Merge branch 'master' into kitchen
This commit is contained in:
@@ -211,19 +211,19 @@ namespace Content.Client.Chat
|
||||
case OOCAlias:
|
||||
{
|
||||
var conInput = text.Substring(1);
|
||||
_console.ProcessCommand($"ooc \"{conInput}\"");
|
||||
_console.ProcessCommand($"ooc \"{CommandParsing.Escape(conInput)}\"");
|
||||
break;
|
||||
}
|
||||
case MeAlias:
|
||||
{
|
||||
var conInput = text.Substring(1);
|
||||
_console.ProcessCommand($"me \"{conInput}\"");
|
||||
_console.ProcessCommand($"me \"{CommandParsing.Escape(conInput)}\"");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
var conInput = _currentChatBox.DefaultChatFormat != null
|
||||
? string.Format(_currentChatBox.DefaultChatFormat, text)
|
||||
? string.Format(_currentChatBox.DefaultChatFormat, CommandParsing.Escape(text))
|
||||
: text;
|
||||
_console.ProcessCommand(conInput);
|
||||
break;
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace Content.Client
|
||||
IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
|
||||
IoCManager.Register<IItemSlotManager, ItemSlotManager>();
|
||||
IoCManager.Register<IStylesheetManager, StylesheetManager>();
|
||||
IoCManager.Register<IScreenshotHook, ScreenshotHook>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared;
|
||||
using Robust.Client.Interfaces.Console;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
@@ -57,7 +58,11 @@ namespace Content.Client
|
||||
|
||||
public void PopupMessage(ScreenCoordinates coordinates, string message)
|
||||
{
|
||||
var label = new PopupLabel {Text = message};
|
||||
var label = new PopupLabel
|
||||
{
|
||||
Text = message,
|
||||
StyleClasses = { StyleNano.StyleClassPopupMessage },
|
||||
};
|
||||
var minimumSize = label.CombinedMinimumSize;
|
||||
LayoutContainer.SetPosition(label, label.InitialPos = coordinates.Position - minimumSize / 2);
|
||||
_userInterfaceManager.PopupRoot.AddChild(label);
|
||||
|
||||
@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Cargo;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.GameObjects.Components.VendingMachines;
|
||||
@@ -162,6 +163,8 @@ namespace Content.Client
|
||||
factory.Register<SharedCargoConsoleComponent>();
|
||||
factory.Register<SharedReagentDispenserComponent>();
|
||||
factory.Register<SharedMicrowaveComponent>();
|
||||
factory.Register<SharedGravityGeneratorComponent>();
|
||||
|
||||
prototypes.RegisterIgnore("material");
|
||||
prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
|
||||
prototypes.RegisterIgnore("barSign");
|
||||
@@ -179,6 +182,7 @@ namespace Content.Client
|
||||
IoCManager.Resolve<IParallaxManager>().LoadParallax();
|
||||
IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents;
|
||||
IoCManager.Resolve<IStylesheetManager>().Initialize();
|
||||
IoCManager.Resolve<IScreenshotHook>().Initialize();
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Gravity
|
||||
{
|
||||
public class GravityGeneratorBoundUserInterface: BoundUserInterface
|
||||
{
|
||||
private GravityGeneratorWindow _window;
|
||||
|
||||
public bool IsOn;
|
||||
|
||||
public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base (owner, uiKey)
|
||||
{
|
||||
SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
IsOn = false;
|
||||
|
||||
_window = new GravityGeneratorWindow(this);
|
||||
|
||||
_window.Switch.OnPressed += (args) =>
|
||||
{
|
||||
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn));
|
||||
SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
|
||||
};
|
||||
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
var castState = (SharedGravityGeneratorComponent.GeneratorState) state;
|
||||
IsOn = castState.On;
|
||||
_window.UpdateButton();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
if (!disposing) return;
|
||||
|
||||
_window?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public class GravityGeneratorWindow : SS14Window
|
||||
{
|
||||
public Label Status;
|
||||
|
||||
public Button Switch;
|
||||
|
||||
public GravityGeneratorBoundUserInterface Owner;
|
||||
|
||||
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface gravityGeneratorInterface = null)
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
Owner = gravityGeneratorInterface;
|
||||
|
||||
Title = Loc.GetString("Gravity Generator Control");
|
||||
|
||||
var vBox = new VBoxContainer
|
||||
{
|
||||
CustomMinimumSize = new Vector2(250, 100)
|
||||
};
|
||||
Status = new Label
|
||||
{
|
||||
Text = Loc.GetString("Current Status: " + (Owner.IsOn ? "On" : "Off")),
|
||||
FontColorOverride = Owner.IsOn ? Color.ForestGreen : Color.Red
|
||||
};
|
||||
Switch = new Button
|
||||
{
|
||||
Text = Loc.GetString(Owner.IsOn ? "Turn Off" : "Turn On"),
|
||||
TextAlign = Label.AlignMode.Center,
|
||||
CustomMinimumSize = new Vector2(150, 60)
|
||||
};
|
||||
|
||||
vBox.AddChild(Status);
|
||||
vBox.AddChild(Switch);
|
||||
|
||||
Contents.AddChild(vBox);
|
||||
}
|
||||
|
||||
public void UpdateButton()
|
||||
{
|
||||
Status.Text = Loc.GetString("Current Status: " + (Owner.IsOn ? "On" : "Off"));
|
||||
Status.FontColorOverride = Owner.IsOn ? Color.ForestGreen : Color.Red;
|
||||
Switch.Text = Loc.GetString(Owner.IsOn ? "Turn Off" : "Turn On");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,8 +25,6 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||
{
|
||||
private const float AttackTimeThreshold = 0.15f;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
@@ -37,9 +35,6 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
private InputSystem _inputSystem;
|
||||
|
||||
public bool UseOrAttackIsDown { get; private set; }
|
||||
private float _timeHeld;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -48,10 +43,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
|
||||
|
||||
_inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
|
||||
_inputSystem.BindMap.BindFunction(ContentKeyFunctions.UseOrAttack, new InputHandler(this));
|
||||
_inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
|
||||
InputCmdHandler.FromDelegate(CombatModeToggled));
|
||||
_overlayManager.AddOverlay(new CombatModeOverlay(this));
|
||||
}
|
||||
|
||||
private void CombatModeToggled(ICommonSession session)
|
||||
@@ -60,20 +53,10 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
EntityManager.RaisePredictiveEvent(
|
||||
new CombatModeSystemMessages.SetCombatModeActiveMessage(!IsInCombatMode()));
|
||||
|
||||
// Just in case.
|
||||
UseOrAttackIsDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_overlayManager.RemoveOverlay(nameof(CombatModeOverlay));
|
||||
}
|
||||
|
||||
private bool IsInCombatMode()
|
||||
public bool IsInCombatMode()
|
||||
{
|
||||
var entity = _playerManager.LocalPlayer.ControlledEntity;
|
||||
if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode))
|
||||
@@ -92,104 +75,6 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
private void OnCombatModeChanged(bool obj)
|
||||
{
|
||||
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetCombatModeActiveMessage(obj));
|
||||
|
||||
// Just in case.
|
||||
UseOrAttackIsDown = false;
|
||||
}
|
||||
|
||||
private bool HandleInputMessage(ICommonSession session, InputCmdMessage message)
|
||||
{
|
||||
if (!(message is FullInputCmdMessage msg))
|
||||
return false;
|
||||
|
||||
void SendMsg(BoundKeyFunction function, BoundKeyState state)
|
||||
{
|
||||
var functionId = _inputManager.NetworkBindMap.KeyFunctionID(function);
|
||||
|
||||
var sendMsg = new FullInputCmdMessage(msg.Tick, functionId, state,
|
||||
msg.Coordinates, msg.ScreenCoordinates, msg.Uid);
|
||||
_inputSystem.HandleInputCommand(session, function, sendMsg);
|
||||
}
|
||||
|
||||
// If we are not in combat mode, relay it as a regular Use instead.
|
||||
if (!IsInCombatMode())
|
||||
{
|
||||
SendMsg(EngineKeyFunctions.Use, msg.State);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (msg.State == BoundKeyState.Down)
|
||||
{
|
||||
UseOrAttackIsDown = true;
|
||||
_timeHeld = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Up.
|
||||
if (UseOrAttackIsDown && _timeHeld >= AttackTimeThreshold)
|
||||
{
|
||||
// Attack.
|
||||
SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Down);
|
||||
SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Up);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use.
|
||||
SendMsg(EngineKeyFunctions.Use, BoundKeyState.Down);
|
||||
SendMsg(EngineKeyFunctions.Use, BoundKeyState.Up);
|
||||
}
|
||||
|
||||
UseOrAttackIsDown = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
if (UseOrAttackIsDown)
|
||||
{
|
||||
_timeHeld += frameTime;
|
||||
}
|
||||
}
|
||||
|
||||
// Custom input handler type so we get the ENTIRE InputCmdMessage.
|
||||
private sealed class InputHandler : InputCmdHandler
|
||||
{
|
||||
private readonly CombatModeSystem _combatModeSystem;
|
||||
|
||||
public InputHandler(CombatModeSystem combatModeSystem)
|
||||
{
|
||||
_combatModeSystem = combatModeSystem;
|
||||
}
|
||||
|
||||
public override bool HandleCmdMessage(ICommonSession session, InputCmdMessage message)
|
||||
{
|
||||
return _combatModeSystem.HandleInputMessage(session, message);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class CombatModeOverlay : Overlay
|
||||
{
|
||||
private readonly CombatModeSystem _system;
|
||||
|
||||
public CombatModeOverlay(CombatModeSystem system) : base(nameof(CombatModeOverlay))
|
||||
{
|
||||
_system = system;
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle)
|
||||
{
|
||||
var screenHandle = (DrawingHandleScreen) handle;
|
||||
|
||||
var mousePos = IoCManager.Resolve<IInputManager>().MouseScreenPosition;
|
||||
|
||||
if (_system.UseOrAttackIsDown && _system._timeHeld > AttackTimeThreshold)
|
||||
{
|
||||
var tex = ResC.GetTexture($"/Textures/Objects/Tools/toolbox_r.png");
|
||||
|
||||
screenHandle.DrawTextureRect(tex, UIBox2.FromDimensions(mousePos, tex.Size * 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,8 +39,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
base.Update(frameTime);
|
||||
|
||||
var canFireSemi = _isFirstShot;
|
||||
var state = _inputSystem.CmdStates.GetState(ContentKeyFunctions.Attack);
|
||||
if (!_combatModeSystem.UseOrAttackIsDown && state != BoundKeyState.Down)
|
||||
var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
|
||||
if (!_combatModeSystem.IsInCombatMode() && state != BoundKeyState.Down)
|
||||
{
|
||||
_isFirstShot = true;
|
||||
_blocked = false;
|
||||
|
||||
@@ -15,7 +15,8 @@ namespace Content.Client.Input
|
||||
common.AddFunction(ContentKeyFunctions.FocusChat);
|
||||
common.AddFunction(ContentKeyFunctions.ExamineEntity);
|
||||
common.AddFunction(ContentKeyFunctions.OpenTutorial);
|
||||
common.AddFunction(ContentKeyFunctions.UseOrAttack);
|
||||
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
|
||||
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
|
||||
|
||||
var human = contexts.GetContext("human");
|
||||
human.AddFunction(ContentKeyFunctions.SwapHands);
|
||||
@@ -27,9 +28,11 @@ namespace Content.Client.Input
|
||||
human.AddFunction(ContentKeyFunctions.OpenContextMenu);
|
||||
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
|
||||
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
|
||||
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
|
||||
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
|
||||
human.AddFunction(ContentKeyFunctions.MouseMiddle);
|
||||
human.AddFunction(ContentKeyFunctions.ToggleCombatMode);
|
||||
human.AddFunction(ContentKeyFunctions.Attack);
|
||||
human.AddFunction(ContentKeyFunctions.WideAttack);
|
||||
|
||||
var ghost = contexts.New("ghost", "common");
|
||||
ghost.AddFunction(EngineKeyFunctions.MoveUp);
|
||||
|
||||
85
Content.Client/ScreenshotHook.cs
Normal file
85
Content.Client/ScreenshotHook.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
|
||||
namespace Content.Client
|
||||
{
|
||||
internal class ScreenshotHook : IScreenshotHook
|
||||
{
|
||||
private static readonly ResourcePath BaseScreenshotPath = new ResourcePath("/Screenshots");
|
||||
|
||||
[Dependency] private readonly IInputManager _inputManager = default;
|
||||
[Dependency] private readonly IClyde _clyde = default;
|
||||
[Dependency] private readonly IResourceManager _resourceManager = default;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.TakeScreenshot, InputCmdHandler.FromDelegate(_ =>
|
||||
{
|
||||
Take(ScreenshotType.AfterUI);
|
||||
}));
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.TakeScreenshotNoUI, InputCmdHandler.FromDelegate(_ =>
|
||||
{
|
||||
Take(ScreenshotType.BeforeUI);
|
||||
}));
|
||||
}
|
||||
|
||||
private async void Take(ScreenshotType type)
|
||||
{
|
||||
var screenshot = await _clyde.ScreenshotAsync(type);
|
||||
|
||||
var time = DateTime.Now.ToString("yyyy-M-dd_HH.mm.ss");
|
||||
|
||||
if (!_resourceManager.UserData.IsDir(BaseScreenshotPath))
|
||||
{
|
||||
_resourceManager.UserData.CreateDir(BaseScreenshotPath);
|
||||
}
|
||||
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
var filename = time;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
filename = $"{filename}-{i}";
|
||||
}
|
||||
|
||||
await using var file =
|
||||
_resourceManager.UserData.Open(BaseScreenshotPath / $"{filename}.png", FileMode.CreateNew);
|
||||
|
||||
await Task.Run(() =>
|
||||
{
|
||||
// Saving takes forever, so don't hang the game on it.
|
||||
screenshot.SaveAsPng(file);
|
||||
});
|
||||
|
||||
Logger.InfoS("screenshot", "Screenshot taken as {0}.png", filename);
|
||||
return;
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Logger.WarningS("screenshot", "Failed to save screenshot, retrying?:\n{0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
Logger.ErrorS("screenshot", "Unable to save screenshot.");
|
||||
}
|
||||
}
|
||||
|
||||
public interface IScreenshotHook
|
||||
{
|
||||
void Initialize();
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,7 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
public const string StyleClassLabelSecondaryColor = "LabelSecondaryColor";
|
||||
public const string StyleClassLabelBig = "LabelBig";
|
||||
public const string StyleClassButtonBig = "ButtonBig";
|
||||
public const string StyleClassPopupMessage = "PopupMessage";
|
||||
|
||||
public static readonly Color NanoGold = Color.FromHex("#A88B5E");
|
||||
|
||||
@@ -41,6 +42,7 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
public StyleNano(IResourceCache resCache) : base(resCache)
|
||||
{
|
||||
var notoSans10 = resCache.GetFont("/Nano/NotoSans/NotoSans-Regular.ttf", 10);
|
||||
var notoSansItalic10 = resCache.GetFont("/Nano/NotoSans/NotoSans-Italic.ttf", 10);
|
||||
var notoSans12 = resCache.GetFont("/Nano/NotoSans/NotoSans-Regular.ttf", 12);
|
||||
var notoSansBold12 = resCache.GetFont("/Nano/NotoSans/NotoSans-Bold.ttf", 12);
|
||||
var notoSansDisplayBold14 = resCache.GetFont("/Fonts/NotoSansDisplay/NotoSansDisplay-Bold.ttf", 14);
|
||||
@@ -552,6 +554,14 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
new StyleProperty("font", notoSans16)
|
||||
}),
|
||||
|
||||
// Popup messages
|
||||
new StyleRule(new SelectorElement(typeof(Label), new[] {StyleClassPopupMessage}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty("font", notoSansItalic10),
|
||||
new StyleProperty("font-color", Color.LightGray),
|
||||
}),
|
||||
|
||||
//APC and SMES power state label colors
|
||||
new StyleRule(new SelectorElement(typeof(Label), new[] {StyleClassPowerStateNone}, null, null), new[]
|
||||
{
|
||||
|
||||
@@ -69,10 +69,14 @@ namespace Content.Client.UserInterface
|
||||
Switch hands: [color=#a4885c]{4}[/color]
|
||||
Use held item: [color=#a4885c]{5}[/color]
|
||||
Drop held item: [color=#a4885c]{6}[/color]
|
||||
Smart equip from backpack: [color=#a4885c]{24}[/color]
|
||||
Smart equip from belt: [color=#a4885c]{25}[/color]
|
||||
Open inventory: [color=#a4885c]{7}[/color]
|
||||
Open character window: [color=#a4885c]{8}[/color]
|
||||
Open crafting window: [color=#a4885c]{9}[/color]
|
||||
Focus chat: [color=#a4885c]{10}[/color]
|
||||
Use hand/object in hand: [color=#a4885c]{22}[/color]
|
||||
Do wide attack: [color=#a4885c]{23}[/color]
|
||||
Use targeted entity: [color=#a4885c]{11}[/color]
|
||||
Throw held item: [color=#a4885c]{12}[/color]
|
||||
Examine entity: [color=#a4885c]{13}[/color]
|
||||
@@ -102,16 +106,20 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
|
||||
Key(ShowDebugMonitors),
|
||||
Key(OpenEntitySpawnWindow),
|
||||
Key(OpenTileSpawnWindow),
|
||||
Key(OpenSandboxWindow)));
|
||||
|
||||
//Gameplay
|
||||
VBox.AddChild(new Label { FontOverride = headerFont, Text = Loc.GetString("\nSandbox spawner", Key(OpenSandboxWindow)) });
|
||||
AddFormattedText(SandboxSpawnerContents);
|
||||
Key(OpenSandboxWindow),
|
||||
Key(Use),
|
||||
Key(WideAttack),
|
||||
Key(SmartEquipBackpack),
|
||||
Key(SmartEquipBelt)));
|
||||
|
||||
//Gameplay
|
||||
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
|
||||
AddFormattedText(GameplayContents);
|
||||
|
||||
//Gameplay
|
||||
VBox.AddChild(new Label { FontOverride = headerFont, Text = Loc.GetString("\nSandbox spawner", Key(OpenSandboxWindow)) });
|
||||
AddFormattedText(SandboxSpawnerContents);
|
||||
|
||||
//Feedback
|
||||
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nFeedback" });
|
||||
AddFormattedText(FeedbackContents);
|
||||
|
||||
Reference in New Issue
Block a user