Re-organize all projects (#4166)
This commit is contained in:
160
Content.Client/Lobby/UI/LobbyCharacterPreviewPanel.cs
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160
Content.Client/Lobby/UI/LobbyCharacterPreviewPanel.cs
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using System.Linq;
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using Content.Client.CharacterAppearance;
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using Content.Client.HUD.UI;
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using Content.Client.Inventory;
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using Content.Client.Preferences;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Client.Lobby.UI
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{
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public class LobbyCharacterPreviewPanel : Control
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{
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private readonly IClientPreferencesManager _preferencesManager;
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private IEntity _previewDummy;
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private readonly Label _summaryLabel;
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private readonly VBoxContainer _loaded;
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private readonly Label _unloaded;
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public LobbyCharacterPreviewPanel(IEntityManager entityManager,
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IClientPreferencesManager preferencesManager)
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{
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_preferencesManager = preferencesManager;
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_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
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var header = new NanoHeading
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{
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Text = Loc.GetString("Character")
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};
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CharacterSetupButton = new Button
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{
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Text = Loc.GetString("Customize"),
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HorizontalAlignment = HAlignment.Left
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};
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_summaryLabel = new Label();
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var viewSouth = MakeSpriteView(_previewDummy, Direction.South);
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var viewNorth = MakeSpriteView(_previewDummy, Direction.North);
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var viewWest = MakeSpriteView(_previewDummy, Direction.West);
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var viewEast = MakeSpriteView(_previewDummy, Direction.East);
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var vBox = new VBoxContainer();
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vBox.AddChild(header);
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_unloaded = new Label {Text = "Your character preferences have not yet loaded, please stand by."};
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_loaded = new VBoxContainer {Visible = false};
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_loaded.AddChild(CharacterSetupButton);
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_loaded.AddChild(_summaryLabel);
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var hBox = new HBoxContainer();
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hBox.AddChild(viewSouth);
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hBox.AddChild(viewNorth);
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hBox.AddChild(viewWest);
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hBox.AddChild(viewEast);
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_loaded.AddChild(hBox);
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vBox.AddChild(_loaded);
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vBox.AddChild(_unloaded);
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AddChild(vBox);
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UpdateUI();
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_preferencesManager.OnServerDataLoaded += UpdateUI;
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}
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public Button CharacterSetupButton { get; }
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_preferencesManager.OnServerDataLoaded -= UpdateUI;
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if (!disposing) return;
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_previewDummy.Delete();
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_previewDummy = null!;
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}
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private static SpriteView MakeSpriteView(IEntity entity, Direction direction)
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{
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return new()
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{
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Sprite = entity.GetComponent<ISpriteComponent>(),
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OverrideDirection = direction,
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Scale = (2, 2)
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};
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}
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public void UpdateUI()
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{
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if (!_preferencesManager.ServerDataLoaded)
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{
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_loaded.Visible = false;
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_unloaded.Visible = true;
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}
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else
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{
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_loaded.Visible = true;
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_unloaded.Visible = false;
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if (_preferencesManager.Preferences?.SelectedCharacter is not HumanoidCharacterProfile selectedCharacter)
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{
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_summaryLabel.Text = string.Empty;
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}
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else
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{
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_summaryLabel.Text = selectedCharacter.Summary;
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var component = _previewDummy.GetComponent<HumanoidAppearanceComponent>();
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component.UpdateFromProfile(selectedCharacter);
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GiveDummyJobClothes(_previewDummy, selectedCharacter);
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}
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}
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}
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public static void GiveDummyJobClothes(IEntity dummy, HumanoidCharacterProfile profile)
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{
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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var inventory = dummy.GetComponent<ClientInventoryComponent>();
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var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key;
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var job = protoMan.Index<JobPrototype>(highPriorityJob ?? SharedGameTicker.OverflowJob);
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inventory.ClearAllSlotVisuals();
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if (job.StartingGear != null)
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{
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var entityMan = IoCManager.Resolve<IEntityManager>();
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var gear = protoMan.Index<StartingGearPrototype>(job.StartingGear);
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foreach (var slot in AllSlots)
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{
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var itemType = gear.GetGear(slot, profile);
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if (itemType != "")
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{
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var item = entityMan.SpawnEntity(itemType, MapCoordinates.Nullspace);
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inventory.SetSlotVisuals(slot, item);
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item.Delete();
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}
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}
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}
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}
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}
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}
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100
Content.Client/Lobby/UI/LobbyGui.xaml
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100
Content.Client/Lobby/UI/LobbyGui.xaml
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<Control xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:cui="clr-namespace:Content.Client.UserInterface"
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xmlns:chat="clr-namespace:Content.Client.Chat"
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xmlns:maths="clr-namespace:Robust.Shared.Maths;assembly=Robust.Shared.Maths"
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xmlns:voting="clr-namespace:Content.Client.Voting"
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xmlns:parallax="clr-namespace:Content.Client.Parallax"
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xmlns:ui="clr-namespace:Content.Client.Voting.UI"
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xmlns:style="clr-namespace:Content.Client.Stylesheets"
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xmlns:ui1="clr-namespace:Content.Client.HUD.UI"
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xmlns:ui2="clr-namespace:Content.Client.Chat.UI"
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xmlns:ui3="clr-namespace:Content.Client.Lobby.UI"
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xmlns:info="clr-namespace:Content.Client.Info">
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<Control>
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<!-- Parallax background -->
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<parallax:ParallaxControl />
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<!-- One day I'll code a Margin property for controls. -->
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<MarginContainer MarginBottomOverride="20" MarginLeftOverride="20" MarginRightOverride="20"
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MarginTopOverride="20">
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<PanelContainer StyleClasses="AngleRect" />
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<VBoxContainer>
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<!-- Top row -->
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<HBoxContainer MinSize="0 40">
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<MarginContainer MarginLeftOverride="8">
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<Label StyleClasses="LabelHeadingBigger" VAlign="Center" Text="{Loc 'Lobby'}" />
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</MarginContainer>
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<Label Name="CServerName" StyleClasses="LabelHeadingBigger" VAlign="Center" />
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<ui:VoteCallMenuButton Name="CCallVoteButton" StyleClasses="ButtonBig" />
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<Button Name="COptionsButton" StyleClasses="ButtonBig" Text="{Loc 'Options'}" />
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<Button Name="CLeaveButton" StyleClasses="ButtonBig" Text="{Loc 'Leave'}" />
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</HBoxContainer>
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<!-- Gold line -->
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<PanelContainer>
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="{x:Static style:StyleNano.NanoGold}"
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ContentMarginTopOverride="2" />
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</PanelContainer.PanelOverride>
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</PanelContainer>
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<!-- Middle section with the two vertical panels -->
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<HBoxContainer VerticalExpand="True">
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<!-- Left panel -->
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<VBoxContainer Name="CLeftPanelContainer" HorizontalExpand="True">
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<ui1:StripeBack>
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<MarginContainer MarginLeftOverride="3" MarginRightOverride="3" MarginBottomOverride="3"
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MarginTopOverride="3">
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<HBoxContainer SeparationOverride="6">
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<Button Name="CObserveButton" Text="{Loc 'Observe'}" StyleClasses="ButtonBig" />
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<Label Name="CStartTime" Align="Right"
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FontColorOverride="{x:Static maths:Color.DarkGray}"
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StyleClasses="LabelBig" HorizontalExpand="True" />
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<Button Name="CReadyButton" ToggleMode="True" Text="{Loc 'Ready Up'}"
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StyleClasses="ButtonBig" />
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</HBoxContainer>
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</MarginContainer>
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</ui1:StripeBack>
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<MarginContainer VerticalExpand="True" MarginLeftOverride="3" MarginRightOverride="3"
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MarginBottomOverride="3"
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MarginTopOverride="3">
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<ui2:ChatBox Name="CChat" />
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</MarginContainer>
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</VBoxContainer>
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<!-- Gold line -->
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<PanelContainer MinSize="2 0">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="{x:Static style:StyleNano.NanoGold}" />
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</PanelContainer.PanelOverride>
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</PanelContainer>
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<!-- Right panel -->
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<Control HorizontalExpand="True">
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<VBoxContainer>
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<!-- Player list -->
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<ui1:NanoHeading Text="{Loc 'Online Players'}" />
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<MarginContainer VerticalExpand="True"
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MarginRightOverride="3" MarginLeftOverride="3"
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MarginBottomOverride="3" MarginTopOverride="3">
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<ui3:LobbyPlayerList Name="COnlinePlayerList"
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HorizontalExpand="True"
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VerticalExpand="True" />
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</MarginContainer>
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<!-- Server info -->
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<ui1:NanoHeading Text="{Loc 'Server Info'}" />
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<MarginContainer VerticalExpand="True"
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MarginRightOverride="3" MarginLeftOverride="3"
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MarginBottomOverride="2" MarginTopOverride="3">
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<info:ServerInfo Name="CServerInfo" />
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</MarginContainer>
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</VBoxContainer>
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<MarginContainer SizeFlagsHorizontal="ShrinkEnd" MarginTopOverride="8" MarginRightOverride="8">
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<VBoxContainer Name="CVoteContainer" />
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</MarginContainer>
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</Control>
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</HBoxContainer>
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</VBoxContainer>
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</MarginContainer>
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</Control>
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</Control>
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126
Content.Client/Lobby/UI/LobbyGui.xaml.cs
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126
Content.Client/Lobby/UI/LobbyGui.xaml.cs
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using Content.Client.Chat.UI;
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using Content.Client.Info;
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using Content.Client.Preferences;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.Lobby.UI
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{
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[GenerateTypedNameReferences]
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internal sealed partial class LobbyGui : Control
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{
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public Label ServerName => CServerName;
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public Label StartTime => CStartTime;
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public Button ReadyButton => CReadyButton;
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public Button ObserveButton => CObserveButton;
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public Button OptionsButton => COptionsButton;
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public Button LeaveButton => CLeaveButton;
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public ChatBox Chat => CChat;
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public VBoxContainer VoteContainer => CVoteContainer;
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public LobbyPlayerList OnlinePlayerList => COnlinePlayerList;
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public ServerInfo ServerInfo => CServerInfo;
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public LobbyCharacterPreviewPanel CharacterPreview { get; }
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public LobbyGui(IEntityManager entityManager,
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IClientPreferencesManager preferencesManager)
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{
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RobustXamlLoader.Load(this);
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ServerName.HorizontalExpand = true;
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ServerName.HorizontalAlignment = HAlignment.Center;
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CharacterPreview = new LobbyCharacterPreviewPanel(
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entityManager,
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preferencesManager)
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{
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HorizontalAlignment = HAlignment.Left
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};
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CLeftPanelContainer.AddChild(CharacterPreview);
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CharacterPreview.SetPositionFirst();
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}
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}
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public class LobbyPlayerList : Control
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{
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private readonly ScrollContainer _scroll;
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private readonly VBoxContainer _vBox;
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public LobbyPlayerList()
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{
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var panel = new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#202028")},
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};
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_vBox = new VBoxContainer();
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_scroll = new ScrollContainer();
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_scroll.AddChild(_vBox);
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panel.AddChild(_scroll);
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AddChild(panel);
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}
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// Adds a row
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public void AddItem(string name, string status)
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{
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var hbox = new HBoxContainer
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{
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HorizontalExpand = true,
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};
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// Player Name
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hbox.AddChild(new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat
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{
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BackgroundColor = Color.FromHex("#373744"),
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ContentMarginBottomOverride = 2,
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ContentMarginLeftOverride = 4,
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ContentMarginRightOverride = 4,
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ContentMarginTopOverride = 2
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},
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Children =
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{
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new Label
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{
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Text = name
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}
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},
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HorizontalExpand = true
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});
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// Status
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hbox.AddChild(new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat
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{
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BackgroundColor = Color.FromHex("#373744"),
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ContentMarginBottomOverride = 2,
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ContentMarginLeftOverride = 4,
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ContentMarginRightOverride = 4,
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ContentMarginTopOverride = 2
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},
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Children =
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{
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new Label
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{
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Text = status
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}
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},
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HorizontalExpand = true,
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SizeFlagsStretchRatio = 0.2f,
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});
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_vBox.AddChild(hbox);
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}
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// Deletes all rows
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public void Clear()
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{
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_vBox.RemoveAllChildren();
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}
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}
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}
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