turnOnFailSound", "/Audio/Machines/button.ogg");
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serializer.DataField(ref TurnOffSound, "turnOffSound", "/Audio/Items/flashlight_toggle.ogg");
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<PointLightComponent>();
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_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
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Dirty();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
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if (Cell != null) return false;
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var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
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if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
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{
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
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if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
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if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
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Dirty();
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return true;
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}
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@@ -83,6 +74,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color]."));
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}
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else
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{
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message.AddMarkup(Loc.GetString("The light is currently [color=darkred]off[/color]."));
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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@@ -90,45 +85,20 @@ namespace Content.Server.GameObjects.Components.Interactable
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return ToggleStatus(eventArgs.User);
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<PointLightComponent>();
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_cellContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>("flashlight_cell_container", Owner, out _);
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Dirty();
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}
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/// <summary>
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/// Illuminates the light if it is not active, extinguishes it if it is active.
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/// </summary>
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/// <returns>True if the light's status was toggled, false otherwise.</returns>
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private bool ToggleStatus(IEntity user)
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{
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var item = Owner.GetComponent<ItemComponent>();
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// Update sprite and light states to match the activation.
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if (Activated)
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{
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TurnOff();
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item.EquippedPrefix = "off";
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}
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else
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{
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TurnOn(user);
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item.EquippedPrefix = "on";
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}
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// Toggle always succeeds.
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return true;
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return Activated ? TurnOff() : TurnOn(user);
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}
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private void TurnOff(bool makeNoise = true)
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private bool TurnOff(bool makeNoise = true)
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{
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if (!Activated)
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{
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return;
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return false;
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}
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SetState(false);
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@@ -136,40 +106,41 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (makeNoise)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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if (TurnOffSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOffSound, Owner);
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}
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return true;
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}
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private void TurnOn(IEntity user)
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private bool TurnOn(IEntity user)
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{
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if (Activated)
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{
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return;
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return false;
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}
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var cell = Cell;
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if (cell == null)
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if (Cell == null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
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if (TurnOnFailSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOnFailSound, Owner);
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Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
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return;
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return false;
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}
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// To prevent having to worry about frame time in here.
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// Let's just say you need a whole second of charge before you can turn it on.
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// Simple enough.
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if (Wattage > cell.CurrentCharge)
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if (Wattage > Cell.CurrentCharge)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
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if (TurnOnFailSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOnFailSound, Owner);
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Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
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return;
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return false;
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}
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Activated = true;
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SetState(true);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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if (TurnOnSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOnSound, Owner);
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return true;
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}
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private void SetState(bool on)
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@@ -188,11 +159,20 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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clothing.ClothingEquippedPrefix = on ? "On" : "Off";
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}
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if (Owner.TryGetComponent(out ItemComponent? item))
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{
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item.EquippedPrefix = on ? "on" : "off";
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}
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}
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public void OnUpdate(float frameTime)
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{
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if (!Activated || Cell == null) return;
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if (Cell == null)
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{
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TurnOff(false);
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return;
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}
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var appearanceComponent = Owner.GetComponent<AppearanceComponent>();
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@@ -209,43 +189,10 @@ namespace Content.Server.GameObjects.Components.Interactable
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appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.Dying);
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}
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if (Cell == null || !Cell.TryUseCharge(Wattage * frameTime)) TurnOff();
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if (Activated && !Cell.TryUseCharge(Wattage * frameTime)) TurnOff(false);
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Dirty();
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}
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private void EjectCell(IEntity user)
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{
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if (Cell == null)
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{
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return;
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}
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var cell = Cell;
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if (!_cellContainer.Remove(cell.Owner))
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{
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return;
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}
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Dirty();
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if (!user.TryGetComponent(out HandsComponent? hands))
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{
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return;
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}
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if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
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{
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cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
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}
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// Assuming the battery has just been taken out of the flashlight, make sure it's getting disabled
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TurnOff(false);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magout.ogg", Owner);
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}
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public override ComponentState GetComponentState()
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{
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if (Cell == null)
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@@ -262,44 +209,5 @@ namespace Content.Server.GameObjects.Components.Interactable
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return new HandheldLightComponentState(Cell.CurrentCharge / Cell.MaxCharge, HasCell);
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}
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[Verb]
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public sealed class EjectCellVerb : Verb<HandheldLightComponent>
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{
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protected override void GetData(IEntity user, HandheldLightComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (component.Cell == null)
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{
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data.Text = Loc.GetString("Eject cell (cell missing)");
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data.Visibility = VerbVisibility.Disabled;
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}
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else
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{
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data.Text = Loc.GetString("Eject cell");
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}
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}
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protected override void Activate(IEntity user, HandheldLightComponent component)
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{
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component.EjectCell(user);
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}
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}
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void IMapInit.MapInit()
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{
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if (_cellContainer.ContainedEntity != null)
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{
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return;
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}
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var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallStandard", Owner.Transform.Coordinates);
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_cellContainer.Insert(cell);
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}
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}
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}
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@@ -11,14 +11,28 @@ namespace Content.Server.GameObjects.Components.Power
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{
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public override string Name => "Battery";
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/// <summary>
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/// Maximum charge of the battery in joules (ie. watt seconds)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] public int MaxCharge { get => _maxCharge; set => SetMaxCharge(value); }
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private int _maxCharge;
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/// <summary>
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/// Current charge of the battery in joules (ie. watt seconds)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentCharge { get => _currentCharge; set => SetCurrentCharge(value); }
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private float _currentCharge;
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/// <summary>
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/// True if the battery is fully charged.
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/// </summary>
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[ViewVariables] public bool IsFullyCharged => MathHelper.CloseTo(CurrentCharge, MaxCharge);
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[ViewVariables(VVAccess.ReadWrite)] public bool AutoRecharge { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] public float AutoRechargeRate { get; set; }
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[ViewVariables] public BatteryState BatteryState { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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@@ -26,6 +40,8 @@ namespace Content.Server.GameObjects.Components.Power
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base.ExposeData(serializer);
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serializer.DataField(ref _maxCharge, "maxCharge", 1000);
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serializer.DataField(ref _currentCharge, "startingCharge", 500);
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serializer.DataField(this, x => x.AutoRecharge, "autoRecharge", false);
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serializer.DataField(this, x => x.AutoRechargeRate, "autoRechargeRate", 0);
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}
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public override void Initialize()
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@@ -75,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Power
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private void UpdateStorageState()
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{
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if (CurrentCharge == MaxCharge)
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if (IsFullyCharged)
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{
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BatteryState = BatteryState.Full;
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}
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@@ -103,6 +119,13 @@ namespace Content.Server.GameObjects.Components.Power
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UpdateStorageState();
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OnChargeChanged();
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}
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public void OnUpdate(float frameTime)
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{
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if (!AutoRecharge) return;
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if (IsFullyCharged) return;
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CurrentCharge += AutoRechargeRate * frameTime;
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}
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}
|
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|
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public enum BatteryState
|
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@@ -1,18 +1,33 @@
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
|
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using Robust.Shared.Serialization;
|
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using Robust.Shared.Utility;
|
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using Robust.Shared.ViewVariables;
|
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namespace Content.Server.GameObjects.Components.Power
|
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{
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/// <summary>
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/// Batteries that have update an <see cref="AppearanceComponent"/> based on their charge percent.
|
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/// Batteries that can update an <see cref="AppearanceComponent"/> based on their charge percent
|
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/// and fit into a <see cref="PowerCellSlotComponent"/> of the appropriate size.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(BatteryComponent))]
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public class PowerCellComponent : BatteryComponent
|
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public class PowerCellComponent : BatteryComponent, IExamine
|
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{
|
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public override string Name => "PowerCell";
|
||||
|
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[ViewVariables] public PowerCellSize CellSize => _cellSize;
|
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private PowerCellSize _cellSize = PowerCellSize.Small;
|
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|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
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serializer.DataField(ref _cellSize, "cellSize", PowerCellSize.Small);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
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base.Initialize();
|
||||
@@ -33,5 +48,20 @@ namespace Content.Server.GameObjects.Components.Power
|
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appearance.SetData(PowerCellVisuals.ChargeLevel, CurrentCharge / MaxCharge);
|
||||
}
|
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}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if(inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString($"The charge indicator reads {CurrentCharge / MaxCharge * 100:F0} %."));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PowerCellSize
|
||||
{
|
||||
Small,
|
||||
Medium,
|
||||
Large
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,254 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a "battery compartment" that can contain a <see cref="PowerCellComponent"/> of the matching
|
||||
/// <see cref="PowerCellSize"/>. Intended to supplement other components, not very useful by itself.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerCellSlotComponent : Component, IExamine, IMapInit
|
||||
{
|
||||
public override string Name => "PowerCellSlot";
|
||||
|
||||
/// <summary>
|
||||
/// What size of cell fits into this component.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
|
||||
|
||||
/// <summary>
|
||||
/// Can the cell be removed ?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanRemoveCell { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Should the "Remove cell" verb be displayed on this component?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ShowVerb { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// String passed to <see><cref>String.Format</cref></see> when showing the description text for this item.
|
||||
/// String.Format is given a single parameter which is the size letter (S/M/L) of the cells this component uses.
|
||||
/// Use null to show no text.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? DescFormatString { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// File path to a sound file that should be played when the cell is removed.
|
||||
/// </summary>
|
||||
/// <example>"/Audio/Items/pistol_magout.ogg"</example>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? CellRemoveSound { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// File path to a sound file that should be played when a cell is inserted.
|
||||
/// </summary>
|
||||
/// <example>"/Audio/Items/pistol_magin.ogg"</example>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? CellInsertSound { get; set; }
|
||||
|
||||
[ViewVariables] private ContainerSlot _cellContainer = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public PowerCellComponent? Cell
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellContainer.ContainedEntity == null) return null;
|
||||
return _cellContainer.ContainedEntity.TryGetComponent(out PowerCellComponent? cell) ? cell : null;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables] public bool HasCell => Cell != null;
|
||||
|
||||
/// <summary>
|
||||
/// True if we don't want a cell inserted during map init.
|
||||
/// </summary>
|
||||
private bool _startEmpty = false;
|
||||
|
||||
/// <summary>
|
||||
/// If not null, this cell type will be inserted at MapInit instead of the default Standard cell.
|
||||
/// </summary>
|
||||
private string? _startingCellType = null;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, x => x.SlotSize, "slotSize", PowerCellSize.Small);
|
||||
serializer.DataField(this, x => x.CanRemoveCell, "canRemoveCell", true);
|
||||
serializer.DataField(this, x => x.ShowVerb, "showVerb", true);
|
||||
serializer.DataField(ref _startEmpty, "startEmpty", false);
|
||||
serializer.DataField(ref _startingCellType, "startingCellType", null);
|
||||
serializer.DataField(this, x => x.CellRemoveSound, "cellRemoveSound", "/Audio/Items/pistol_magin.ogg");
|
||||
serializer.DataField(this, x => x.CellInsertSound, "cellInsertSound", "/Audio/Items/pistol_magout.ogg");
|
||||
serializer.DataField(this, x => x.DescFormatString, "descFormatString", "It uses size {0} power cells.");
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_cellContainer = ContainerManagerComponent.Ensure<ContainerSlot>("cellslot_cell_container", Owner, out _);
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (!inDetailsRange) return;
|
||||
string sizeLetter = SlotSize switch
|
||||
{
|
||||
PowerCellSize.Small => Loc.GetString("S"),
|
||||
PowerCellSize.Medium => Loc.GetString("M"),
|
||||
PowerCellSize.Large => Loc.GetString("L"),
|
||||
_ => "???"
|
||||
};
|
||||
if (DescFormatString != null) message.AddMarkup(string.Format(DescFormatString, sizeLetter));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the cell from this component. If a user is specified, the cell will be put in their hands
|
||||
/// or failing that, at their feet. If no user is specified the cell will be put at the location of
|
||||
/// the parent of this component.
|
||||
/// </summary>
|
||||
/// <param name="user">(optional) the user to give the removed cell to.</param>
|
||||
/// <param name="playSound">Should <see cref="CellRemoveSound"/> be played upon removal?</param>
|
||||
/// <returns>The cell component of the entity that was removed, or null if removal failed.</returns>
|
||||
public PowerCellComponent? EjectCell(IEntity? user, bool playSound = true)
|
||||
{
|
||||
var cell = Cell;
|
||||
if (cell == null || !CanRemoveCell) return null;
|
||||
if (!_cellContainer.Remove(cell.Owner)) return null;
|
||||
//Dirty();
|
||||
if (user != null)
|
||||
{
|
||||
if (!user.TryGetComponent(out HandsComponent? hands) || !hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
|
||||
{
|
||||
cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.Owner.Transform.Coordinates = Owner.Transform.Coordinates;
|
||||
}
|
||||
|
||||
if (playSound && CellRemoveSound != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
SendMessage(new PowerCellChangedMessage(true));
|
||||
return cell;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to insert the given cell into this component. The cell will be put into the container of this component.
|
||||
/// </summary>
|
||||
/// <param name="cell">The cell to insert.</param>
|
||||
/// <param name="playSound">Should <see cref="CellInsertSound"/> be played upon insertion?</param>
|
||||
/// <returns>True if insertion succeeded; false otherwise.</returns>
|
||||
public bool InsertCell(IEntity cell, bool playSound = true)
|
||||
{
|
||||
if (Cell != null) return false;
|
||||
if (!cell.TryGetComponent<ItemComponent>(out var _)) return false;
|
||||
if (!cell.TryGetComponent<PowerCellComponent>(out var cellComponent)) return false;
|
||||
if (cellComponent.CellSize != SlotSize) return false;
|
||||
if (!_cellContainer.Insert(cell)) return false;
|
||||
//Dirty();
|
||||
if (playSound && CellInsertSound != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
SendMessage(new PowerCellChangedMessage(false));
|
||||
return true;
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class EjectCellVerb : Verb<PowerCellSlotComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, PowerCellSlotComponent component, VerbData data)
|
||||
{
|
||||
if (!component.ShowVerb || !ActionBlockerSystem.CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.Cell == null)
|
||||
{
|
||||
data.Text = Loc.GetString("Eject cell (cell missing)");
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Text = Loc.GetString("Eject cell");
|
||||
}
|
||||
|
||||
if (component.Cell == null || !component.CanRemoveCell)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Disabled;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, PowerCellSlotComponent component)
|
||||
{
|
||||
component.EjectCell(user);
|
||||
}
|
||||
}
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_startEmpty || _cellContainer.ContainedEntity != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string type;
|
||||
if (_startingCellType != null)
|
||||
{
|
||||
type = _startingCellType;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = SlotSize switch
|
||||
{
|
||||
PowerCellSize.Small => "PowerCellSmallStandard",
|
||||
PowerCellSize.Medium => "PowerCellMediumStandard",
|
||||
PowerCellSize.Large => "PowerCellLargeStandard",
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
|
||||
var cell = Owner.EntityManager.SpawnEntity(type, Owner.Transform.Coordinates);
|
||||
_cellContainer.Insert(cell);
|
||||
}
|
||||
}
|
||||
|
||||
public class PowerCellChangedMessage : ComponentMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If true, the cell was ejected; if false, it was inserted.
|
||||
/// </summary>
|
||||
public bool Ejected { get; }
|
||||
|
||||
public PowerCellChangedMessage(bool ejected)
|
||||
{
|
||||
Ejected = ejected;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
@@ -28,7 +29,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing, IThrowCollide
|
||||
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
@@ -36,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
private bool _activated = false;
|
||||
|
||||
[ViewVariables] private ContainerSlot _cellContainer;
|
||||
[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
|
||||
private PowerCellComponent? Cell => _cellSlot.Cell;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float _paralyzeChanceNoSlowdown = 0.35f;
|
||||
@@ -55,23 +57,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
[ViewVariables]
|
||||
public bool Activated => _activated;
|
||||
|
||||
[ViewVariables]
|
||||
private BatteryComponent Cell
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellContainer.ContainedEntity == null) return null;
|
||||
|
||||
_cellContainer.ContainedEntity.TryGetComponent(out BatteryComponent cell);
|
||||
return cell;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_cellContainer =
|
||||
ContainerManagerComponent.Ensure<ContainerSlot>("stunbaton_cell_container", Owner, out var existed);
|
||||
_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
@@ -84,6 +73,23 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
serializer.DataField(ref _slowdownTime, "slowdownTime", 5f);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerCellChangedMessage m:
|
||||
if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
|
||||
{
|
||||
if (m.Ejected)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
|
||||
{
|
||||
if (!Activated || entities.Count == 0 || Cell == null)
|
||||
@@ -96,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
|
||||
if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
|
||||
|
||||
if(!stunnable.SlowedDown)
|
||||
if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
|
||||
@@ -120,6 +126,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
private bool ToggleStatus(IEntity user)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanUse(user)) return false;
|
||||
if (Activated)
|
||||
{
|
||||
TurnOff();
|
||||
@@ -158,9 +165,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
var cell = Cell;
|
||||
|
||||
if (cell == null)
|
||||
if (Cell == null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
@@ -168,7 +174,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
return;
|
||||
}
|
||||
|
||||
if (cell.CurrentCharge < EnergyPerUse)
|
||||
if (Cell.CurrentCharge < EnergyPerUse)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
|
||||
@@ -191,51 +197,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
|
||||
|
||||
if (Cell != null) return false;
|
||||
|
||||
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
|
||||
|
||||
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
|
||||
if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
|
||||
Dirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void EjectCell(IEntity user)
|
||||
{
|
||||
if (Cell == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var cell = Cell;
|
||||
|
||||
if (!_cellContainer.Remove(cell.Owner))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!user.TryGetComponent(out HandsComponent hands))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
|
||||
{
|
||||
cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
|
||||
}
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/pistol_magout.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (Activated)
|
||||
@@ -244,48 +211,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
}
|
||||
}
|
||||
|
||||
public void MapInit()
|
||||
{
|
||||
if (_cellContainer.ContainedEntity != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper", Owner.Transform.Coordinates);
|
||||
_cellContainer.Insert(cell);
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class EjectCellVerb : Verb<StunbatonComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, StunbatonComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.Cell == null)
|
||||
{
|
||||
data.Text = Loc.GetString("Eject cell (cell missing)");
|
||||
data.Visibility = VerbVisibility.Disabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Text = Loc.GetString("Eject cell");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, StunbatonComponent component)
|
||||
{
|
||||
component.EjectCell(user);
|
||||
}
|
||||
}
|
||||
|
||||
public void DoHit(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent stunnable))
|
||||
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
|
||||
return;
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
18
Content.Server/GameObjects/EntitySystems/BatterySystem.cs
Normal file
18
Content.Server/GameObjects/EntitySystems/BatterySystem.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class BatterySystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>(false))
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<HandheldLightComponent>())
|
||||
foreach (var comp in ComponentManager.EntityQuery<HandheldLightComponent>(false))
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user