Re-organize all projects (#4166)
This commit is contained in:
@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Client.Utility;
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using Content.Client.Arcade.UI;
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using Content.Client.Resources;
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using Content.Shared.Arcade;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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@@ -1,5 +1,5 @@
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Shared.GameObjects.Components.Arcade;
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using Content.Client.Arcade.UI;
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using Content.Shared.Arcade;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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78
Content.Client/Arcade/UI/BlockGameBoundUserInterface.cs
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78
Content.Client/Arcade/UI/BlockGameBoundUserInterface.cs
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@@ -0,0 +1,78 @@
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using Content.Shared.Arcade;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Arcade.UI
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{
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public class BlockGameBoundUserInterface : BoundUserInterface
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{
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private BlockGameMenu? _menu;
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public BlockGameBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new BlockGameMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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switch (message)
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{
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case BlockGameMessages.BlockGameVisualUpdateMessage updateMessage:
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switch (updateMessage.GameVisualType)
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{
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case BlockGameMessages.BlockGameVisualType.GameField:
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_menu?.UpdateBlocks(updateMessage.Blocks);
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break;
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case BlockGameMessages.BlockGameVisualType.HoldBlock:
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_menu?.UpdateHeldBlock(updateMessage.Blocks);
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break;
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case BlockGameMessages.BlockGameVisualType.NextBlock:
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_menu?.UpdateNextBlock(updateMessage.Blocks);
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break;
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}
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break;
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case BlockGameMessages.BlockGameScoreUpdateMessage scoreUpdate:
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_menu?.UpdatePoints(scoreUpdate.Points);
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break;
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case BlockGameMessages.BlockGameUserStatusMessage userMessage:
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_menu?.SetUsability(userMessage.IsPlayer);
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break;
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case BlockGameMessages.BlockGameSetScreenMessage statusMessage:
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if (statusMessage.isStarted) _menu?.SetStarted();
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_menu?.SetScreen(statusMessage.Screen);
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if (statusMessage is BlockGameMessages.BlockGameGameOverScreenMessage gameOverScreenMessage)
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_menu?.SetGameoverInfo(gameOverScreenMessage.FinalScore, gameOverScreenMessage.LocalPlacement, gameOverScreenMessage.GlobalPlacement);
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break;
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case BlockGameMessages.BlockGameHighScoreUpdateMessage highScoreUpdateMessage:
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_menu?.UpdateHighscores(highScoreUpdateMessage.LocalHighscores,
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highScoreUpdateMessage.GlobalHighscores);
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break;
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case BlockGameMessages.BlockGameLevelUpdateMessage levelUpdateMessage:
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_menu?.UpdateLevel(levelUpdateMessage.Level);
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break;
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}
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}
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public void SendAction(BlockGamePlayerAction action)
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{
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SendMessage(new BlockGameMessages.BlockGamePlayerActionMessage(action));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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@@ -0,0 +1,53 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
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namespace Content.Client.Arcade.UI
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{
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public class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
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{
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[ViewVariables] private SpaceVillainArcadeMenu? _menu;
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//public SharedSpaceVillainArcadeComponent SpaceVillainArcade;
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public SpaceVillainArcadeBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendAction(PlayerAction.RequestData);
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}
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public void SendAction(PlayerAction action)
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{
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SendMessage(new SpaceVillainArcadePlayerActionMessage(action));
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}
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protected override void Open()
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{
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base.Open();
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/*if(!Owner.Owner.TryGetComponent(out SharedSpaceVillainArcadeComponent spaceVillainArcade))
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{
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return;
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}
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SpaceVillainArcade = spaceVillainArcade;*/
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_menu = new SpaceVillainArcadeMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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if (message is SpaceVillainArcadeDataUpdateMessage msg) _menu?.UpdateInfo(msg);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing) _menu?.Dispose();
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}
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}
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}
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