Merge branch 'master' into kitchen

This commit is contained in:
Pieter-Jan Briers
2020-05-05 11:35:20 +02:00
committed by GitHub
112 changed files with 2184 additions and 408 deletions

View File

@@ -151,6 +151,12 @@ namespace Content.Server.GameObjects
return success;
}
public void PutInHandOrDrop(ItemComponent item)
{
if (!PutInHand(item))
item.Owner.Transform.GridPosition = Owner.Transform.GridPosition;
}
public bool CanPutInHand(ItemComponent item)
{
foreach (var hand in ActivePriorityEnumerable())

View File

@@ -0,0 +1,206 @@
using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Gravity;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Gravity
{
[RegisterComponent]
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
{
private BoundUserInterface _userInterface;
private PowerDeviceComponent _powerDevice;
private SpriteComponent _sprite;
private bool _switchedOn;
private bool _intact;
private GravityGeneratorStatus _status;
public bool Powered => _powerDevice.Powered;
public bool SwitchedOn => _switchedOn;
public bool Intact => _intact;
public GravityGeneratorStatus Status => _status;
public bool NeedsUpdate
{
get
{
switch (_status)
{
case GravityGeneratorStatus.On:
return !(Powered && SwitchedOn && Intact);
case GravityGeneratorStatus.Off:
return SwitchedOn || !(Powered && Intact);
case GravityGeneratorStatus.Unpowered:
return SwitchedOn || Powered || !Intact;
case GravityGeneratorStatus.Broken:
return SwitchedOn || Powered || Intact;
default:
return true; // This _should_ be unreachable
}
}
}
public override string Name => "GravityGenerator";
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(GravityGeneratorUiKey.Key);
_userInterface.OnReceiveMessage += HandleUIMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_sprite = Owner.GetComponent<SpriteComponent>();
_switchedOn = true;
_intact = true;
_status = GravityGeneratorStatus.On;
UpdateState();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _switchedOn, "switched_on", true);
serializer.DataField(ref _intact, "intact", true);
}
bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
return false;
if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
{
return false;
}
OpenUserInterface(actor.playerSession);
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
if (welder.TryUse(5.0f))
{
// Repair generator
var damagable = Owner.GetComponent<DamageableComponent>();
var breakable = Owner.GetComponent<BreakableComponent>();
damagable.HealAllDamage();
breakable.broken = false;
_intact = true;
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
return true;
} else
{
return false;
}
}
public void OnBreak(BreakageEventArgs eventArgs)
{
_intact = false;
_switchedOn = false;
}
public void UpdateState()
{
if (!Intact)
{
MakeBroken();
} else if (!Powered)
{
MakeUnpowered();
} else if (!SwitchedOn)
{
MakeOff();
} else
{
MakeOn();
}
}
private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case GeneratorStatusRequestMessage _:
_userInterface.SetState(new GeneratorState(Status == GravityGeneratorStatus.On));
break;
case SwitchGeneratorMessage msg:
_switchedOn = msg.On;
UpdateState();
break;
default:
break;
}
}
private void OpenUserInterface(IPlayerSession playerSession)
{
_userInterface.Open(playerSession);
}
private void MakeBroken()
{
_status = GravityGeneratorStatus.Broken;
_sprite.LayerSetState(0, "broken");
_sprite.LayerSetVisible(1, false);
}
private void MakeUnpowered()
{
_status = GravityGeneratorStatus.Unpowered;
_sprite.LayerSetState(0, "off");
_sprite.LayerSetVisible(1, false);
}
private void MakeOff()
{
_status = GravityGeneratorStatus.Off;
_sprite.LayerSetState(0, "off");
_sprite.LayerSetVisible(1, false);
}
private void MakeOn()
{
_status = GravityGeneratorStatus.On;
_sprite.LayerSetState(0, "on");
_sprite.LayerSetVisible(1, true);
}
}
public enum GravityGeneratorStatus
{
Broken,
Unpowered,
Off,
On
}
}

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@@ -45,6 +45,8 @@ namespace Content.Server.GameObjects
private int StorageCapacityMax = 10000;
public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
public IReadOnlyCollection<IEntity> StoredEntities => storage.ContainedEntities;
public override void Initialize()
{
base.Initialize();
@@ -140,7 +142,6 @@ namespace Content.Server.GameObjects
/// <returns></returns>
public bool AttackBy(AttackByEventArgs eventArgs)
{
_ensureInitialCalculated();
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
@@ -363,8 +364,10 @@ namespace Content.Server.GameObjects
/// <summary>
/// Inserts an entity into the storage component from the players active hand.
/// </summary>
private bool PlayerInsertEntity(IEntity player)
public bool PlayerInsertEntity(IEntity player)
{
_ensureInitialCalculated();
if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null)
return false;

View File

@@ -118,9 +118,17 @@ namespace Content.Server.GameObjects.Components.Mobs
if (!ShowExamineInfo)
return;
var dead = false;
if(Owner.TryGetComponent<SpeciesComponent>(out var species))
if (species.CurrentDamageState is DeadState)
dead = true;
// TODO: Use gendered pronouns depending on the entity
if(!HasMind)
message.AddMarkup($"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]");
message.AddMarkup(!dead
? $"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"
: $"[color=purple]Their soul has departed.[/color]");
else if(Mind.Session == null)
message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]");
}

View File

@@ -177,7 +177,7 @@ namespace Content.Server.GameObjects
currentstate = threshold;
EntityEventArgs toRaise = new MobDamageStateChangedMessage(this);
var toRaise = new MobDamageStateChangedMessage(this);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise);
}

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@@ -90,6 +90,15 @@ namespace Content.Server.GameObjects.Components.Movement
}
}
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 5.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.2f;
/// <summary>
/// Is the entity Sprinting (running)?
/// </summary>

View File

@@ -67,6 +67,14 @@ namespace Content.Server.GameObjects.Components.Movement
}
}
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 5.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.2f;
/// <summary>
/// Is the entity Sprinting (running)?
/// </summary>

View File

@@ -34,6 +34,15 @@ namespace Content.Server.GameObjects.Components.Movement
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentWalkSpeed { get; set; } = 8;
public float CurrentSprintSpeed { get; set; }
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 0.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.0f;
public bool Sprinting { get; set; }
public Vector2 VelocityDir { get; } = Vector2.Zero;
public GridCoordinates LastPosition { get; set; }

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -16,17 +17,24 @@ namespace Content.Server.GameObjects.Components.Sound
public override string Name => "EmitSoundOnUse";
public string _soundName;
public float _pitchVariation;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundName, "sound", "");
serializer.DataField(ref _soundName, "sound", string.Empty);
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(_soundName))
{
if (_pitchVariation > 0.0)
{
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioParams.Default.WithVolume(-2f));
return true;
}