Re-organize all projects (#4166)
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46
Content.Client/HealthOverlay/UI/HealthOverlayBar.cs
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46
Content.Client/HealthOverlay/UI/HealthOverlayBar.cs
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.HealthOverlay.UI
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{
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public class HealthOverlayBar : Control
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{
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public const byte HealthBarScale = 2;
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private const int XPixelDiff = 20 * HealthBarScale;
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public HealthOverlayBar()
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{
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IoCManager.InjectDependencies(this);
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Shader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>("unshaded").Instance();
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}
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private ShaderInstance Shader { get; }
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/// <summary>
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/// From -1 (dead) to 0 (crit) and 1 (alive)
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/// </summary>
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public float Ratio { get; set; }
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public Color Color { get; set; }
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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handle.UseShader(Shader);
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var leftOffset = 2 * HealthBarScale;
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var box = new UIBox2i(
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leftOffset,
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-2 + 2 * HealthBarScale,
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leftOffset + (int) (XPixelDiff * Ratio * UIScale),
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-2);
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handle.DrawRect(box, Color);
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}
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}
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}
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163
Content.Client/HealthOverlay/UI/HealthOverlayGui.cs
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163
Content.Client/HealthOverlay/UI/HealthOverlayGui.cs
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#nullable enable
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using Content.Client.IoC;
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using Content.Client.Resources;
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using Content.Shared.Damage.Components;
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using Content.Shared.MobState;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Client.HealthOverlay.UI
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{
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public class HealthOverlayGui : VBoxContainer
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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public HealthOverlayGui(IEntity entity)
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{
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IoCManager.InjectDependencies(this);
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IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(this);
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SeparationOverride = 0;
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CritBar = new HealthOverlayBar
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{
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Visible = false,
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VerticalAlignment = VAlignment.Center,
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Color = Color.Red
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};
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HealthBar = new HealthOverlayBar
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{
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Visible = false,
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VerticalAlignment = VAlignment.Center,
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Color = Color.Green
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};
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AddChild(Panel = new PanelContainer
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{
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Children =
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{
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new TextureRect
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{
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Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/Misc/health_bar.rsi/icon.png"),
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TextureScale = Vector2.One * HealthOverlayBar.HealthBarScale,
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VerticalAlignment = VAlignment.Center,
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},
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CritBar,
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HealthBar
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}
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});
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Entity = entity;
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}
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public PanelContainer Panel { get; }
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public HealthOverlayBar HealthBar { get; }
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public HealthOverlayBar CritBar { get; }
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public IEntity Entity { get; }
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public void SetVisibility(bool val)
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{
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Visible = val;
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Panel.Visible = val;
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}
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private void MoreFrameUpdate(FrameEventArgs args)
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{
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if (Entity.Deleted)
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{
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return;
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}
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if (!Entity.TryGetComponent(out IMobStateComponent? mobState) ||
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!Entity.TryGetComponent(out IDamageableComponent? damageable))
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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return;
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}
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int threshold;
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if (mobState.IsAlive())
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{
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if (!mobState.TryGetEarliestCriticalState(damageable.TotalDamage, out _, out threshold))
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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return;
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}
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CritBar.Ratio = 1;
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CritBar.Visible = true;
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HealthBar.Ratio = 1 - (float) damageable.TotalDamage / threshold;
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HealthBar.Visible = true;
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}
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else if (mobState.IsCritical())
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{
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HealthBar.Ratio = 0;
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HealthBar.Visible = false;
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if (!mobState.TryGetPreviousCriticalState(damageable.TotalDamage, out _, out var critThreshold) ||
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!mobState.TryGetEarliestDeadState(damageable.TotalDamage, out _, out var deadThreshold))
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{
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CritBar.Visible = false;
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return;
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}
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CritBar.Visible = true;
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CritBar.Ratio = 1 - (float)
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(damageable.TotalDamage - critThreshold) /
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(deadThreshold - critThreshold);
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}
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else if (mobState.IsDead())
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{
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CritBar.Ratio = 0;
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CritBar.Visible = false;
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HealthBar.Ratio = 0;
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HealthBar.Visible = true;
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}
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else
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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}
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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MoreFrameUpdate(args);
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if (Entity.Deleted ||
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_eyeManager.CurrentMap != Entity.Transform.MapID)
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{
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Visible = false;
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return;
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}
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Visible = true;
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var screenCoordinates = _eyeManager.CoordinatesToScreen(Entity.Transform.Coordinates);
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var playerPosition = UserInterfaceManager.ScreenToUIPosition(screenCoordinates);
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LayoutContainer.SetPosition(this, new Vector2(playerPosition.X - Width / 2, playerPosition.Y - Height - 30.0f));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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HealthBar.Dispose();
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}
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}
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}
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