Generalized material spawning (#12489)

This commit is contained in:
Rane
2023-01-07 13:09:05 -05:00
committed by GitHub
parent f1cb0ca37a
commit fecd60e98a
13 changed files with 177 additions and 60 deletions

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@@ -67,7 +67,6 @@ namespace Content.Server.Cloning
SubscribeLocalEvent<CloningPodComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<CloningPodComponent, RefreshPartsEvent>(OnPartsRefreshed);
SubscribeLocalEvent<CloningPodComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<CloningPodComponent, MachineDeconstructedEvent>(OnDeconstruct);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
SubscribeLocalEvent<CloningPodComponent, PortDisconnectedEvent>(OnPortDisconnected);
@@ -96,11 +95,6 @@ namespace Content.Server.Cloning
args.AddPercentageUpgrade("cloning-pod-component-upgrade-biomass-requirement", component.BiomassRequirementMultiplier);
}
private void OnDeconstruct(EntityUid uid, CloningPodComponent component, MachineDeconstructedEvent args)
{
_serverStackSystem.SpawnMultiple(component.MaterialCloningOutput, _material.GetMaterialAmount(uid, component.RequiredMaterial), Transform(uid).Coordinates);
}
internal void TransferMindToClone(Mind.Mind mind)
{
if (!ClonesWaitingForMind.TryGetValue(mind, out var entity) ||
@@ -322,8 +316,7 @@ namespace Content.Server.Cloning
}
_spillableSystem.SpillAt(uid, bloodSolution, "PuddleBlood");
var biomassStack = Spawn(clonePod.MaterialCloningOutput, transform.Coordinates);
_stackSystem.SetCount(biomassStack, _robustRandom.Next(1, (int) (clonePod.UsedBiomass / 2.5)));
_serverStackSystem.SpawnMultipleFromMaterial(_robustRandom.Next(1, (int) (clonePod.UsedBiomass / 2.5)), clonePod.RequiredMaterial, Transform(uid).Coordinates);
clonePod.UsedBiomass = 0;
RemCompDeferred<ActiveCloningPodComponent>(uid);

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@@ -33,12 +33,6 @@ namespace Content.Server.Cloning.Components
[DataField("requiredMaterial", customTypeSerializer: typeof(PrototypeIdSerializer<MaterialPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string RequiredMaterial = "Biomass";
/// <summary>
/// The entity that is spawned on machine deconstruct as well as failed cloning.
/// </summary>
[DataField("materialCloningOutput", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string MaterialCloningOutput = "MaterialBiomass";
/// <summary>
/// The base amount of time it takes to clone a body
/// </summary>

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@@ -1,9 +1,11 @@
using Content.Server.Administration.Logs;
using Content.Shared.Materials;
using Content.Shared.Popups;
using Content.Server.Power.Components;
using Content.Shared.Database;
using Content.Shared.Stacks;
using Content.Server.Power.Components;
using Content.Server.Construction.Components;
using Content.Server.Stack;
using Content.Shared.Database;
namespace Content.Server.Materials;
@@ -15,6 +17,21 @@ public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialStorageComponent, MachineDeconstructedEvent>(OnDeconstructed);
}
private void OnDeconstructed(EntityUid uid, MaterialStorageComponent component, MachineDeconstructedEvent args)
{
foreach (var (material, amount) in component.Storage)
{
_stackSystem.SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
}
}
public override bool TryInsertMaterialEntity(EntityUid user, EntityUid toInsert, EntityUid receiver, MaterialStorageComponent? component = null)
{

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@@ -55,12 +55,6 @@ namespace Content.Server.Medical.BiomassReclaimer
[ViewVariables(VVAccess.ReadWrite)]
public float YieldPerUnitMass = default;
/// <summary>
/// The entity that is output by the reclaimer
/// </summary>
[DataField("outputEntityId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string OutputEntityId = "MaterialBiomass";
/// <summary>
/// The base yield per mass unit when no components are upgraded.
/// </summary>

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@@ -76,7 +76,7 @@ namespace Content.Server.Medical.BiomassReclaimer
continue;
}
_stackSystem.SpawnMultiple(reclaimer.OutputEntityId, reclaimer.CurrentExpectedYield, Transform(reclaimer.Owner).Coordinates);
_stackSystem.SpawnMultipleFromMaterial((int) reclaimer.CurrentExpectedYield, "Biomass", Transform(reclaimer.Owner).Coordinates);
reclaimer.BloodReagent = null;
reclaimer.SpawnedEntities.Clear();

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@@ -1,9 +1,9 @@
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.Verbs;
using Content.Shared.Materials;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Stack
@@ -16,6 +16,7 @@ namespace Content.Server.Stack
public sealed class StackSystem : SharedStackSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedStackSystem _sharedStack = default!;
public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 };
@@ -87,24 +88,81 @@ namespace Content.Server.Stack
}
/// <summary>
/// Say you want to spawn 97 stacks of something that has a max stack count of 30.
/// Say you want to spawn 97 units of something that has a max stack count of 30.
/// This would spawn 3 stacks of 30 and 1 stack of 7.
/// </summary>
public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition)
public List<EntityUid> SpawnMultiple(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
{
var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype);
proto.TryGetComponent<StackComponent>(out var stack);
var maxCountPerStack = GetMaxCount(stack);
var spawnedEnts = new List<EntityUid>();
var list = new List<EntityUid>();
if (amount <= 0)
return list;
// At least 1 is being spawned, we'll use the first to extract otherwise inaccessible information
// ??TODO??: Indexing the entity proto and extracting from its component registry could possibly be better?
// it doesn't look like it would save LOC even compressing this to a single loop and I'm not sure what other issues it might introduce
var firstSpawn = Spawn(materialProto.StackEntity, coordinates);
list.Add(firstSpawn);
if (!TryComp<StackComponent>(firstSpawn, out var stack) || stack.StackTypeId == null)
return list;
if (!TryComp<MaterialComponent>(firstSpawn, out var material))
return list;
int maxCountPerStack = _sharedStack.GetMaxCount(stack);
var materialPerStack = material._materials[materialProto.ID];
var materialPerMaxCount = maxCountPerStack * materialPerStack;
// no material duping for you
if (amount < materialPerStack)
{
Del(firstSpawn);
return list;
}
if (amount > materialPerMaxCount)
{
SetCount(firstSpawn, maxCountPerStack, stack);
amount -= materialPerMaxCount;
} else
{
SetCount(firstSpawn, (amount / materialPerStack), stack);
amount = 0;
}
while (amount > 0)
{
var entity = Spawn(entityPrototype, spawnPosition);
spawnedEnts.Add(entity);
var countAmount = Math.Min(maxCountPerStack, amount);
SetCount(entity, countAmount);
amount -= countAmount;
var entity = Spawn(materialProto.StackEntity, coordinates);
list.Add(entity);
var nextStack = Comp<StackComponent>(entity);
if (amount > materialPerMaxCount)
{
SetCount(entity, materialPerMaxCount, nextStack);
amount -= materialPerMaxCount;
}
else
{
SetCount(entity, (amount / materialPerStack), nextStack);
amount = 0;
}
}
return spawnedEnts;
return list;
}
/// <summary>
/// Spawn an amount of a material in stack entities. Note the 'amount' is material dependent. 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
{
if (!_prototypeManager.TryIndex<MaterialPrototype>(material, out var stackType))
{
Logger.Error("Failed to index material prototype " + material);
return new List<EntityUid>();
}
return SpawnMultiple(amount, stackType, coordinates);
}
private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent<AlternativeVerb> args)

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@@ -200,7 +200,7 @@ public sealed partial class StoreSystem : EntitySystem
{
var cashId = proto.Cash[value];
var amountToSpawn = (int) MathF.Floor((float) (amountRemaining / value));
var ents = _stack.SpawnMultiple(cashId, amountToSpawn, coordinates);
var ents = _stack.SpawnMultipleFromMaterial(amountToSpawn, cashId, coordinates);
_hands.PickupOrDrop(buyer, ents.First());
amountRemaining -= value * amountToSpawn;
}