closet skeleton event (#19802)

This commit is contained in:
Nemanja
2023-09-19 01:05:17 -04:00
committed by GitHub
parent 283a90bf9f
commit fdbadbe579
7 changed files with 105 additions and 3 deletions

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using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.StationEvents.Components;
/// <summary>
/// Spawns a single entity in a random EntityStorage on the station
/// </summary>
[RegisterComponent, Access(typeof(RandomEntityStorageSpawnRule))]
public sealed partial class RandomEntityStorageSpawnRuleComponent : Component
{
/// <summary>
/// The entity to be spawned.
/// </summary>
[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Prototype = string.Empty;
}

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using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
{
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
if (!TryGetRandomStation(out var station))
return;
var validLockers = new List<(EntityUid, EntityStorageComponent, TransformComponent)>();
var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var storage, out var xform))
{
if (StationSystem.GetOwningStation(ent, xform) != station)
continue;
if (!_entityStorage.CanInsert(ent, storage) || storage.Open)
continue;
validLockers.Add((ent, storage, xform));
}
if (validLockers.Count == 0)
return;
var (locker, storageComp, xformComp) = RobustRandom.Pick(validLockers);
var spawn = Spawn(comp.Prototype, xformComp.Coordinates);
if (!_entityStorage.Insert(spawn, locker, storageComp))
{
Del(spawn);
}
}
}