closet skeleton event (#19802)
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@@ -2,6 +2,9 @@ namespace Content.Shared.Humanoid;
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public static class SkinColor
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{
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public const float MaxTintedHuesSaturation = 0.1f;
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public const float MinTintedHuesLightness = 0.85f;
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public static Color ValidHumanSkinTone => Color.FromHsv(new Vector4(0.07f, 0.2f, 1f, 1f));
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/// <summary>
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@@ -117,8 +120,9 @@ public static class SkinColor
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/// <returns>Tinted hue color</returns>
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public static Color TintedHues(Color color)
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{
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var newColor = Color.ToHsv(color);
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newColor.Y *= 0.1f;
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var newColor = Color.ToHsl(color);
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newColor.Y *= MaxTintedHuesSaturation;
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newColor.Z = MathHelper.Lerp(MinTintedHuesLightness, 1f, newColor.Z);
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return Color.FromHsv(newColor);
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}
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@@ -131,7 +135,7 @@ public static class SkinColor
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public static bool VerifyTintedHues(Color color)
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{
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// tinted hues just ensures saturation is always .1, or 10% saturation at all times
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return Color.ToHsv(color).Y != .1f;
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return Color.ToHsl(color).Y <= MaxTintedHuesSaturation && Color.ToHsl(color).Z >= MinTintedHuesLightness;
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}
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public static bool VerifySkinColor(HumanoidSkinColor type, Color color)
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