ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem. * Atmos uses grid anchoring to check for firelocks instead of grid tile lookups. * CVar for space wind sound * CVar for explosive depressurization
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@@ -141,14 +141,14 @@ namespace Content.Shared.Atmos
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#endregion
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/// <summary>
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/// Hard limit for tile equalization.
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/// Hard limit for zone-based tile equalization.
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/// </summary>
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public const int ZumosHardTileLimit = 2000;
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public const int MonstermosHardTileLimit = 2000;
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/// <summary>
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/// Limit for zone-based tile equalization.
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/// </summary>
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public const int ZumosTileLimit = 200;
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public const int MonstermosTileLimit = 200;
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/// <summary>
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/// Total number of gases. Increase this if you want to add more!
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