Traitor Deathmatch (#2719)
* Traitor Deathmatch: Add the preset [Rebase onto factors line] * Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL] * Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL] * Traitor Deathmatch: Map in redemption machines [ROFL] * Traitor Deathmatch: Make the rounds end properly [ROFL] * Traitor Deathmatch: PDA redemption works [ROFL] * Traitor Deathmatch: New redemption machine sprite ( @Tomeno ) * Traitor Deathmatch: Get rid of redundant using * Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names * Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
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Resources/Textures/Objects/Misc/traitordm.rsi/meta.json
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Resources/Textures/Objects/Misc/traitordm.rsi/meta.json
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{
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"version":1,
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"size":{"x":32,"y":32},
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"states":[
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{"name":"redemption","directions":1,"delays":[[1.0]]},
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{"name":"redemption-unshaded","directions":1,"delays":[[1.0]]}
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],
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"license": "CC-BY-SA-3.0",
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"copyright": "Edit by Tomeno using small parts of autolathe from https://github.com/tgstation/tgstation/blob/acb091f9744e9ab7d5a27fb32dd0c03bd019f58c/icons/obj/stationobjs.dmi (may be an earlier version) and tcboss from https://github.com/tgstation/tgstation/blob/e32357e6b0ec0f0a1821d2773f0d1e1d6ce7d494/icons/obj/computer.dmi (may be an earlier version)"
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}
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Resources/Textures/Objects/Misc/traitordm.rsi/redemption.png
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Resources/Textures/Objects/Misc/traitordm.rsi/redemption.png
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