Re-organize all projects (#4166)
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@@ -1,3 +1,4 @@
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using Content.Client.Credits;
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using Content.Client.UserInterface;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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@@ -1,4 +1,4 @@
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using Content.Client.GameObjects.EntitySystems.AI;
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using Content.Client.AI;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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@@ -3,14 +3,16 @@
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using System;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.Interfaces;
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using Content.Client.Markers;
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using Content.Client.Notifications.Managers;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.SubFloor;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using DrawDepth = Content.Shared.GameObjects.DrawDepth;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Commands
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{
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@@ -1,4 +1,4 @@
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using Content.Client.GameObjects.EntitySystems.AI;
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using Content.Client.AI;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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@@ -58,7 +58,7 @@ namespace Content.Client.Commands
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debugSystem.ToggleTooltip(PathfindingDebugMode.Regions);
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anyAction = true;
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break;
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default:
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continue;
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}
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@@ -4,7 +4,7 @@ using Content.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using ContextMenuView = Content.Client.UserInterface.ContextMenu.ContextMenuView;
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using ContextMenuView = Content.Client.ContextMenu.UI.ContextMenuView;
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namespace Content.Client.Commands
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{
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@@ -1,4 +1,4 @@
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.Body.Mechanism;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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@@ -1,4 +1,4 @@
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.Body.Mechanism;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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@@ -1,4 +1,4 @@
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using Content.Client.GameObjects.EntitySystems.HealthOverlay;
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using Content.Client.HealthOverlay;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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