Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -1,3 +1,4 @@
using Content.Client.Credits;
using Content.Client.UserInterface;
using JetBrains.Annotations;
using Robust.Shared.Console;

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@@ -1,4 +1,4 @@
using Content.Client.GameObjects.EntitySystems.AI;
using Content.Client.AI;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;

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@@ -3,14 +3,16 @@
using System;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.EntitySystems;
using Content.Client.Interfaces;
using Content.Client.Markers;
using Content.Client.Notifications.Managers;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using DrawDepth = Content.Shared.GameObjects.DrawDepth;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Commands
{

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@@ -1,4 +1,4 @@
using Content.Client.GameObjects.EntitySystems.AI;
using Content.Client.AI;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
@@ -58,7 +58,7 @@ namespace Content.Client.Commands
debugSystem.ToggleTooltip(PathfindingDebugMode.Regions);
anyAction = true;
break;
default:
continue;
}

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@@ -4,7 +4,7 @@ using Content.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using ContextMenuView = Content.Client.UserInterface.ContextMenu.ContextMenuView;
using ContextMenuView = Content.Client.ContextMenu.UI.ContextMenuView;
namespace Content.Client.Commands
{

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@@ -1,4 +1,4 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;

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@@ -1,4 +1,4 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;

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@@ -1,4 +1,4 @@
using Content.Client.GameObjects.EntitySystems.HealthOverlay;
using Content.Client.HealthOverlay;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;