* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
This commit is contained in:
Víctor Aguilera Puerto
2019-04-26 15:51:05 +02:00
committed by Pieter-Jan Briers
parent 092539ae59
commit fe0414eda7
37 changed files with 1580 additions and 13 deletions

View File

@@ -28,11 +28,15 @@ using System;
using Content.Client.Chat;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Research;
using Content.Client.GameObjects.Components.Sound;
using Content.Client.Interfaces.Chat;
using Content.Client.Research;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Research;
using Robust.Client.Interfaces.UserInterface;
using Robust.Shared.Log;
@@ -72,7 +76,6 @@ namespace Content.Client
factory.RegisterIgnore("Storeable");
factory.RegisterIgnore("Material");
factory.RegisterIgnore("Stack");
factory.Register<HandsComponent>();
@@ -86,7 +89,10 @@ namespace Content.Client
factory.Register<DamageableComponent>();
factory.Register<ClothingComponent>();
factory.Register<ItemComponent>();
factory.Register<MaterialComponent>();
factory.Register<SoundComponent>();
factory.Register<MaterialStorageComponent>();
factory.RegisterReference<MaterialStorageComponent, SharedMaterialStorageComponent>();
factory.RegisterReference<ClothingComponent, ItemComponent>();
@@ -114,6 +120,11 @@ namespace Content.Client
factory.Register<SharedSpawnPointComponent>();
factory.Register<SharedLatheComponent>();
factory.Register<LatheDatabaseComponent>();
factory.RegisterReference<LatheDatabaseComponent, SharedLatheDatabaseComponent>();
factory.Register<CameraRecoilComponent>();
factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();