Re-organize all projects (#4166)
This commit is contained in:
176
Content.Client/DoAfter/DoAfterComponent.cs
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176
Content.Client/DoAfter/DoAfterComponent.cs
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@@ -0,0 +1,176 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.DoAfter.UI;
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using Content.Shared.DoAfter;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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namespace Content.Client.DoAfter
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{
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[RegisterComponent]
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public sealed class DoAfterComponent : SharedDoAfterComponent
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{
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public override string Name => "DoAfter";
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public IReadOnlyDictionary<byte, ClientDoAfter> DoAfters => _doAfters;
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private readonly Dictionary<byte, ClientDoAfter> _doAfters = new();
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public readonly List<(TimeSpan CancelTime, ClientDoAfter Message)> CancelledDoAfters = new();
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public DoAfterGui? Gui { get; set; }
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case CancelledDoAfterMessage msg:
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Cancel(msg.ID);
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break;
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}
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}
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public override void OnAdd()
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{
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base.OnAdd();
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Enable();
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}
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public override void OnRemove()
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{
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base.OnRemove();
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Disable();
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}
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/// <summary>
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/// For handling PVS so we dispose of controls if they go out of range
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/// </summary>
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public void Enable()
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{
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if (Gui?.Disposed == false)
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return;
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Gui = new DoAfterGui {AttachedEntity = Owner};
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foreach (var (_, doAfter) in _doAfters)
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{
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Gui.AddDoAfter(doAfter);
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}
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foreach (var (_, cancelled) in CancelledDoAfters)
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{
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Gui.CancelDoAfter(cancelled.ID);
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}
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}
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public void Disable()
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{
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Gui?.Dispose();
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Gui = null;
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not DoAfterComponentState state)
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return;
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var toRemove = new List<ClientDoAfter>();
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foreach (var (id, doAfter) in _doAfters)
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{
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var found = false;
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foreach (var clientdoAfter in state.DoAfters)
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{
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if (clientdoAfter.ID == id)
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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toRemove.Add(doAfter);
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}
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}
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foreach (var doAfter in toRemove)
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{
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Remove(doAfter);
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}
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foreach (var doAfter in state.DoAfters)
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{
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if (_doAfters.ContainsKey(doAfter.ID))
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continue;
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_doAfters.Add(doAfter.ID, doAfter);
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}
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if (Gui == null || Gui.Disposed)
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return;
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foreach (var (_, doAfter) in _doAfters)
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{
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Gui.AddDoAfter(doAfter);
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}
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}
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/// <summary>
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/// Remove a DoAfter without showing a cancellation graphic.
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/// </summary>
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/// <param name="clientDoAfter"></param>
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public void Remove(ClientDoAfter clientDoAfter)
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{
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_doAfters.Remove(clientDoAfter.ID);
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var found = false;
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for (var i = CancelledDoAfters.Count - 1; i >= 0; i--)
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{
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var cancelled = CancelledDoAfters[i];
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if (cancelled.Message == clientDoAfter)
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{
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CancelledDoAfters.RemoveAt(i);
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found = true;
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break;
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}
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}
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if (!found)
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_doAfters.Remove(clientDoAfter.ID);
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Gui?.RemoveDoAfter(clientDoAfter.ID);
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}
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/// <summary>
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/// Mark a DoAfter as cancelled and show a cancellation graphic.
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/// </summary>
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/// Actual removal is handled by DoAfterEntitySystem.
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/// <param name="id"></param>
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/// <param name="currentTime"></param>
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public void Cancel(byte id, TimeSpan? currentTime = null)
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{
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foreach (var (_, cancelled) in CancelledDoAfters)
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{
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if (cancelled.ID == id)
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return;
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}
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if (!_doAfters.ContainsKey(id))
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return;
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var doAfterMessage = _doAfters[id];
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currentTime ??= IoCManager.Resolve<IGameTiming>().CurTime;
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CancelledDoAfters.Add((currentTime.Value, doAfterMessage));
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Gui?.CancelDoAfter(id);
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}
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}
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}
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148
Content.Client/DoAfter/DoAfterSystem.cs
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148
Content.Client/DoAfter/DoAfterSystem.cs
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@@ -0,0 +1,148 @@
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using System.Linq;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Client.DoAfter
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{
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/// <summary>
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/// Handles events that need to happen after a certain amount of time where the event could be cancelled by factors
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/// such as moving.
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/// </summary>
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[UsedImplicitly]
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public sealed class DoAfterSystem : EntitySystem
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{
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/*
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* How this is currently setup (client-side):
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* DoAfterGui handles the actual bars displayed above heads. It also uses FrameUpdate to flash cancellations
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* DoAfterEntitySystem handles checking predictions every tick as well as removing / cancelling DoAfters due to time elapsed.
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* DoAfterComponent handles network messages inbound as well as storing the DoAfter data.
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* It'll also handle overall cleanup when one is removed (i.e. removing it from DoAfterGui).
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*/
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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/// <summary>
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/// We'll use an excess time so stuff like finishing effects can show.
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/// </summary>
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public const float ExcessTime = 0.5f;
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private IEntity? _attachedEntity;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<PlayerAttachSysMessage>();
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}
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private void HandlePlayerAttached(PlayerAttachSysMessage message)
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{
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_attachedEntity = message.AttachedEntity;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var currentTime = _gameTiming.CurTime;
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// Can't see any I guess?
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if (_attachedEntity == null || _attachedEntity.Deleted)
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return;
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var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
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{
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var doAfters = comp.DoAfters.ToList();
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var compPos = comp.Owner.Transform.WorldPosition;
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if (doAfters.Count == 0 ||
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comp.Owner.Transform.MapID != _attachedEntity.Transform.MapID ||
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!viewbox.Contains(compPos))
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{
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comp.Disable();
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continue;
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}
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var range = (compPos - _attachedEntity.Transform.WorldPosition).Length +
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0.01f;
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if (comp.Owner != _attachedEntity &&
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!ExamineSystemShared.InRangeUnOccluded(
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_attachedEntity.Transform.MapPosition,
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comp.Owner.Transform.MapPosition, range,
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entity => entity == comp.Owner || entity == _attachedEntity))
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{
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comp.Disable();
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continue;
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}
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comp.Enable();
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var userGrid = comp.Owner.Transform.Coordinates;
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// Check cancellations / finishes
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foreach (var (id, doAfter) in doAfters)
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{
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var elapsedTime = (currentTime - doAfter.StartTime).TotalSeconds;
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// If we've passed the final time (after the excess to show completion graphic) then remove.
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if (elapsedTime > doAfter.Delay + ExcessTime)
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{
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comp.Remove(doAfter);
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continue;
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}
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// Don't predict cancellation if it's already finished.
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if (elapsedTime > doAfter.Delay)
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{
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continue;
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}
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// Predictions
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if (doAfter.BreakOnUserMove)
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{
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if (!userGrid.InRange(EntityManager, doAfter.UserGrid, doAfter.MovementThreshold))
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{
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comp.Cancel(id, currentTime);
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continue;
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}
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}
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if (doAfter.BreakOnTargetMove)
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{
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if (EntityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) &&
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!targetEntity.Transform.Coordinates.InRange(EntityManager, doAfter.TargetGrid,
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doAfter.MovementThreshold))
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{
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comp.Cancel(id, currentTime);
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continue;
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}
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}
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}
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var count = comp.CancelledDoAfters.Count;
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// Remove cancelled DoAfters after ExcessTime has elapsed
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for (var i = count - 1; i >= 0; i--)
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{
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var cancelled = comp.CancelledDoAfters[i];
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if ((currentTime - cancelled.CancelTime).TotalSeconds > ExcessTime)
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{
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comp.Remove(cancelled.Message);
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}
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}
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}
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}
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}
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}
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136
Content.Client/DoAfter/UI/DoAfterBar.cs
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136
Content.Client/DoAfter/UI/DoAfterBar.cs
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@@ -0,0 +1,136 @@
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using System;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.DoAfter.UI
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{
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public sealed class DoAfterBar : Control
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{
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private IGameTiming _gameTiming = default!;
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private readonly ShaderInstance _shader;
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/// <summary>
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/// Set from 0.0f to 1.0f to reflect bar progress
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/// </summary>
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public float Ratio
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{
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get => _ratio;
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set => _ratio = value;
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}
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private float _ratio = 1.0f;
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/// <summary>
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/// Flash red until removed
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/// </summary>
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public bool Cancelled
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{
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get => _cancelled;
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set
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{
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if (_cancelled == value)
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{
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return;
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}
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_cancelled = value;
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if (_cancelled)
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{
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_gameTiming = IoCManager.Resolve<IGameTiming>();
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_lastFlash = _gameTiming.CurTime;
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}
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}
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}
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private bool _cancelled;
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/// <summary>
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/// Is the cancellation bar red?
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/// </summary>
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private bool _flash = true;
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/// <summary>
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/// Last time we swapped the flash.
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/// </summary>
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private TimeSpan _lastFlash;
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/// <summary>
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/// How long each cancellation bar flash lasts in seconds.
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/// </summary>
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private const float FlashTime = 0.125f;
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private const int XPixelDiff = 20 * DoAfterBarScale;
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public const byte DoAfterBarScale = 2;
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public DoAfterBar()
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{
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IoCManager.InjectDependencies(this);
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_shader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>("unshaded").Instance();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (Cancelled)
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{
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if ((_gameTiming.CurTime - _lastFlash).TotalSeconds > FlashTime)
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{
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_lastFlash = _gameTiming.CurTime;
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_flash = !_flash;
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}
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}
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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Color color;
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if (Cancelled)
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{
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if ((_gameTiming.CurTime - _lastFlash).TotalSeconds > FlashTime)
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{
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_lastFlash = _gameTiming.CurTime;
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_flash = !_flash;
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}
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color = new Color(1.0f, 0.0f, 0.0f, _flash ? 1.0f : 0.0f);
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}
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else
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{
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color = DoAfterHelpers.GetProgressColor(Ratio);
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}
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handle.UseShader(_shader);
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// If you want to make this less hard-coded be my guest
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var leftOffset = 2 * DoAfterBarScale;
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var box = new UIBox2i(
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leftOffset,
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-2 + 2 * DoAfterBarScale,
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leftOffset + (int) (XPixelDiff * Ratio * UIScale),
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-2);
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handle.DrawRect(box, color);
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}
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}
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public static class DoAfterHelpers
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{
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public static Color GetProgressColor(float progress)
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{
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if (progress >= 1.0f)
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{
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return new Color(0f, 1f, 0f);
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}
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// lerp
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var hue = (5f / 18f) * progress;
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return Color.FromHsv((hue, 1f, 0.75f, 1f));
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}
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}
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}
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217
Content.Client/DoAfter/UI/DoAfterGui.cs
Normal file
217
Content.Client/DoAfter/UI/DoAfterGui.cs
Normal file
@@ -0,0 +1,217 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.IoC;
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using Content.Client.Resources;
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using Content.Shared.DoAfter;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
|
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
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using Robust.Shared.Maths;
|
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.DoAfter.UI
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{
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public sealed class DoAfterGui : VBoxContainer
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
|
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private readonly Dictionary<byte, PanelContainer> _doAfterControls = new();
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private readonly Dictionary<byte, DoAfterBar> _doAfterBars = new();
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|
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// We'll store cancellations for a little bit just so we can flash the graphic to indicate it's cancelled
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private readonly Dictionary<byte, TimeSpan> _cancelledDoAfters = new();
|
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public IEntity? AttachedEntity { get; set; }
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private ScreenCoordinates _playerPosition;
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||||
public DoAfterGui()
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{
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||||
IoCManager.InjectDependencies(this);
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IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(this);
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SeparationOverride = 0;
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||||
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LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
|
||||
}
|
||||
|
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protected override void Dispose(bool disposing)
|
||||
{
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||||
base.Dispose(disposing);
|
||||
if (Disposed)
|
||||
return;
|
||||
|
||||
foreach (var (_, control) in _doAfterControls)
|
||||
{
|
||||
control.Dispose();
|
||||
}
|
||||
|
||||
_doAfterControls.Clear();
|
||||
_doAfterBars.Clear();
|
||||
_cancelledDoAfters.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add the necessary control for a DoAfter progress bar.
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
public void AddDoAfter(ClientDoAfter message)
|
||||
{
|
||||
if (_doAfterControls.ContainsKey(message.ID))
|
||||
return;
|
||||
|
||||
var doAfterBar = new DoAfterBar
|
||||
{
|
||||
VerticalAlignment = VAlignment.Center
|
||||
};
|
||||
|
||||
_doAfterBars[message.ID] = doAfterBar;
|
||||
|
||||
var control = new PanelContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new TextureRect
|
||||
{
|
||||
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/Misc/progress_bar.rsi/icon.png"),
|
||||
TextureScale = Vector2.One * DoAfterBar.DoAfterBarScale,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
},
|
||||
|
||||
doAfterBar
|
||||
}
|
||||
};
|
||||
|
||||
AddChild(control);
|
||||
_doAfterControls.Add(message.ID, control);
|
||||
}
|
||||
|
||||
// NOTE THAT THE BELOW ONLY HANDLES THE UI SIDE
|
||||
|
||||
/// <summary>
|
||||
/// Removes a DoAfter without showing a cancel graphic.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
public void RemoveDoAfter(byte id)
|
||||
{
|
||||
if (!_doAfterControls.ContainsKey(id))
|
||||
return;
|
||||
|
||||
var control = _doAfterControls[id];
|
||||
RemoveChild(control);
|
||||
control.DisposeAllChildren();
|
||||
_doAfterControls.Remove(id);
|
||||
_doAfterBars.Remove(id);
|
||||
|
||||
_cancelledDoAfters.Remove(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cancels a DoAfter and shows a graphic indicating it has been cancelled to the player.
|
||||
/// </summary>
|
||||
/// Can be called multiple times on the 1 DoAfter because of the client predicting the cancellation.
|
||||
/// <param name="id"></param>
|
||||
public void CancelDoAfter(byte id)
|
||||
{
|
||||
if (_cancelledDoAfters.ContainsKey(id))
|
||||
return;
|
||||
|
||||
DoAfterBar doAfterBar;
|
||||
|
||||
if (!_doAfterControls.TryGetValue(id, out var doAfterControl))
|
||||
{
|
||||
doAfterControl = new PanelContainer();
|
||||
AddChild(doAfterControl);
|
||||
DebugTools.Assert(!_doAfterBars.ContainsKey(id));
|
||||
doAfterBar = new DoAfterBar();
|
||||
doAfterControl.AddChild(doAfterBar);
|
||||
_doAfterBars[id] = doAfterBar;
|
||||
}
|
||||
else
|
||||
{
|
||||
doAfterBar = _doAfterBars[id];
|
||||
}
|
||||
|
||||
doAfterBar.Cancelled = true;
|
||||
_cancelledDoAfters.Add(id, _gameTiming.CurTime);
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
if (AttachedEntity?.IsValid() != true ||
|
||||
!AttachedEntity.TryGetComponent(out DoAfterComponent? doAfterComponent))
|
||||
{
|
||||
Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var doAfters = doAfterComponent.DoAfters;
|
||||
if (doAfters.Count == 0)
|
||||
{
|
||||
Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_eyeManager.CurrentMap != AttachedEntity.Transform.MapID ||
|
||||
!AttachedEntity.Transform.Coordinates.IsValid(_entityManager))
|
||||
{
|
||||
Visible = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Visible = true;
|
||||
}
|
||||
|
||||
var currentTime = _gameTiming.CurTime;
|
||||
var toRemove = new List<byte>();
|
||||
|
||||
// Cleanup cancelled DoAfters
|
||||
foreach (var (id, cancelTime) in _cancelledDoAfters)
|
||||
{
|
||||
if ((currentTime - cancelTime).TotalSeconds > DoAfterSystem.ExcessTime)
|
||||
toRemove.Add(id);
|
||||
}
|
||||
|
||||
foreach (var id in toRemove)
|
||||
{
|
||||
RemoveDoAfter(id);
|
||||
}
|
||||
|
||||
toRemove.Clear();
|
||||
|
||||
// Update 0 -> 1.0f of the things
|
||||
foreach (var (id, message) in doAfters)
|
||||
{
|
||||
if (_cancelledDoAfters.ContainsKey(id) || !_doAfterControls.ContainsKey(id))
|
||||
continue;
|
||||
|
||||
var doAfterBar = _doAfterBars[id];
|
||||
var ratio = (currentTime - message.StartTime).TotalSeconds;
|
||||
doAfterBar.Ratio = MathF.Min(1.0f,
|
||||
(float) ratio / message.Delay);
|
||||
|
||||
// Just in case it doesn't get cleaned up by the system for whatever reason.
|
||||
if (ratio > message.Delay + DoAfterSystem.ExcessTime)
|
||||
{
|
||||
toRemove.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var id in toRemove)
|
||||
{
|
||||
RemoveDoAfter(id);
|
||||
}
|
||||
|
||||
var screenCoordinates = _eyeManager.CoordinatesToScreen(AttachedEntity.Transform.Coordinates);
|
||||
_playerPosition = new ScreenCoordinates(screenCoordinates.Position / UIScale, screenCoordinates.Window);
|
||||
LayoutContainer.SetPosition(this, new Vector2(_playerPosition.X - Width / 2, _playerPosition.Y - Height - 30.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user