[Fix]: Исправлено отображение урона в УИ анализатора здоровья (#77)

* fix: возвращено отображение урона в сканере здоровья

* add: сканер здоровья только те группы, где есть урон
This commit is contained in:
Remuchi
2024-02-16 01:08:30 +07:00
committed by GitHub
parent 93ec93b5c9
commit fe82255139
3 changed files with 108 additions and 83 deletions

View File

@@ -23,36 +23,55 @@ namespace Content.Client.HealthAnalyzer.UI
{
var entities = IoCManager.Resolve<IEntityManager>();
if (msg.TargetEntity != null &&
entities.TryGetComponent<DamageableComponent>(entities.GetEntity(msg.TargetEntity), out var damageable))
if (msg.TargetEntity == null || !entities.TryGetComponent(entities.GetEntity(msg.TargetEntity),
out DamageableComponent? damageable))
{
EntityNameLabel.Text = Identity.Name(entities.GetEntity(msg.TargetEntity.Value), entities);
TemperatureLabel.Text = float.IsNaN(msg.Temperature) ? Loc.GetString("health-analyzer-window-no-data") : $"{msg.Temperature - 273f:F1} \u00B0C";
BloodLevelLabel.Text = float.IsNaN(msg.BloodLevel) ? Loc.GetString("health-analyzer-window-no-data") : $"{msg.BloodLevel * 100:F1} %";
TotalDamageLabel.Text = damageable.TotalDamage.ToString();
return;
}
entities.TryGetComponent<MobStateComponent>(entities.GetEntity(msg.TargetEntity), out var mobStateComponent);
EntityNameLabel.Text = Identity.Name(entities.GetEntity(msg.TargetEntity.Value), entities);
TemperatureLabel.Text = float.IsNaN(msg.Temperature)
? Loc.GetString("health-analyzer-window-no-data")
: $"{msg.Temperature - 273f:F1} \u00B0C";
AliveStatusLabel.Text = mobStateComponent?.CurrentState switch
BloodLevelLabel.Text = float.IsNaN(msg.BloodLevel)
? Loc.GetString("health-analyzer-window-no-data")
: $"{msg.BloodLevel * 100:F1} %";
TotalDamageLabel.Text = damageable.TotalDamage.ToString();
entities.TryGetComponent<MobStateComponent>(entities.GetEntity(msg.TargetEntity),
out var mobStateComponent);
AliveStatusLabel.Text = mobStateComponent?.CurrentState switch
{
Shared.Mobs.MobState.Alive => Loc.GetString(
"health-analyzer-window-entity-current-alive-status-alive-text"),
Shared.Mobs.MobState.Critical => Loc.GetString(
"health-analyzer-window-entity-current-alive-status-critical-text"),
Shared.Mobs.MobState.Dead => Loc.GetString(
"health-analyzer-window-entity-current-alive-status-dead-text"),
_ => Loc.GetString("health-analyzer-window-no-data"),
};
IReadOnlyDictionary<string, FixedPoint2> damagePerGroup = damageable.DamagePerGroup;
IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
DamageGroupsContainer.RemoveAllChildren();
// Show the total damage and type breakdown for each damage group.
foreach (var (damageGroupId, damageAmount) in damagePerGroup)
{
if (damageAmount == 0)
{
Shared.Mobs.MobState.Alive => Loc.GetString("health-analyzer-window-entity-current-alive-status-alive-text"),
Shared.Mobs.MobState.Critical => Loc.GetString("health-analyzer-window-entity-current-alive-status-critical-text"),
Shared.Mobs.MobState.Dead => Loc.GetString("health-analyzer-window-entity-current-alive-status-dead-text"),
_ => Loc.GetString("health-analyzer-window-no-data"),
};
IReadOnlyDictionary<string, FixedPoint2> damagePerGroup = damageable.DamagePerGroup;
IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
DamageGroupsContainer.RemoveAllChildren();
// Show the total damage and type breakdown for each damage group.
foreach (var (damageGroupId, damageAmount) in damagePerGroup)
{
var damageGroupTitle = Loc.GetString("health-analyzer-window-damage-group-" + damageGroupId, ("amount", damageAmount));
DamageGroupsContainer.AddChild(new GroupDamageCardComponent(damageGroupTitle, damageGroupId, damagePerType));
continue;
}
var damageGroupTitle = Loc.GetString("health-analyzer-window-damage-group-" + damageGroupId,
("amount", damageAmount));
DamageGroupsContainer.AddChild(new GroupDamageCardComponent(damageGroupTitle, damageGroupId,
damagePerType));
}
}
}

View File

@@ -11,7 +11,7 @@ namespace Content.Client._White.Medical.BodyScanner
[GenerateTypedNameReferences]
public sealed partial class GroupDamageCardComponent : Control
{
public GroupDamageCardComponent(string title, string damageGroupID, IReadOnlyDictionary<string, FixedPoint2> damagePerType)
public GroupDamageCardComponent(string title, string damageGroupId, IReadOnlyDictionary<string, FixedPoint2> damagePerType)
{
RobustXamlLoader.Load(this);
@@ -19,28 +19,35 @@ namespace Content.Client._White.Medical.BodyScanner
HashSet<string> shownTypes = new();
var protos = IoCManager.Resolve<IPrototypeManager>();
var group = protos.Index<DamageGroupPrototype>(damageGroupID);
var group = protos.Index<DamageGroupPrototype>(damageGroupId);
// Show the damage for each type in that group.
foreach (var type in group.DamageTypes)
{
if (damagePerType.TryGetValue(type, out var typeAmount))
if (!damagePerType.TryGetValue(type, out var typeAmount))
{
// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
if (!shownTypes.Contains(type))
{
shownTypes.Add(type);
Label damagePerTypeLabel = new()
{
Text = Loc.GetString("health-analyzer-window-damage-type-" + type, ("amount", typeAmount)),
};
SetColorLabel(damagePerTypeLabel, typeAmount.Float());
DamageLabelsContainer.AddChild(damagePerTypeLabel);
}
continue;
}
if (typeAmount == 0)
{
continue;
}
// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
if (!shownTypes.Add(type))
{
continue;
}
Label damagePerTypeLabel = new()
{
Text = Loc.GetString("health-analyzer-window-damage-type-" + type, ("amount", typeAmount)),
};
SetColorLabel(damagePerTypeLabel, typeAmount.Float());
DamageLabelsContainer.AddChild(damagePerTypeLabel);
}
}
@@ -49,35 +56,34 @@ namespace Content.Client._White.Medical.BodyScanner
/// </summary>
/// <param name="label"></param>
/// <param name="damage"></param>
private void SetColorLabel(Label label, float damage)
private static void SetColorLabel(Label label, float damage)
{
var startColor = Color.White;
var critColor = Color.Yellow;
var endColor = Color.Red;
var startDamage = 0f;
var critDamage = 30f;
var endDamage = 100f;
const float startDamage = 0f;
const float critDamage = 30f;
const float endDamage = 100f;
if (damage <= startDamage)
switch (damage)
{
label.FontColorOverride = startColor;
}
else if (damage >= endDamage)
{
label.FontColorOverride = endColor;
}
else if (damage >= startDamage && damage <= critDamage)
{
// We need a number from 0 to 100.
damage *= 100f / (critDamage - startDamage);
label.FontColorOverride = GetColorLerp(startColor, critColor, damage);
}
else if (damage >= critDamage && damage <= endDamage)
{
// We need a number from 0 to 100.
damage *= 100f / (endDamage - critDamage);
label.FontColorOverride = GetColorLerp(critColor, endColor, damage);
case <= startDamage:
label.FontColorOverride = startColor;
break;
case >= endDamage:
label.FontColorOverride = endColor;
break;
case >= startDamage and <= critDamage:
// We need a number from 0 to 100.
damage *= 100f / (critDamage - startDamage);
label.FontColorOverride = GetColorLerp(startColor, critColor, damage);
break;
case >= critDamage and <= endDamage:
// We need a number from 0 to 100.
damage *= 100f / (endDamage - critDamage);
label.FontColorOverride = GetColorLerp(critColor, endColor, damage);
break;
}
}
@@ -88,7 +94,7 @@ namespace Content.Client._White.Medical.BodyScanner
/// <param name="endColor"></param>
/// <param name="percentage"></param>
/// <returns></returns>
private Color GetColorLerp(Color startColor, Color endColor, float percentage)
private static Color GetColorLerp(Color startColor, Color endColor, float percentage)
{
var t = percentage / 100f;
var r = MathHelper.Lerp(startColor.R, endColor.R, t);