Merge branch 'master' into kitchen

This commit is contained in:
Pieter-Jan Briers
2020-05-05 11:35:20 +02:00
committed by GitHub
112 changed files with 2184 additions and 408 deletions

View File

@@ -117,3 +117,26 @@
- type: Icon
sprite: Buildings/Doors/airlock_command_glass.rsi
- type: entity
parent: Airlock
id: AirlockSecurity
name: Security Airlock
components:
- type: Sprite
sprite: Buildings/Doors/airlock_security.rsi
- type: Icon
sprite: Buildings/Doors/airlock_security.rsi
- type: entity
parent: AirlockGlass
id: AirlockSecurityGlass
name: Glass Security Airlock
components:
- type: Sprite
sprite: Buildings/Doors/airlock_security_glass.rsi
- type: Icon
sprite: Buildings/Doors/airlock_security_glass.rsi

View File

@@ -0,0 +1,36 @@
- type: entity
id: GravityGenerator
name: Gravity Generator
description: It's what keeps you to the floor.
components:
- type: Sprite
sprite: Buildings/gravity_generator.rsi
layers:
- state: on
- sprite: Buildings/gravity_generator_core.rsi
state: activated
shader: unshaded
- type: Icon
sprite: Buildings/gravity_generator.rsi
state: on
- type: SnapGrid
offset: Center
- type: PowerDevice
load: 500
- type: Collidable
shapes:
- !type:PhysShapeAabb
bounds: "-1.5,-1.5,1.5,1.5"
layer: 15
- type: Clickable
- type: InteractionOutline
- type: Damageable
- type: Breakable
threshold: 150
- type: GravityGenerator
- type: UserInterface
interfaces:
- key: enum.GravityGeneratorUiKey.Key
type: GravityGeneratorBoundUserInterface
placement:
mode: AlignTileAny

View File

@@ -36,7 +36,6 @@
- type: Appearance
visuals:
- type: MedicalScannerVisualizer2D
- type: PowerDevice
- type: UserInterface
interfaces:
- key: enum.MedicalScannerUiKey.Key

View File

@@ -21,6 +21,7 @@
state: utilitybelt
- type: Clothing
Size: 50
QuickEquip: false
sprite: Clothing/belt_utility.rsi
- type: Storage
Capacity: 40 # Full tool loadout is 35, plus an extra

View File

@@ -23,6 +23,18 @@
- type: Icon
texture: Objects/Instruments/musician.rsi/h_synthesizer.png
- type: entity
name: Acoustic Guitar
parent: BaseHandheldInstrument
id: AcousticGuitarInstrument
components:
- type: Instrument
program: 25
- type: Sprite
texture: Objects/Instruments/musician.rsi/guitar.png
- type: Icon
texture: Objects/Instruments/musician.rsi/guitar.png
- type: entity
name: Violin
parent: BaseHandheldInstrument

View File

@@ -20,6 +20,7 @@
- type: Sound
- type: EmitSoundOnUse
sound: /Audio/items/bikehorn.ogg
variation: 0.2
- type: UseDelay
delay: 0.5

View File

@@ -42,6 +42,3 @@
- type: Item
Size: 24
sprite: Objects/Guns/SMGs/c20r.rsi
- type: Item
Size: 24
sprite: Objects/Guns/SMGs/wt550.rsi

View File

@@ -34,7 +34,6 @@
drawdepth: Objects
- type: Icon
texture: Objects/Janitorial/mopbucket.png
- type: Clickable
- type: InteractionOutline
- type: Bucket
- type: Sound
@@ -51,7 +50,6 @@
- type: Physics
mass: 5
Anchored: false
- type: Sound
- type: entity
parent: BaseItem

View File

@@ -8,7 +8,9 @@
- type: latheRecipe
id: Screwdriver
icon: Objects/Tools/screwdriver.png
icon:
sprite: Objects/Tools/screwdriver.rsi
state: screwdriver
result: Screwdriver
completetime: 500
materials:
@@ -16,7 +18,9 @@
- type: latheRecipe
id: Welder
icon: Objects/Tools/autolathe_welder.png
icon:
sprite: Objects/Tools/welder.rsi
state: welder
result: Welder
completetime: 500
materials:
@@ -51,7 +55,9 @@
- type: latheRecipe
id: Multitool
icon: Objects/Tools/multitool.png
icon:
sprite: Objects/Tools/multitool.rsi
state: multitool
result: Multitool
completetime: 500
materials: