ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)

* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
This commit is contained in:
Vera Aguilera Puerto
2021-07-20 18:03:49 +02:00
committed by GitHub
parent e1fdd902bb
commit fcafa8f439
17 changed files with 1165 additions and 1121 deletions

View File

@@ -141,14 +141,14 @@ namespace Content.Shared.Atmos
#endregion
/// <summary>
/// Hard limit for tile equalization.
/// Hard limit for zone-based tile equalization.
/// </summary>
public const int ZumosHardTileLimit = 2000;
public const int MonstermosHardTileLimit = 2000;
/// <summary>
/// Limit for zone-based tile equalization.
/// </summary>
public const int ZumosTileLimit = 200;
public const int MonstermosTileLimit = 200;
/// <summary>
/// Total number of gases. Increase this if you want to add more!