From fe1252cca71952b2e5e001c275c6560bb4585515 Mon Sep 17 00:00:00 2001 From: PJB3005 Date: Sun, 12 Aug 2018 12:01:44 +0200 Subject: [PATCH] Why did I write sbyte there..? --- .../Components/IconSmoothing/IconSmoothComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs b/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs index 5e6bf5ef34..14ff23be8d 100644 --- a/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs +++ b/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs @@ -1,4 +1,4 @@ -using System; +using System; using SS14.Client.Interfaces.GameObjects.Components; using SS14.Shared.GameObjects; using SS14.Shared.GameObjects.Components.Transform; @@ -220,7 +220,7 @@ namespace Content.Client.GameObjects.Components.SmoothWalling } [Flags] - enum CornerFill : sbyte + enum CornerFill : byte { // These values are pulled from Baystation12. // I'm too lazy to convert the state names.