Merge branch 'master' into kitchen
This commit is contained in:
@@ -117,3 +117,26 @@
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- type: Icon
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sprite: Buildings/Doors/airlock_command_glass.rsi
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- type: entity
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parent: Airlock
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id: AirlockSecurity
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name: Security Airlock
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components:
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- type: Sprite
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sprite: Buildings/Doors/airlock_security.rsi
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- type: Icon
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sprite: Buildings/Doors/airlock_security.rsi
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- type: entity
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parent: AirlockGlass
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id: AirlockSecurityGlass
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name: Glass Security Airlock
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components:
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- type: Sprite
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sprite: Buildings/Doors/airlock_security_glass.rsi
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- type: Icon
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sprite: Buildings/Doors/airlock_security_glass.rsi
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@@ -0,0 +1,36 @@
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- type: entity
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id: GravityGenerator
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name: Gravity Generator
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description: It's what keeps you to the floor.
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components:
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- type: Sprite
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sprite: Buildings/gravity_generator.rsi
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layers:
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- state: on
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- sprite: Buildings/gravity_generator_core.rsi
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state: activated
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shader: unshaded
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- type: Icon
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sprite: Buildings/gravity_generator.rsi
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state: on
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- type: SnapGrid
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offset: Center
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- type: PowerDevice
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load: 500
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-1.5,-1.5,1.5,1.5"
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layer: 15
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- type: Clickable
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- type: InteractionOutline
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- type: Damageable
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- type: Breakable
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threshold: 150
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- type: GravityGenerator
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- type: UserInterface
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interfaces:
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- key: enum.GravityGeneratorUiKey.Key
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type: GravityGeneratorBoundUserInterface
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placement:
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mode: AlignTileAny
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@@ -36,7 +36,6 @@
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- type: Appearance
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visuals:
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- type: MedicalScannerVisualizer2D
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- type: PowerDevice
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- type: UserInterface
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interfaces:
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- key: enum.MedicalScannerUiKey.Key
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@@ -21,6 +21,7 @@
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state: utilitybelt
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- type: Clothing
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Size: 50
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QuickEquip: false
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sprite: Clothing/belt_utility.rsi
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- type: Storage
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Capacity: 40 # Full tool loadout is 35, plus an extra
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@@ -23,6 +23,18 @@
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- type: Icon
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texture: Objects/Instruments/musician.rsi/h_synthesizer.png
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- type: entity
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name: Acoustic Guitar
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parent: BaseHandheldInstrument
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id: AcousticGuitarInstrument
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components:
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- type: Instrument
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program: 25
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- type: Sprite
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texture: Objects/Instruments/musician.rsi/guitar.png
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- type: Icon
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texture: Objects/Instruments/musician.rsi/guitar.png
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- type: entity
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name: Violin
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parent: BaseHandheldInstrument
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@@ -20,6 +20,7 @@
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- type: Sound
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- type: EmitSoundOnUse
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sound: /Audio/items/bikehorn.ogg
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variation: 0.2
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- type: UseDelay
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delay: 0.5
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@@ -42,6 +42,3 @@
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- type: Item
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Size: 24
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sprite: Objects/Guns/SMGs/c20r.rsi
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- type: Item
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Size: 24
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sprite: Objects/Guns/SMGs/wt550.rsi
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@@ -34,7 +34,6 @@
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drawdepth: Objects
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- type: Icon
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texture: Objects/Janitorial/mopbucket.png
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- type: Clickable
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- type: InteractionOutline
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- type: Bucket
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- type: Sound
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@@ -51,7 +50,6 @@
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- type: Physics
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mass: 5
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Anchored: false
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- type: Sound
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- type: entity
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parent: BaseItem
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@@ -8,7 +8,9 @@
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- type: latheRecipe
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id: Screwdriver
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icon: Objects/Tools/screwdriver.png
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icon:
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sprite: Objects/Tools/screwdriver.rsi
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state: screwdriver
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result: Screwdriver
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completetime: 500
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materials:
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@@ -16,7 +18,9 @@
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- type: latheRecipe
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id: Welder
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icon: Objects/Tools/autolathe_welder.png
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icon:
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sprite: Objects/Tools/welder.rsi
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state: welder
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result: Welder
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completetime: 500
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materials:
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@@ -51,7 +55,9 @@
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- type: latheRecipe
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id: Multitool
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icon: Objects/Tools/multitool.png
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icon:
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sprite: Objects/Tools/multitool.rsi
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state: multitool
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result: Multitool
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completetime: 500
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materials:
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