Traitor Deathmatch (#2719)

* Traitor Deathmatch: Add the preset [Rebase onto factors line]

* Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL]

* Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL]

* Traitor Deathmatch: Map in redemption machines [ROFL]

* Traitor Deathmatch: Make the rounds end properly [ROFL]

* Traitor Deathmatch: PDA redemption works [ROFL]

* Traitor Deathmatch: New redemption machine sprite ( @Tomeno )

* Traitor Deathmatch: Get rid of redundant using

* Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names

* Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
This commit is contained in:
20kdc
2020-12-13 15:00:49 +00:00
committed by GitHub
parent 4ea18f2449
commit fd0df9a00a
15 changed files with 514 additions and 4 deletions

View File

@@ -491,6 +491,8 @@ namespace Content.Server.GameTicking
"deathmatch" => typeof(PresetDeathMatch),
"suspicion" => typeof(PresetSuspicion),
"traitor" => typeof(PresetTraitor),
"traitordm" => typeof(PresetTraitorDeathMatch),
"traitordeathmatch" => typeof(PresetTraitorDeathMatch),
_ => default
};