Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,33 @@
using Robust.Client.UserInterface;
namespace Content.Client.Items.Components
{
/// <summary>
/// Allows a component to provide status tooltips next to the hands interface.
/// </summary>
public interface IItemStatus
{
/// <summary>
/// Called to get a control that represents the status for this component.
/// </summary>
/// <returns>
/// The control to render as status.
/// </returns>
public Control MakeControl();
/// <summary>
/// Called when the item no longer needs this status (say, dropped from hand)
/// </summary>
/// <remarks>
/// <para>
/// Useful to allow you to drop the control for the GC, if you need to.
/// </para>
/// <para>
/// Note that this may be called after a second invocation of <see cref="MakeControl"/> (for example if the user switches the item between two hands).
/// </para>
/// </remarks>
public void DestroyControl(Control control)
{
}
}
}

View File

@@ -0,0 +1,27 @@
#nullable enable
using Content.Client.Hands;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Client.Items.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedItemComponent))]
public class ItemComponent : SharedItemComponent
{
public override bool TryPutInHand(IEntity user)
{
return false;
}
protected override void OnEquippedPrefixChange()
{
if (!Owner.TryGetContainer(out var container))
return;
if (container.Owner.TryGetComponent(out HandsComponent? hands))
hands.RefreshInHands();
}
}
}

View File

@@ -0,0 +1,12 @@
using Robust.Shared.GameObjects;
namespace Content.Client.Items.Components
{
[RegisterComponent]
public class ItemStatusComponent : Component
{
public override string Name => "ItemStatus";
}
}