Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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#nullable enable
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.CombatMode
{
public class ColoredScreenBorderOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public ColoredScreenBorderOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("ColoredScreenBorder").Instance();
}
protected override void Draw(in OverlayDrawArgs args)
{
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
var viewport = _eyeManager.GetWorldViewport();
worldHandle.DrawRect(viewport, Color.White);
}
}
}

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using Content.Client.HUD;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.CombatMode
{
[RegisterComponent]
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
public override bool IsInCombatMode
{
get => base.IsInCombatMode;
set
{
base.IsInCombatMode = value;
UpdateHud();
}
}
public override TargetingZone ActiveZone
{
get => base.ActiveZone;
set
{
base.ActiveZone = value;
UpdateHud();
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
_gameHud.CombatPanelVisible = true;
UpdateHud();
break;
case PlayerDetachedMsg _:
_gameHud.CombatPanelVisible = false;
break;
}
}
private void UpdateHud()
{
if (Owner != _playerManager.LocalPlayer?.ControlledEntity)
{
return;
}
_gameHud.TargetingZone = ActiveZone;
}
}
}

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using Content.Client.HUD;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
namespace Content.Client.CombatMode
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
}
public override void Shutdown()
{
CommandBinds.Unregister<CombatModeSystem>();
base.Shutdown();
}
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
{
return false;
}
return combatMode.IsInCombatMode;
}
private void OnTargetingZoneChanged(TargetingZone obj)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
}
}
}