Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes * Fix not assigned warning * Add names to stacks * Make machine baords and material constructions use the name as well * Remove defaulting stacks to prototype id * Fix tests Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.Construction
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{
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@@ -250,8 +251,8 @@ namespace Content.Client.Construction
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stepList.AddItem(
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!firstNode
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? Loc.GetString(
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"{0}. Add {1}x {2}.", stepNumber++, materialStep.Amount, materialStep.Material)
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: Loc.GetString(" {0}x {1}", materialStep.Amount, materialStep.Material), icon);
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"{0}. Add {1}x {2}.", stepNumber++, materialStep.Amount, materialStep.MaterialPrototype.Name)
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: Loc.GetString(" {0}x {1}", materialStep.Amount, materialStep.MaterialPrototype.Name), icon);
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break;
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@@ -278,8 +279,7 @@ namespace Content.Client.Construction
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switch (subStep)
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{
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case MaterialConstructionGraphStep materialStep:
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if (prototype.Type != ConstructionType.Item)
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stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}x {4}.", stepNumber, parallelNumber, subStepNumber++, materialStep.Amount, materialStep.Material), icon);
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if (prototype.Type != ConstructionType.Item) stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}x {4}.", stepNumber, parallelNumber, subStepNumber++, materialStep.Amount, materialStep.MaterialPrototype.Name), icon);
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break;
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case ToolConstructionGraphStep toolStep:
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@@ -308,28 +308,7 @@ namespace Content.Client.Construction
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switch (step)
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{
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case MaterialConstructionGraphStep materialStep:
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switch (materialStep.Material)
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{
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case StackType.Metal:
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return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/metal.png");
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case StackType.Glass:
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return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/glass.png");
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case StackType.Plasteel:
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return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/plasteel.png");
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case StackType.Plasma:
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return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/phoron.png");
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case StackType.Cable:
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return resourceCache.GetTexture("/Textures/Objects/Tools/cables.rsi/coil-30.png");
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case StackType.MetalRod:
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return resourceCache.GetTexture("/Textures/Objects/Materials/materials.rsi/rods.png");
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}
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break;
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return materialStep.MaterialPrototype.Icon?.Frame0();
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case ToolConstructionGraphStep toolStep:
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switch (toolStep.Tool)
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