Merge branch 'master' into kitchen
This commit is contained in:
@@ -151,6 +151,12 @@ namespace Content.Server.GameObjects
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return success;
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}
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public void PutInHandOrDrop(ItemComponent item)
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{
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if (!PutInHand(item))
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item.Owner.Transform.GridPosition = Owner.Transform.GridPosition;
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}
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public bool CanPutInHand(ItemComponent item)
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{
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foreach (var hand in ActivePriorityEnumerable())
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@@ -0,0 +1,206 @@
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Gravity;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Gravity
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{
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[RegisterComponent]
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public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
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{
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private BoundUserInterface _userInterface;
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private PowerDeviceComponent _powerDevice;
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private SpriteComponent _sprite;
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private bool _switchedOn;
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private bool _intact;
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private GravityGeneratorStatus _status;
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public bool Powered => _powerDevice.Powered;
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public bool SwitchedOn => _switchedOn;
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public bool Intact => _intact;
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public GravityGeneratorStatus Status => _status;
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public bool NeedsUpdate
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{
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get
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{
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switch (_status)
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{
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case GravityGeneratorStatus.On:
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return !(Powered && SwitchedOn && Intact);
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case GravityGeneratorStatus.Off:
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return SwitchedOn || !(Powered && Intact);
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case GravityGeneratorStatus.Unpowered:
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return SwitchedOn || Powered || !Intact;
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case GravityGeneratorStatus.Broken:
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return SwitchedOn || Powered || Intact;
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default:
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return true; // This _should_ be unreachable
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}
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}
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}
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public override string Name => "GravityGenerator";
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(GravityGeneratorUiKey.Key);
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_userInterface.OnReceiveMessage += HandleUIMessage;
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_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
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_sprite = Owner.GetComponent<SpriteComponent>();
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_switchedOn = true;
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_intact = true;
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_status = GravityGeneratorStatus.On;
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UpdateState();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _switchedOn, "switched_on", true);
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serializer.DataField(ref _intact, "intact", true);
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}
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bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
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return false;
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if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
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{
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return false;
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}
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OpenUserInterface(actor.playerSession);
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return true;
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
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if (welder.TryUse(5.0f))
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{
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// Repair generator
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var damagable = Owner.GetComponent<DamageableComponent>();
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var breakable = Owner.GetComponent<BreakableComponent>();
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damagable.HealAllDamage();
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breakable.broken = false;
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_intact = true;
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var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
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entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
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notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
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return true;
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} else
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{
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return false;
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}
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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_intact = false;
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_switchedOn = false;
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}
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public void UpdateState()
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{
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if (!Intact)
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{
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MakeBroken();
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} else if (!Powered)
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{
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MakeUnpowered();
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} else if (!SwitchedOn)
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{
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MakeOff();
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} else
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{
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MakeOn();
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}
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}
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private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case GeneratorStatusRequestMessage _:
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_userInterface.SetState(new GeneratorState(Status == GravityGeneratorStatus.On));
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break;
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case SwitchGeneratorMessage msg:
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_switchedOn = msg.On;
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UpdateState();
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break;
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default:
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break;
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}
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}
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private void OpenUserInterface(IPlayerSession playerSession)
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{
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_userInterface.Open(playerSession);
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}
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private void MakeBroken()
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{
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_status = GravityGeneratorStatus.Broken;
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_sprite.LayerSetState(0, "broken");
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_sprite.LayerSetVisible(1, false);
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}
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private void MakeUnpowered()
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{
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_status = GravityGeneratorStatus.Unpowered;
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_sprite.LayerSetState(0, "off");
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_sprite.LayerSetVisible(1, false);
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}
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private void MakeOff()
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{
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_status = GravityGeneratorStatus.Off;
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_sprite.LayerSetState(0, "off");
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_sprite.LayerSetVisible(1, false);
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}
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private void MakeOn()
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{
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_status = GravityGeneratorStatus.On;
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_sprite.LayerSetState(0, "on");
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_sprite.LayerSetVisible(1, true);
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}
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}
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public enum GravityGeneratorStatus
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{
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Broken,
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Unpowered,
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Off,
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On
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}
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}
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@@ -45,6 +45,8 @@ namespace Content.Server.GameObjects
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private int StorageCapacityMax = 10000;
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public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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public IReadOnlyCollection<IEntity> StoredEntities => storage.ContainedEntities;
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public override void Initialize()
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{
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base.Initialize();
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@@ -140,7 +142,6 @@ namespace Content.Server.GameObjects
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/// <returns></returns>
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
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if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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@@ -363,8 +364,10 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Inserts an entity into the storage component from the players active hand.
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/// </summary>
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private bool PlayerInsertEntity(IEntity player)
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public bool PlayerInsertEntity(IEntity player)
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{
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_ensureInitialCalculated();
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if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null)
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return false;
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@@ -118,9 +118,17 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (!ShowExamineInfo)
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return;
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var dead = false;
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if(Owner.TryGetComponent<SpeciesComponent>(out var species))
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if (species.CurrentDamageState is DeadState)
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dead = true;
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// TODO: Use gendered pronouns depending on the entity
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if(!HasMind)
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message.AddMarkup($"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]");
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message.AddMarkup(!dead
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? $"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"
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: $"[color=purple]Their soul has departed.[/color]");
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else if(Mind.Session == null)
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message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]");
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}
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@@ -177,7 +177,7 @@ namespace Content.Server.GameObjects
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currentstate = threshold;
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EntityEventArgs toRaise = new MobDamageStateChangedMessage(this);
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var toRaise = new MobDamageStateChangedMessage(this);
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise);
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}
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@@ -90,6 +90,15 @@ namespace Content.Server.GameObjects.Components.Movement
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}
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}
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/// <inheritdoc />
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[ViewVariables]
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public float CurrentPushSpeed => 5.0f;
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/// <inheritdoc />
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[ViewVariables]
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public float GrabRange => 0.2f;
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|
||||
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/// <summary>
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||||
/// Is the entity Sprinting (running)?
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/// </summary>
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||||
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@@ -67,6 +67,14 @@ namespace Content.Server.GameObjects.Components.Movement
|
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}
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||||
}
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/// <inheritdoc />
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[ViewVariables]
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public float CurrentPushSpeed => 5.0f;
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|
||||
/// <inheritdoc />
|
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[ViewVariables]
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public float GrabRange => 0.2f;
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|
||||
/// <summary>
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||||
/// Is the entity Sprinting (running)?
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||||
/// </summary>
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||||
|
||||
@@ -34,6 +34,15 @@ namespace Content.Server.GameObjects.Components.Movement
|
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[ViewVariables(VVAccess.ReadWrite)]
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||||
public float CurrentWalkSpeed { get; set; } = 8;
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||||
public float CurrentSprintSpeed { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float CurrentPushSpeed => 0.0f;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float GrabRange => 0.0f;
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||||
|
||||
public bool Sprinting { get; set; }
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||||
public Vector2 VelocityDir { get; } = Vector2.Zero;
|
||||
public GridCoordinates LastPosition { get; set; }
|
||||
|
||||
@@ -1,4 +1,5 @@
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||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -16,17 +17,24 @@ namespace Content.Server.GameObjects.Components.Sound
|
||||
public override string Name => "EmitSoundOnUse";
|
||||
|
||||
public string _soundName;
|
||||
public float _pitchVariation;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _soundName, "sound", "");
|
||||
serializer.DataField(ref _soundName, "sound", string.Empty);
|
||||
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(_soundName))
|
||||
{
|
||||
if (_pitchVariation > 0.0)
|
||||
{
|
||||
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
|
||||
return true;
|
||||
}
|
||||
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioParams.Default.WithVolume(-2f));
|
||||
return true;
|
||||
}
|
||||
@@ -302,8 +302,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
|
||||
inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
|
||||
new PointerInputCmdHandler(HandleUseItemInHand));
|
||||
inputSys.BindMap.BindFunction(ContentKeyFunctions.Attack,
|
||||
new PointerInputCmdHandler(HandleAttack));
|
||||
inputSys.BindMap.BindFunction(ContentKeyFunctions.WideAttack,
|
||||
new PointerInputCmdHandler(HandleWideAttack));
|
||||
inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld,
|
||||
new PointerInputCmdHandler(HandleActivateItemInWorld));
|
||||
}
|
||||
@@ -362,7 +362,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
activateComp.Activate(new ActivateEventArgs {User = user});
|
||||
}
|
||||
|
||||
private bool HandleAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleWideAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
{
|
||||
// client sanitization
|
||||
if (!_mapManager.GridExists(coords.GridID))
|
||||
|
||||
134
Content.Server/GameObjects/EntitySystems/GravitySystem.cs
Normal file
134
Content.Server/GameObjects/EntitySystems/GravitySystem.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Gravity;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GravitySystem: EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const float GravityKick = 100.0f;
|
||||
|
||||
private const uint ShakeTimes = 10;
|
||||
|
||||
private Dictionary<GridId, uint> _gridsToShake;
|
||||
|
||||
private float internalTimer = 0.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
EntityQuery = new TypeEntityQuery<GravityGeneratorComponent>();
|
||||
_gridsToShake = new Dictionary<GridId, uint>();
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
internalTimer += frameTime;
|
||||
var gridsWithGravity = new List<GridId>();
|
||||
foreach (var entity in RelevantEntities)
|
||||
{
|
||||
var generator = entity.GetComponent<GravityGeneratorComponent>();
|
||||
if (generator.NeedsUpdate)
|
||||
{
|
||||
generator.UpdateState();
|
||||
}
|
||||
if (generator.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
gridsWithGravity.Add(entity.Transform.GridID);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var grid in _mapManager.GetAllGrids())
|
||||
{
|
||||
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
} else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
}
|
||||
}
|
||||
|
||||
if (internalTimer > 0.2f)
|
||||
{
|
||||
ShakeGrids();
|
||||
internalTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void ScheduleGridToShake(GridId gridId, uint shakeTimes)
|
||||
{
|
||||
if (!_gridsToShake.Keys.Contains(gridId))
|
||||
{
|
||||
_gridsToShake.Add(gridId, shakeTimes);
|
||||
}
|
||||
else
|
||||
{
|
||||
_gridsToShake[gridId] = shakeTimes;
|
||||
}
|
||||
// Play the gravity sound
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity == null
|
||||
|| player.AttachedEntity.Transform.GridID != gridId) continue;
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/alert.ogg", player.AttachedEntity);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShakeGrids()
|
||||
{
|
||||
// I have to copy this because C# doesn't allow changing collections while they're
|
||||
// getting enumerated.
|
||||
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
|
||||
foreach (var gridId in _gridsToShake.Keys)
|
||||
{
|
||||
if (_gridsToShake[gridId] == 0)
|
||||
{
|
||||
gridsToShake.Remove(gridId);
|
||||
continue;
|
||||
}
|
||||
ShakeGrid(gridId);
|
||||
gridsToShake[gridId] -= 1;
|
||||
}
|
||||
_gridsToShake = gridsToShake;
|
||||
}
|
||||
|
||||
private void ShakeGrid(GridId gridId)
|
||||
{
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity == null
|
||||
|| player.AttachedEntity.Transform.GridID != gridId
|
||||
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,14 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Throw;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Physics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -19,6 +24,7 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -33,6 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
|
||||
@@ -50,6 +57,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack));
|
||||
input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -126,7 +135,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
|
||||
if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, 0f, ignoredEnt: ent))
|
||||
if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, ignoredEnt: ent))
|
||||
if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
|
||||
{
|
||||
handsComp.Drop(handsComp.ActiveIndex, coords);
|
||||
@@ -190,5 +199,53 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleSmartEquipBackpack(ICommonSession session)
|
||||
{
|
||||
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
|
||||
}
|
||||
|
||||
private void HandleSmartEquipBelt(ICommonSession session)
|
||||
{
|
||||
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
|
||||
}
|
||||
|
||||
private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
|
||||
{
|
||||
var plyEnt = ((IPlayerSession) session).AttachedEntity;
|
||||
|
||||
if (plyEnt == null || !plyEnt.IsValid())
|
||||
return;
|
||||
|
||||
if (!plyEnt.TryGetComponent(out HandsComponent handsComp) || !plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
|
||||
return;
|
||||
|
||||
if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
|
||||
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
|
||||
{
|
||||
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("You have no {0} to take something out of!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
|
||||
return;
|
||||
}
|
||||
|
||||
var heldItem = handsComp.GetHand(handsComp.ActiveIndex)?.Owner;
|
||||
|
||||
if (heldItem != null)
|
||||
{
|
||||
storageComponent.PlayerInsertEntity(plyEnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (storageComponent.StoredEntities.Count == 0)
|
||||
{
|
||||
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("There's nothing in your {0} to take out!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
|
||||
if (storageComponent.Remove(lastStoredEntity))
|
||||
handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.GameObjects.Components;
|
||||
using System;
|
||||
using System.Net;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
@@ -15,6 +17,7 @@ using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
@@ -28,6 +31,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
@@ -44,6 +48,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private AudioSystem _audioSystem;
|
||||
@@ -130,13 +135,43 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
var mover = entity.GetComponent<IMoverComponent>();
|
||||
var physics = entity.GetComponent<PhysicsComponent>();
|
||||
|
||||
UpdateKinematics(entity.Transform, mover, physics);
|
||||
if (entity.TryGetComponent<CollidableComponent>(out var collider))
|
||||
{
|
||||
UpdateKinematics(entity.Transform, mover, physics, collider);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateKinematics(entity.Transform, mover, physics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics)
|
||||
private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
|
||||
{
|
||||
bool weightless = false;
|
||||
|
||||
var tile = _mapManager.GetGrid(transform.GridID).GetTileRef(transform.GridPosition).Tile;
|
||||
|
||||
if ((!_mapManager.GetGrid(transform.GridID).HasGravity || tile.IsEmpty) && collider != null)
|
||||
{
|
||||
weightless = true;
|
||||
// No gravity: is our entity touching anything?
|
||||
var touching = false;
|
||||
foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
|
||||
{
|
||||
if (entity.TryGetComponent<CollidableComponent>(out var otherCollider))
|
||||
{
|
||||
if (otherCollider.Owner == transform.Owner) continue; // Don't try to push off of yourself!
|
||||
touching |= ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
|
||||
|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
|
||||
&& !entity.HasComponent<ItemComponent>(); // This can't be an item
|
||||
}
|
||||
}
|
||||
if (!touching)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
|
||||
{
|
||||
if (physics.LinearVelocity != Vector2.Zero)
|
||||
@@ -145,6 +180,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weightless)
|
||||
{
|
||||
physics.LinearVelocity = mover.VelocityDir * mover.CurrentPushSpeed;
|
||||
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
|
||||
return;
|
||||
}
|
||||
|
||||
physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
|
||||
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
|
||||
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
namespace Content.Server.GameTicking
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
|
||||
namespace Content.Server.GameTicking
|
||||
{
|
||||
/// <summary>
|
||||
/// A round-start setup preset, such as which antagonists to spawn.
|
||||
/// </summary>
|
||||
public abstract class GamePreset
|
||||
{
|
||||
public abstract void Start();
|
||||
public abstract bool Start(IReadOnlyList<IPlayerSession> players);
|
||||
public virtual string ModeTitle => "Sandbox";
|
||||
public virtual string Description => "Secret!";
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Content.Server.GameTicking.GameRules;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameTicking.GameRules;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.GamePresets
|
||||
@@ -10,9 +12,10 @@ namespace Content.Server.GameTicking.GamePresets
|
||||
[Dependency] private readonly IGameTicker _gameTicker;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Start()
|
||||
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
|
||||
{
|
||||
_gameTicker.AddGameRule<RuleDeathMatch>();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string ModeTitle => "Deathmatch";
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.Sandbox;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Sandbox;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.GamePresets
|
||||
@@ -9,9 +11,10 @@ namespace Content.Server.GameTicking.GamePresets
|
||||
[Dependency] private readonly ISandboxManager _sandboxManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Start()
|
||||
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
|
||||
{
|
||||
_sandboxManager.IsSandboxEnabled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string ModeTitle => "Sandbox";
|
||||
|
||||
63
Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
Normal file
63
Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking.GameRules;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Mobs.Roles;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Sandbox;
|
||||
using NFluidsynth;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Content.Server.GameTicking.GamePresets
|
||||
{
|
||||
public class PresetSuspicion : GamePreset
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ISandboxManager _sandboxManager;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
[Dependency] private readonly IGameTicker _gameTicker;
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
#pragma warning restore 649
|
||||
|
||||
public int MinPlayers { get; set; } = 5;
|
||||
public int MinTraitors { get; set; } = 2;
|
||||
public int PlayersPerTraitor { get; set; } = 5;
|
||||
|
||||
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
|
||||
{
|
||||
if (readyPlayers.Count < MinPlayers)
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var list = new List<IPlayerSession>(readyPlayers);
|
||||
var numTraitors = Math.Max(readyPlayers.Count() % PlayersPerTraitor, MinTraitors);
|
||||
|
||||
for (var i = 0; i < numTraitors; i++)
|
||||
{
|
||||
var traitor = _random.PickAndTake(list);
|
||||
var mind = traitor.Data.ContentData().Mind;
|
||||
mind.AddRole(new SuspicionTraitorRole(mind));
|
||||
}
|
||||
|
||||
foreach (var player in list)
|
||||
{
|
||||
var mind = player.Data.ContentData().Mind;
|
||||
mind.AddRole(new SuspicionInnocentRole(mind));
|
||||
}
|
||||
|
||||
_gameTicker.AddGameRule<RuleSuspicion>();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string ModeTitle => "Suspicion";
|
||||
public override string Description => "Suspicion on the Space Station. There are traitors on board... Can you kill them before they kill you?";
|
||||
}
|
||||
}
|
||||
122
Content.Server/GameTicking/GameRules/RuleSuspicion.cs
Normal file
122
Content.Server/GameTicking/GameRules/RuleSuspicion.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Mobs.Roles;
|
||||
using Content.Server.Players;
|
||||
using NFluidsynth;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
namespace Content.Server.GameTicking.GameRules
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple GameRule that will do a free-for-all death match.
|
||||
/// Kill everybody else to win.
|
||||
/// </summary>
|
||||
public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
|
||||
{
|
||||
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IGameTicker _gameTicker;
|
||||
#pragma warning restore 649
|
||||
|
||||
private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
|
||||
|
||||
public override void Added()
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!");
|
||||
|
||||
_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
|
||||
|
||||
Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
|
||||
}
|
||||
|
||||
private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
|
||||
{
|
||||
var owner = message.Species.Owner;
|
||||
|
||||
if (!(message.Species.CurrentDamageState is DeadState))
|
||||
return;
|
||||
|
||||
if (!owner.TryGetComponent<MindComponent>(out var mind))
|
||||
return;
|
||||
|
||||
if (!mind.HasMind)
|
||||
return;
|
||||
|
||||
message.Species.Owner.Description +=
|
||||
mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
|
||||
}
|
||||
|
||||
public override void Removed()
|
||||
{
|
||||
base.Removed();
|
||||
|
||||
_checkTimerCancel.Cancel();
|
||||
}
|
||||
|
||||
private void _checkWinConditions()
|
||||
{
|
||||
var traitorsAlive = 0;
|
||||
var innocentsAlive = 0;
|
||||
|
||||
foreach (var playerSession in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (playerSession.AttachedEntity == null
|
||||
|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!species.CurrentDamageState.IsConscious)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
|
||||
traitorsAlive++;
|
||||
else
|
||||
innocentsAlive++;
|
||||
}
|
||||
|
||||
if ((innocentsAlive + traitorsAlive) == 0)
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
|
||||
EndRound();
|
||||
}
|
||||
|
||||
else if (traitorsAlive == 0)
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win.");
|
||||
EndRound();
|
||||
}
|
||||
else if (innocentsAlive == 0)
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win.");
|
||||
EndRound();
|
||||
}
|
||||
}
|
||||
|
||||
private void EndRound()
|
||||
{
|
||||
_gameTicker.EndRound();
|
||||
_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
|
||||
_checkTimerCancel.Cancel();
|
||||
Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,8 @@ namespace Content.Server.GameTicking
|
||||
|
||||
_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
|
||||
_configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE);
|
||||
_configurationManager.RegisterCVar("game.defaultpreset", "Sandbox", CVar.ARCHIVE);
|
||||
_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
|
||||
_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
|
||||
|
||||
_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
|
||||
|
||||
@@ -181,11 +182,6 @@ namespace Content.Server.GameTicking
|
||||
|
||||
SendServerMessage("The round is starting now...");
|
||||
|
||||
RunLevel = GameRunLevel.InRound;
|
||||
|
||||
var preset = MakeGamePreset();
|
||||
preset.Start();
|
||||
|
||||
List<IPlayerSession> readyPlayers;
|
||||
if (LobbyEnabled)
|
||||
{
|
||||
@@ -196,6 +192,8 @@ namespace Content.Server.GameTicking
|
||||
readyPlayers = _playersInLobby.Keys.ToList();
|
||||
}
|
||||
|
||||
RunLevel = GameRunLevel.InRound;
|
||||
|
||||
// Get the profiles for each player for easier lookup.
|
||||
var profiles = readyPlayers.ToDictionary(p => p, GetPlayerProfile);
|
||||
|
||||
@@ -222,6 +220,18 @@ namespace Content.Server.GameTicking
|
||||
SpawnPlayer(player, job, false);
|
||||
}
|
||||
|
||||
// Time to start the preset.
|
||||
var preset = MakeGamePreset();
|
||||
|
||||
if (!preset.Start(assignedJobs.Keys.ToList()))
|
||||
{
|
||||
SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
|
||||
var newPreset = MakeGamePreset();
|
||||
_chatManager.DispatchServerAnnouncement($"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
|
||||
if(!newPreset.Start(readyPlayers))
|
||||
throw new ApplicationException("Fallback preset failed to start!");
|
||||
}
|
||||
|
||||
_roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime;
|
||||
_sendStatusToAll();
|
||||
}
|
||||
@@ -255,15 +265,16 @@ namespace Content.Server.GameTicking
|
||||
var listOfPlayerInfo = new List<RoundEndPlayerInfo>();
|
||||
foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name))
|
||||
{
|
||||
if(ply.AttachedEntity.TryGetComponent<MindComponent>(out var mindComponent)
|
||||
&& mindComponent.HasMind)
|
||||
var mind = ply.ContentData().Mind;
|
||||
if(mind != null)
|
||||
{
|
||||
var antag = mind.AllRoles.Any(role => role.Antag);
|
||||
var playerEndRoundInfo = new RoundEndPlayerInfo()
|
||||
{
|
||||
PlayerOOCName = ply.Name,
|
||||
PlayerICName = mindComponent.Mind.CurrentEntity.Name,
|
||||
Role = mindComponent.Mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
|
||||
Antag = false
|
||||
PlayerICName = mind.CurrentEntity.Name,
|
||||
Role = antag ? mind.AllRoles.First(role => role.Antag).Name : mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
|
||||
Antag = antag
|
||||
};
|
||||
listOfPlayerInfo.Add(playerEndRoundInfo);
|
||||
}
|
||||
@@ -339,6 +350,7 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
"Sandbox" => typeof(PresetSandbox),
|
||||
"DeathMatch" => typeof(PresetDeathMatch),
|
||||
"Suspicion" => typeof(PresetSuspicion),
|
||||
_ => throw new NotSupportedException()
|
||||
});
|
||||
|
||||
|
||||
@@ -19,6 +19,17 @@ namespace Content.Server.Interfaces.GameObjects.Components.Movement
|
||||
/// </summary>
|
||||
float CurrentSprintSpeed { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The movement speed (m/s) of the entity when it pushes off of a solid object in zero gravity.
|
||||
/// </summary>
|
||||
float CurrentPushSpeed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// How far an entity can reach (in meters) to grab hold of a solid object in zero gravity.
|
||||
/// </summary>
|
||||
float GrabRange { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is the entity Sprinting (running)?
|
||||
/// </summary>
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Players;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Mobs
|
||||
@@ -130,6 +133,13 @@ namespace Content.Server.Mobs
|
||||
_roles.Remove(role);
|
||||
}
|
||||
|
||||
public bool HasRole<T>() where T : Role
|
||||
{
|
||||
var t = typeof(T);
|
||||
|
||||
return _roles.Any(role => role.GetType() == t);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transfer this mind's control over to a new entity.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
// Hey look,
|
||||
// Antag Datums.
|
||||
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Mobs
|
||||
{
|
||||
/// <summary>
|
||||
@@ -20,6 +23,11 @@ namespace Content.Server.Mobs
|
||||
/// </summary>
|
||||
public abstract string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this role should be considered antagonistic or not.
|
||||
/// </summary>
|
||||
public abstract bool Antag { get; }
|
||||
|
||||
protected Role(Mind mind)
|
||||
{
|
||||
Mind = mind;
|
||||
|
||||
@@ -11,8 +11,9 @@ namespace Content.Server.Mobs.Roles
|
||||
public JobPrototype Prototype { get; }
|
||||
|
||||
public override string Name { get; }
|
||||
public override bool Antag => false;
|
||||
|
||||
public String StartingGear => Prototype.StartingGear;
|
||||
public string StartingGear => Prototype.StartingGear;
|
||||
|
||||
public Job(Mind mind, JobPrototype jobPrototype) : base(mind)
|
||||
{
|
||||
@@ -25,9 +26,7 @@ namespace Content.Server.Mobs.Roles
|
||||
base.Greet();
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.DispatchServerMessage(
|
||||
Mind.Session,
|
||||
String.Format("You're a new {0}. Do your best!", Name));
|
||||
chat.DispatchServerMessage(Mind.Session, $"You're a new {Name}. Do your best!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
25
Content.Server/Mobs/Roles/SuspicionInnocentRole.cs
Normal file
25
Content.Server/Mobs/Roles/SuspicionInnocentRole.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Mobs.Roles
|
||||
{
|
||||
public class SuspicionInnocentRole : Role
|
||||
{
|
||||
public SuspicionInnocentRole(Mind mind) : base(mind)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Name => "Innocent";
|
||||
public override bool Antag => false;
|
||||
|
||||
public override void Greet()
|
||||
{
|
||||
base.Greet();
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.DispatchServerMessage(Mind.Session, "You're an innocent!");
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Content.Server/Mobs/Roles/SuspicionTraitorRole.cs
Normal file
25
Content.Server/Mobs/Roles/SuspicionTraitorRole.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Mobs.Roles
|
||||
{
|
||||
public sealed class SuspicionTraitorRole : Role
|
||||
{
|
||||
public SuspicionTraitorRole(Mind mind) : base(mind)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Name => "Traitor";
|
||||
public override bool Antag => true;
|
||||
|
||||
public override void Greet()
|
||||
{
|
||||
base.Greet();
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.DispatchServerMessage(Mind.Session, "You're a traitor!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Mobs.Roles
|
||||
{
|
||||
public sealed class Traitor : Role
|
||||
{
|
||||
public Traitor(Mind mind) : base(mind)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Name => "Traitor";
|
||||
|
||||
public override void Greet()
|
||||
{
|
||||
base.Greet();
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.DispatchServerMessage(
|
||||
Mind.Session,
|
||||
"You're a traitor. Go fuck something up. Or something. I don't care to be honest.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,6 +65,14 @@ namespace Content.Server.Throw
|
||||
var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
|
||||
|
||||
physComp.LinearVelocity = angle.ToVec() * spd;
|
||||
|
||||
if (throwSourceEnt != null)
|
||||
{
|
||||
var p = throwSourceEnt.GetComponent<PhysicsComponent>();
|
||||
var playerAccel = 5 * throwForce / (float) Math.Max(0.001, p.Mass);
|
||||
p.LinearVelocity = Angle.FromDegrees(angle.Degrees + 180).ToVec()
|
||||
* playerAccel / (1f / timing.TickRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user