Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.Lathe.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class LatheDatabaseComponent : SharedLatheDatabaseComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not LatheDatabaseState state) return;
Clear();
foreach (var ID in state.Recipes)
{
if (!_prototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe)) continue;
AddRecipe(recipe);
}
}
}
}

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using System;
using System.Collections.Generic;
using Content.Shared.Lathe;
using Robust.Shared.GameObjects;
namespace Content.Client.Lathe.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedMaterialStorageComponent))]
public class MaterialStorageComponent : SharedMaterialStorageComponent
{
protected override Dictionary<string, int> Storage { get; set; } = new();
public event Action? OnMaterialStorageChanged;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not MaterialStorageState state) return;
Storage = state.Storage;
OnMaterialStorageChanged?.Invoke();
}
}
}

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using System;
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.Lathe.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary>
/// Invoked when the database gets updated.
/// </summary>
public event Action? OnDatabaseUpdated;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ProtolatheDatabaseState state) return;
Clear();
foreach (var ID in state.Recipes)
{
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe)) continue;
AddRecipe(recipe);
}
OnDatabaseUpdated?.Invoke();
}
}
}