Fix atmos NaN error (#26441)
* Fix atmos NAN error * Remove redundant yaml entries
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@@ -9,27 +9,53 @@ namespace Content.Server.Atmos.Components
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{
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public (EntityUid Grid, Vector2i Tile) LastPosition { get; set; }
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/// <summary>
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/// The directions in which this entity should block airflow, relative to its own reference frame.
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/// </summary>
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[DataField("airBlockedDirection", customTypeSerializer: typeof(FlagSerializer<AtmosDirectionFlags>))]
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public int InitialAirBlockedDirection { get; set; } = (int) AtmosDirection.All;
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/// <summary>
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/// The directions in which the entity is currently blocking airflow, relative to the grid that the entity is on.
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/// I.e., this is a variant of <see cref="InitialAirBlockedDirection"/> that takes into account the entity's
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/// current rotation.
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/// </summary>
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[ViewVariables]
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public int CurrentAirBlockedDirection;
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[DataField("airBlocked")]
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/// <summary>
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/// Whether the airtight entity is currently blocking airflow.
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/// </summary>
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[DataField]
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public bool AirBlocked { get; set; } = true;
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[DataField("fixVacuum")]
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/// <summary>
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/// If true, entities on this tile will attempt to draw air from surrounding tiles when they become unblocked
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/// and currently have no air. This is generally only required when <see cref="NoAirWhenFullyAirBlocked"/> is
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/// true, or if the entity is likely to occupy the same tile as another no-air airtight entity.
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/// </summary>
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[DataField]
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public bool FixVacuum { get; set; } = true;
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// I think fixvacuum exists to ensure that repeatedly closing/opening air-blocking doors doesn't end up
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// depressurizing a room. However it can also effectively be used as a means of generating gasses for free
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// TODO ATMOS Mass conservation. Make it actually push/pull air from adjacent tiles instead of destroying & creating,
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// TODO ATMOS Do we need these two fields?
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[DataField("rotateAirBlocked")]
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public bool RotateAirBlocked { get; set; } = true;
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// TODO ATMOS remove this? What is this even for??
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[DataField("fixAirBlockedDirectionInitialize")]
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public bool FixAirBlockedDirectionInitialize { get; set; } = true;
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[DataField("noAirWhenFullyAirBlocked")]
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/// <summary>
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/// If true, then the tile that this entity is on will have no air at all if all directions are blocked.
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/// </summary>
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[DataField]
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public bool NoAirWhenFullyAirBlocked { get; set; } = true;
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/// <inheritdoc cref="CurrentAirBlockedDirection"/>
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[Access(Other = AccessPermissions.ReadWriteExecute)]
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public AtmosDirection AirBlockedDirection => (AtmosDirection)CurrentAirBlockedDirection;
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}
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@@ -85,8 +85,6 @@ namespace Content.Server.Atmos.EntitySystems
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private bool AirtightMove(Entity<AirtightComponent> ent, ref MoveEvent ev)
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{
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var (owner, airtight) = ent;
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if (!airtight.RotateAirBlocked || airtight.InitialAirBlockedDirection == (int)AtmosDirection.Invalid)
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return false;
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airtight.CurrentAirBlockedDirection = (int) Rotate((AtmosDirection)airtight.InitialAirBlockedDirection, ev.NewRotation);
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var pos = airtight.LastPosition;
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@@ -399,10 +399,7 @@ public sealed partial class AtmosphereSystem
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args.Handled = true;
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}
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private void GridFixTileVacuum(
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Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
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TileAtmosphere tile,
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float volume)
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private void GridFixTileVacuum(TileAtmosphere tile)
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{
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DebugTools.AssertNotNull(tile.Air);
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DebugTools.Assert(tile.Air?.Immutable == false );
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@@ -416,6 +413,9 @@ public sealed partial class AtmosphereSystem
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count++;
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}
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if (count == 0)
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return;
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var ratio = 1f / count;
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var totalTemperature = 0f;
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@@ -272,7 +272,7 @@ namespace Content.Server.Atmos.EntitySystems
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tile.Air = new GasMixture(volume){Temperature = Atmospherics.T20C};
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if (data.FixVacuum)
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GridFixTileVacuum(ent, tile, volume);
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GridFixTileVacuum(tile);
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}
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private void QueueRunTiles(
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@@ -78,12 +78,13 @@ public partial class AtmosphereSystem
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if (!_airtightQuery.TryGetComponent(ent, out var airtight))
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continue;
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fixVacuum |= airtight.FixVacuum;
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if(!airtight.AirBlocked)
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continue;
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blockedDirs |= airtight.AirBlockedDirection;
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noAirWhenBlocked |= airtight.NoAirWhenFullyAirBlocked;
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fixVacuum |= airtight.FixVacuum;
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if (blockedDirs == AtmosDirection.All && noAirWhenBlocked && fixVacuum)
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break;
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@@ -62,9 +62,9 @@ namespace Content.Server.Atmos
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get => _temperature;
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set
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{
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DebugTools.Assert(!float.IsNaN(_temperature));
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if (Immutable) return;
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_temperature = MathF.Min(MathF.Max(value, Atmospherics.TCMB), Atmospherics.Tmax);
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DebugTools.Assert(!float.IsNaN(value));
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if (!Immutable)
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_temperature = MathF.Min(MathF.Max(value, Atmospherics.TCMB), Atmospherics.Tmax);
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}
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}
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@@ -91,6 +91,7 @@ namespace Content.Server.Atmos
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if (volume < 0)
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volume = 0;
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DebugTools.Assert(!float.IsNaN(temp));
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_temperature = temp;
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Moles = moles;
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Volume = volume;
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@@ -28,6 +28,9 @@ namespace Content.Server.Atmos
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[ViewVariables]
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public TileAtmosphere? PressureSpecificTarget { get; set; }
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/// <summary>
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/// This is either the pressure difference, or the quantity of moles transferred if monstermos is enabled.
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/// </summary>
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[ViewVariables]
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public float PressureDifference { get; set; }
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