Fix being able to use invalid verbs as a ghost (#1157)
* Add CanInteract check to 18 verbs * Add more caninteract checks to verbs without it Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
This commit is contained in:
@@ -252,6 +252,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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protected override void GetData(IEntity user, StunbatonComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (component.Cell == null)
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{
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data.Text = "Eject cell (cell missing)";
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@@ -63,9 +63,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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_ammoContainer.Insert(entity);
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}
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}
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}
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void IMapInit.MapInit()
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{
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_unspawnedCount += _capacity;
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@@ -117,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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Owner.PopupMessage(user, Loc.GetString("No room"));
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return false;
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}
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_spawnedAmmo.Push(entity);
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_ammoContainer.Insert(entity);
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UpdateAppearance();
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@@ -136,7 +136,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
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{
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var ammo = rangedMagazine.TakeAmmo();
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if (!TryInsertAmmo(eventArgs.User, ammo))
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{
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rangedMagazine.TryInsertAmmo(eventArgs.User, ammo);
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@@ -146,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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return true;
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}
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return false;
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}
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@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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{
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var ejectCount = Math.Min(count, Capacity);
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var ejectAmmo = new List<IEntity>(ejectCount);
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for (var i = 0; i < Math.Min(count, Capacity); i++)
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{
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var ammo = TakeAmmo();
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@@ -200,13 +200,19 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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{
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return TryUse(eventArgs.User);
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}
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// So if you have 200 rounds in a box and that suddenly creates 200 entities you're not having a fun time
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[Verb]
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private sealed class DumpVerb : Verb<AmmoBoxComponent>
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{
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protected override void GetData(IEntity user, AmmoBoxComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Dump 10");
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data.Visibility = component.AmmoLeft > 0 ? VerbVisibility.Visible : VerbVisibility.Disabled;
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}
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@@ -217,4 +223,4 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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}
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}
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}
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}
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}
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@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
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// but it felt a lot messier to play around with, especially when adding verbs
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public override string Name => "BoltActionBarrel";
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public override int ShotsLeft
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@@ -62,7 +62,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (value)
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{
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if (_soundBoltOpen != null)
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@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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soundSystem.PlayAtCoords(_soundBoltClosed, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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}
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}
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_boltOpen = value;
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UpdateAppearance();
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}
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@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Guns/Bolt/rifle_bolt_closed.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
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}
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void IMapInit.MapInit()
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{
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if (_fillPrototype != null)
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@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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UpdateAppearance();
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}
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@@ -183,7 +183,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var ammoComponent = chamberedEntity.GetComponent<AmmoComponent>();
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if (!ammoComponent.Caseless)
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{
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EjectCasing(chamberedEntity);
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EjectCasing(chamberedEntity);
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}
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}
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@@ -216,7 +216,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundCycle, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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}
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}
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Dirty();
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UpdateAppearance();
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}
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@@ -264,9 +264,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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UpdateAppearance();
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return true;
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}
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Owner.PopupMessage(user, Loc.GetString("No room"));
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return false;
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}
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@@ -279,7 +279,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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// Dirty();
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return true;
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}
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Cycle(true);
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return true;
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}
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@@ -288,12 +288,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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return TryInsertBullet(eventArgs.User, eventArgs.Using);
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}
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[Verb]
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private sealed class OpenBoltVerb : Verb<BoltActionBarrelComponent>
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{
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protected override void GetData(IEntity user, BoltActionBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Disabled : VerbVisibility.Visible;
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}
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@@ -303,12 +309,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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component.BoltOpen = true;
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}
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}
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[Verb]
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private sealed class CloseBoltVerb : Verb<BoltActionBarrelComponent>
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{
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protected override void GetData(IEntity user, BoltActionBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Close bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Visible : VerbVisibility.Disabled;
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}
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@@ -319,4 +331,4 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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}
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}
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}
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}
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@@ -221,6 +221,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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protected override void GetData(IEntity user, RevolverBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Spin");
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if (component.Capacity <= 1)
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{
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@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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public override string Name => "MagazineBarrel";
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public override uint? NetID => ContentNetIDs.MAGAZINE_BARREL;
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private ContainerSlot _chamberContainer;
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[ViewVariables] public bool HasMagazine => _magazineContainer.ContainedEntity != null;
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private ContainerSlot _magazineContainer;
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@@ -118,11 +118,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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count = (rangedMagazineComponent.ShotsLeft, rangedMagazineComponent.Capacity);
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}
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return new MagazineBarrelComponentState(
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_chamberContainer.ContainedEntity != null,
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FireRateSelector,
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count,
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_chamberContainer.ContainedEntity != null,
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FireRateSelector,
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count,
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SoundGunshot);
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}
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@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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_appearanceComponent = appearanceComponent;
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}
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_chamberContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-chamber", Owner);
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_magazineContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-magazine", Owner);
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}
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@@ -194,7 +194,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var ammoComponent = chamberEntity.GetComponent<AmmoComponent>();
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if (!ammoComponent.Caseless)
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{
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EjectCasing(chamberEntity);
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EjectCasing(chamberEntity);
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}
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}
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@@ -207,7 +207,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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// If you're really into gunporn you could put a sound here
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_chamberContainer.Insert(nextRound);
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}
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (_autoEjectMag && magazine != null && magazine.GetComponent<RangedMagazineComponent>().ShotsLeft == 0)
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@@ -245,7 +245,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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soundSystem.PlayAtCoords(_soundRack, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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}
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}
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Dirty();
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UpdateAppearance();
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}
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@@ -310,7 +310,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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handsComponent.PutInHandOrDrop(mag.GetComponent<ItemComponent>());
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}
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Dirty();
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UpdateAppearance();
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}
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@@ -385,12 +385,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return false;
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}
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[Verb]
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private sealed class EjectMagazineVerb : Verb<ServerMagazineBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerMagazineBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Eject magazine");
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if (component.MagNeedsOpenBolt)
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{
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@@ -408,12 +414,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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component.RemoveMagazine(user);
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}
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}
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[Verb]
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private sealed class OpenBoltVerb : Verb<ServerMagazineBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerMagazineBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Disabled : VerbVisibility.Visible;
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}
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@@ -423,12 +435,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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component.ToggleBolt();
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}
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}
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[Verb]
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private sealed class CloseBoltVerb : Verb<ServerMagazineBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerMagazineBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Close bolt");
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data.Visibility = component.BoltOpen ? VerbVisibility.Visible : VerbVisibility.Disabled;
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}
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