Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using System.Collections.Generic;
using Content.Client.Chat.Managers;
using Content.Client.HUD;
using Content.Shared.Ghost;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
namespace Content.Client.Ghost
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent
{
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
public List<string> WarpNames = new();
public Dictionary<EntityUid,string> PlayerNames = new();
private GhostGui? _gui ;
[ViewVariables(VVAccess.ReadOnly)] public bool CanReturnToBody { get; private set; } = true;
private bool _isAttached;
public override void OnRemove()
{
base.OnRemove();
_gui?.Dispose();
// PlayerDetachedMsg might not fire due to deletion order so...
if (_isAttached)
{
SetGhostVisibility(false);
}
}
private void SetGhostVisibility(bool visibility)
{
foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent), true))
{
if (ghost.Owner.TryGetComponent(out SpriteComponent? component))
{
component.Visible = visibility;
}
}
}
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out SpriteComponent? component))
{
component.Visible =
_playerManager.LocalPlayer?.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new GhostGui(this);
}
else
{
_gui.Orphan();
}
_gameHud.HandsContainer.AddChild(_gui);
SetGhostVisibility(true);
_isAttached = true;
break;
case PlayerDetachedMsg _:
_gui!.Parent?.RemoveChild(_gui);
SetGhostVisibility(false);
_isAttached = false;
break;
}
}
public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
public void SendGhostWarpRequestMessage(string warpName) => SendNetworkMessage(new GhostWarpToLocationRequestMessage(warpName));
public void SendGhostWarpRequestMessage(EntityUid target) => SendNetworkMessage(new GhostWarpToTargetRequestMessage(target));
public void GhostRequestWarpPoint() => SendNetworkMessage(new GhostRequestWarpPointData());
public void GhostRequestPlayerNames() => SendNetworkMessage(new GhostRequestPlayerNameData());
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not GhostComponentState state) return;
CanReturnToBody = state.CanReturnToBody;
if (Owner == _playerManager.LocalPlayer!.ControlledEntity)
{
_gui?.Update();
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
{
case GhostReplyWarpPointData data:
WarpNames = new List<string>();
foreach (var names in data.WarpName)
{
WarpNames.Add(names);
}
break;
case GhostReplyPlayerNameData data:
PlayerNames = new Dictionary<EntityUid, string>();
foreach (var (key, value) in data.PlayerNames)
{
PlayerNames.Add(key,value);
}
break;
}
}
}
}

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#nullable enable
using Robust.Client.Console;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Client.Ghost
{
public class GhostGui : Control
{
private readonly Button _returnToBody = new() {Text = Loc.GetString("Return to body")};
private readonly Button _ghostWarp = new() {Text = Loc.GetString("Ghost Warp")};
private readonly Button _ghostRoles = new() {Text = Loc.GetString("Ghost Roles")};
private readonly GhostComponent _owner;
public GhostTargetWindow? TargetWindow { get; }
public GhostGui(GhostComponent owner)
{
IoCManager.InjectDependencies(this);
_owner = owner;
TargetWindow = new GhostTargetWindow(owner);
MouseFilter = MouseFilterMode.Ignore;
_ghostWarp.OnPressed += _ => TargetWindow.Populate();
_returnToBody.OnPressed += _ => owner.SendReturnToBodyMessage();
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>().RemoteExecuteCommand(null, "ghostroles");
AddChild(new HBoxContainer
{
Children =
{
_returnToBody,
_ghostWarp,
_ghostRoles,
}
});
Update();
}
public void Update()
{
_returnToBody.Disabled = !_owner.CanReturnToBody;
}
}
public class GhostTargetWindow : SS14Window
{
private readonly GhostComponent _owner;
private readonly VBoxContainer _buttonContainer;
public GhostTargetWindow(GhostComponent owner)
{
MinSize = SetSize = (300, 450);
Title = "Ghost Warp";
_owner = owner;
_owner.GhostRequestWarpPoint();
_owner.GhostRequestPlayerNames();
_buttonContainer = new VBoxContainer()
{
VerticalExpand = true,
SeparationOverride = 5,
};
var scrollBarContainer = new ScrollContainer()
{
VerticalExpand = true,
HorizontalExpand = true
};
scrollBarContainer.AddChild(_buttonContainer);
Contents.AddChild(scrollBarContainer);
}
public void Populate()
{
_buttonContainer.DisposeAllChildren();
AddButtonPlayers();
AddButtonLocations();
OpenCentered();
}
private void AddButtonPlayers()
{
foreach (var (key, value) in _owner.PlayerNames)
{
var currentButtonRef = new Button
{
Text = value,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = (230, 20),
ClipText = true,
};
currentButtonRef.OnPressed += (_) =>
{
_owner.SendGhostWarpRequestMessage(key);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
private void AddButtonLocations()
{
foreach (var name in _owner.WarpNames)
{
var currentButtonRef = new Button
{
Text = $"Warp: {name}",
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = (230,20),
ClipText = true,
};
currentButtonRef.OnPressed += (_) =>
{
_owner.SendGhostWarpRequestMessage(name);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
}
}

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using Robust.Client.UserInterface.CustomControls;
namespace Content.Client.Ghost.Roles.UI
{
public class GhostRoleWindow : SS14Window
{
protected override void Opened()
{
base.Opened();
}
}
}

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<VBoxContainer
xmlns="https://spacestation14.io">
<RichTextLabel Name="Title" />
<HBoxContainer SeparationOverride="10">
<RichTextLabel Name="Description" HorizontalExpand="True" />
<Button Name="RequestButton" Text="Request" TextAlign="Center" SizeFlagsHorizontal="ShrinkEnd" />
</HBoxContainer>
</VBoxContainer>

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using System;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Ghost.Roles.UI
{
[GenerateTypedNameReferences]
public partial class GhostRolesEntry : VBoxContainer
{
public GhostRolesEntry(GhostRoleInfo info, Action<BaseButton.ButtonEventArgs> requestAction)
{
RobustXamlLoader.Load(this);
Title.SetMessage(info.Name);
Description.SetMessage(info.Description);
RequestButton.OnPressed += requestAction;
}
}
}

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using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.Ghost.Roles;
using JetBrains.Annotations;
namespace Content.Client.Ghost.Roles.UI
{
[UsedImplicitly]
public class GhostRolesEui : BaseEui
{
private readonly GhostRolesWindow _window;
public GhostRolesEui()
{
_window = new GhostRolesWindow();
_window.RoleRequested += id =>
{
SendMessage(new GhostRoleTakeoverRequestMessage(id));
};
_window.OnClose += () =>
{
SendMessage(new GhostRoleWindowCloseMessage());
};
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
public override void Closed()
{
base.Closed();
_window.Close();
}
public override void HandleState(EuiStateBase state)
{
base.HandleState(state);
if (state is not GhostRolesEuiState ghostState) return;
_window.ClearEntries();
foreach (var info in ghostState.GhostRoles)
{
_window.AddEntry(info);
}
}
}
}

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<SS14Window Title="Ghost Roles"
xmlns="https://spacestation14.io" MinSize="350 275">
<CenterContainer Name="NoRolesMessage" VerticalExpand="True" HorizontalExpand="True">
<Label Text="There are currently no available ghost roles." />
</CenterContainer>
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<VBoxContainer Name="EntryContainer" HorizontalExpand="True" VerticalExpand="True" />
</ScrollContainer>
</SS14Window>

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using System;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
namespace Content.Client.Ghost.Roles.UI
{
[GenerateTypedNameReferences]
public partial class GhostRolesWindow : SS14Window
{
public event Action<uint>? RoleRequested;
public void ClearEntries()
{
EntryContainer.DisposeAllChildren();
NoRolesMessage.Visible = true;
}
public void AddEntry(GhostRoleInfo info)
{
NoRolesMessage.Visible = false;
EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier)));
}
}
}

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using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.Ghost.Roles;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.Ghost.Roles.UI
{
[UsedImplicitly]
public class MakeGhostRoleEui : BaseEui
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
private readonly MakeGhostRoleWindow _window;
public MakeGhostRoleEui()
{
_window = new MakeGhostRoleWindow();
_window.OnClose += OnClose;
_window.OnMake += OnMake;
}
public override void HandleState(EuiStateBase state)
{
if (state is not MakeGhostRoleEuiState uiState)
{
return;
}
_window.SetEntity(uiState.EntityUid);
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
private void OnMake(EntityUid uid, string name, string description, bool makeSentient)
{
var player = _playerManager.LocalPlayer;
if (player == null)
{
return;
}
var makeGhostRoleCommand =
$"makeghostrole " +
$"\"{CommandParsing.Escape(uid.ToString())}\" " +
$"\"{CommandParsing.Escape(name)}\" " +
$"\"{CommandParsing.Escape(description)}\"";
_consoleHost.ExecuteCommand(player.Session, makeGhostRoleCommand);
if (makeSentient)
{
var makeSentientCommand = $"makesentient \"{CommandParsing.Escape(uid.ToString())}\"";
_consoleHost.ExecuteCommand(player.Session, makeSentientCommand);
}
_window.Close();
}
private void OnClose()
{
base.Closed();
SendMessage(new MakeGhostRoleWindowClosedMessage());
}
}
}

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<SS14Window Title="Make Ghost Role"
xmlns="https://spacestation14.io">
<VBoxContainer>
<HBoxContainer>
<Label Name="RoleEntityLabel" Text="Entity" />
<Label Name="RoleEntity" Text="" />
</HBoxContainer>
<HBoxContainer>
<Label Name="RoleNameLabel" Text="Role Name" />
<LineEdit Name="RoleName" HorizontalExpand="True" />
</HBoxContainer>
<HBoxContainer>
<Label Name="RoleDescriptionLabel" Text="Role Description" />
<LineEdit Name="RoleDescription" HorizontalExpand="True" />
</HBoxContainer>
<HBoxContainer>
<Label Name="MakeSentientLabel" Text="Make Sentient" />
<CheckBox Name="MakeSentientCheckbox" />
</HBoxContainer>
<HBoxContainer>
<Button Name="MakeButton" Text="Make" />
</HBoxContainer>
</VBoxContainer>
</SS14Window>

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#nullable enable
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Ghost.Roles.UI
{
[GenerateTypedNameReferences]
public partial class MakeGhostRoleWindow : SS14Window
{
public delegate void MakeRole(EntityUid uid, string name, string description, bool makeSentient);
public MakeGhostRoleWindow()
{
RobustXamlLoader.Load(this);
MakeSentientLabel.MinSize = (150, 0);
RoleEntityLabel.MinSize = (150, 0);
RoleNameLabel.MinSize = (150, 0);
RoleName.MinSize = (300, 0);
RoleDescriptionLabel.MinSize = (150, 0);
RoleDescription.MinSize = (300, 0);
MakeButton.OnPressed += OnPressed;
}
private EntityUid? EntityUid { get; set; }
public event MakeRole? OnMake;
public void SetEntity(EntityUid uid)
{
EntityUid = uid;
RoleEntity.Text = $"{uid}";
}
private void OnPressed(ButtonEventArgs args)
{
if (EntityUid == null)
{
return;
}
OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, MakeSentientCheckbox.Pressed);
}
}
}