Fix being able to use invalid verbs as a ghost (#1157)

* Add CanInteract check to 18 verbs

* Add more caninteract checks to verbs without it

Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
This commit is contained in:
DrSmugleaf
2020-06-22 18:54:56 +02:00
committed by GitHub
parent 6fe7d11d54
commit ff0f082138
16 changed files with 192 additions and 68 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
// but it felt a lot messier to play around with, especially when adding verbs
public override string Name => "BoltActionBarrel";
public override int ShotsLeft
@@ -62,7 +62,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
var soundSystem = EntitySystem.Get<AudioSystem>();
if (value)
{
if (_soundBoltOpen != null)
@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
soundSystem.PlayAtCoords(_soundBoltClosed, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
}
}
_boltOpen = value;
UpdateAppearance();
}
@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Guns/Bolt/rifle_bolt_closed.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
}
void IMapInit.MapInit()
{
if (_fillPrototype != null)
@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
_appearanceComponent = appearanceComponent;
}
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
UpdateAppearance();
}
@@ -183,7 +183,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
var ammoComponent = chamberedEntity.GetComponent<AmmoComponent>();
if (!ammoComponent.Caseless)
{
EjectCasing(chamberedEntity);
EjectCasing(chamberedEntity);
}
}
@@ -216,7 +216,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundCycle, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
}
}
Dirty();
UpdateAppearance();
}
@@ -264,9 +264,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
UpdateAppearance();
return true;
}
Owner.PopupMessage(user, Loc.GetString("No room"));
return false;
}
@@ -279,7 +279,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
// Dirty();
return true;
}
Cycle(true);
return true;
}
@@ -288,12 +288,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
return TryInsertBullet(eventArgs.User, eventArgs.Using);
}
[Verb]
private sealed class OpenBoltVerb : Verb<BoltActionBarrelComponent>
{
protected override void GetData(IEntity user, BoltActionBarrelComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Open bolt");
data.Visibility = component.BoltOpen ? VerbVisibility.Disabled : VerbVisibility.Visible;
}
@@ -303,12 +309,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
component.BoltOpen = true;
}
}
[Verb]
private sealed class CloseBoltVerb : Verb<BoltActionBarrelComponent>
{
protected override void GetData(IEntity user, BoltActionBarrelComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Close bolt");
data.Visibility = component.BoltOpen ? VerbVisibility.Visible : VerbVisibility.Disabled;
}
@@ -319,4 +331,4 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
}
}
}
}