Re-organize all projects (#4166)
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@@ -0,0 +1,66 @@
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.Configurable.SharedConfigurationComponent;
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namespace Content.Client.Configurable.UI
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{
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public class ConfigurationBoundUserInterface : BoundUserInterface
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{
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public Regex? Validation { get; internal set; }
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public ConfigurationBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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private ConfigurationMenu? _menu;
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protected override void Open()
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{
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base.Open();
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_menu = new ConfigurationMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not ConfigurationBoundUserInterfaceState configurationState)
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{
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return;
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}
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_menu?.Populate(configurationState);
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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base.ReceiveMessage(message);
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if (message is ValidationUpdateMessage msg)
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{
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Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
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}
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}
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public void SendConfiguration(Dictionary<string, string> config)
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{
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SendMessage(new ConfigurationUpdatedMessage(config));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing && _menu != null)
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{
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_menu.OnClose -= Close;
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_menu.Close();
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}
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}
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}
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}
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